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Huron & SNAP Documentation

Huron & SNAP Documentation

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Starting<br />

↓ To access MultiScape<br />

Figure 35 — The MultiScape main interface<br />

Adding Editing and Removing Sound Objects<br />

Adding a Sound Object<br />

↓ To add a sound object<br />

THE SIMULATION TOOLS<br />

MultiScape must be loaded into the VRack from the<br />

New/Simulation Tools submenu. (for loading instructions, see<br />

the the System Tools section of this manual). Once loaded the<br />

MultiScape panel will appear in the VRack and a MultiScape<br />

patchset will appear in the Patch Bay.<br />

• Click the MultiScape Panel in the VRack.<br />

The MultiScape Interface will appear (Figure 35).<br />

The MultiScape main interface object list, contains the list of<br />

sound objects, speaker arrays and headphones associated with<br />

the current MultiScape simulation.<br />

A sound object in MultiScape characterises a source of input to<br />

the <strong>Huron</strong> system, and can include a wide range of sound<br />

generation devices. The sound object can be given; a Name,<br />

Location Channel, Angle Channel, Directivity Factor, and a<br />

maximum Sound Pressure Level (SPL). Once characterised, a<br />

sound object will appear as an input patch point on the<br />

MultiScape patch panel in the Patch Bay application, where it<br />

can be patched to an audio source.<br />

• Click Add.<br />

The following dialogue box will appear (Figure 36).<br />

HURON TECHNICAL MANUAL PAGE 106

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