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Appendix 1

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The Filmmaker’s Guide to Final Cut Pro Workfl ow<br />

Figure 1.12 Removal of 3 : 2 pull down by reverse telecine<br />

and 7 s are removed. The new clip will play at 23.98 at video speed and 24 FPS at fi lm speed. The<br />

resulting 24P digital “video” is an exact digital copy of the original 24 FPS fi lm. The added frame<br />

is removed, as is the interlacing of odd and even fi elds.<br />

Choosing a Frame Rate, 24 or 23.976 (23.98)<br />

You can reverse to 23.98 FPS or 24 FPS and, as 24 may be the fi nal frame rate, many people choose<br />

to put their project in 24, now avoiding pull-up and pull-down issues. But, 23.98 makes more sense<br />

for most projects. Remember that the only difference between 24 and 23.98 is how fast it plays. The<br />

number of frames stays the same. So it shouldn’t make any real difference, and it wouldn’t if it<br />

weren’t for the audio. As we speed up and slow down, the sample rate and speed also changes up<br />

and down. And when importing audio into a project, if the sample rates don’t match, the imported<br />

audio plays at a new speed. We want to keep our audio sample rate at 48 K or 96 K. Generally, 23.98<br />

works better for the postproduction process. If the fi nal product is digital, it can be projected at 23.98<br />

and, if it is projected at 24, it will look fi ne. And if the fi nal product is fi lm print from negative, the<br />

audio can be pulled up to 24 FPS in the transfer to optical. This way the entire postproduction process<br />

can be done at video speed, 29.97 and 23.98. However, if your fi nish is fi lm and fi lm only, and you<br />

want to avoid pulling down and pulling up the audio, use 24. And if you are reversing to 24, DO<br />

14

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