You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
When Shooting on Film<br />
NOT sync in telecine. This pulls the audio down. Do not reverse to 24 and edit at 23.98, or reverse<br />
to 23.98 and edit at 24. This speed change should be made after the fact with the proper hardware.<br />
In fact, the world would be a better place if 24 FPS retired. When fi lm is shot at 24 FPS it is almost<br />
always immediately telecined at 23.98, so the resulting video plays at 29.97. This slows down the<br />
picture, so now the audio also must be slowed down. After all the postproduction work is fi nished,<br />
the audio must be sped back up to match the original 24 FPS. But if the fi lm was shot at 23.98 in<br />
the fi rst place, it would never be sped up or slowed down. The fi lm is shot at 23.98, edited at 23.98,<br />
and projected at 23.98. This is why the new “24P” cameras really shoot at 23.98 and why most HD<br />
projects and some fi lm projects are being shot at 23.98.<br />
Again, if you are not going back to the fi lm to fi nish on fi lm, or fi nishing at 23.98 FPS on a format<br />
such as HD Cam, or planning to do a “fi lm out” (shooting the video onto fi lm) there is no reason to<br />
reverse telecine.<br />
Reversing Telecine in Cinema Tools<br />
After linking your media in Cinema Tools, select: File > Batch Reverse Telecine. Chose your frame<br />
rate, 23.98 or 24. If your telecine or down convert from High Defi nition was done to the 3 : 2 system<br />
covered here, then accept the defaults for the rest of the settings and click “OK.” Then fi x lunch; this<br />
will take a while.<br />
You can also reverse one clip at a time with the Reverse Telecine button. Use this to fi x problems<br />
or add in new shots. As this function forces a reverse starting on the frame where the play head is<br />
parked, make sure you are parked on a 0 or 5 frame. If the time code does not match the window<br />
burn, believe the window burn.<br />
Check the Files<br />
After the reverse process is fi nished, verify the accuracy by clicking on Open Clip just as you did<br />
after linking. Click on the Identify button. Now as you scroll up and down the key code numbers<br />
should advance with each frame and match the window burn, and the time code should also advance<br />
with each frame; however, the 2 and 7 frames should be missing.<br />
You will now fi nd that all of your original clips that were batched have been moved into a folder<br />
called Originals. The new, reversed clips are in a new folder called Reversed. There is also a reverse<br />
telecine log and there is a new folder called Skipped that holds any clips skipped because they were<br />
audio only, graphics, or had some problem. Check the folder for shots that were skipped because of<br />
problems and try to fi x them. You may need to recapture them from tape. Or you can often fi x these<br />
by opening them and parking on a frame where the A can be clearly seen in the key code burn<br />
window. If you click the reverse button, this will reverse only this clip and it will perform the operation<br />
from the point where the play head is parked. The batch process usually fi nds the A frames by<br />
matching time code; however, if the numbers don’t jive for some reason, this will force the issue and<br />
repair the clip. Make sure to move the original and reversed fi les into the proper folders and out of<br />
the skipped folder. Notice that the reversed clips have the same name as the original with a .rev<br />
extension added. This will allow relinking because the fi le names match and the .rev will help you<br />
manage your fi les knowing which were reversed and which are original. Unless you have some specifi<br />
c reason, never change the names of the clips.<br />
15