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Appendix 1

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1 When Shooting on Film<br />

The Film Format<br />

Film provides the highest quality image currently available in motion pictures. Even with highdefi<br />

nition (HD) digital formats and new digital cameras coming out every day, fi lm still provides the<br />

highest defi nition, best colors, and broadest contrast range. While there will likely come a day when<br />

digital surpasses fi lm, that day has not yet arrived. And fi lm has “legs.” As video formats have come<br />

and gone, and digital formats will come and go, there has always been fi lm. It is high quality, it can be<br />

scanned into any video or digital format, blown up to another fi lm format, or adapted to whatever<br />

exotic format is created. It has always been and will always be marketable because of this universality.<br />

And with new scanning systems being created for fi lm, it fi ts any workfl ow and keeps looking better.<br />

While digital cameras are becoming a real alternative to fi lm, fi lm will be around for quite a while.<br />

Film is expensive. A ten-minute roll of 16 mm fi lm can cost more than one hundred and fi fty dollars.<br />

The same ten-minute roll of 35 mm fi lm can cost almost eight hundred dollars. And the fi lm still<br />

needs to be developed and transferred via telecine to digital video. High quality comes with a high<br />

price tag.<br />

Telecine<br />

In telecine, the fi lm is transferred to digital video, usually to tape, but it can also be done directly to<br />

drive at some postproduction houses.<br />

The fi lm negative is threaded on a telecine machine, in Figure 1.1, a Quadra at Laser Pacifi c in<br />

Hollywood. Several different optics “heads” can be mounted on the device for transfer of different<br />

fi lm formats and aspect ratios.<br />

The telecine machine can also read “key code” numbers. These are a series of numbers and machinereadable<br />

bar codes visible on the edge of the fi lm. Each key code is a unique number and can be<br />

used to identify any fi lm frame in the project. (For more detailed information on key code, read<br />

Chapter 5 on fi lm fi nish.)<br />

1

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