Appendix 1

Appendix 1 Appendix 1

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Appendix 7: Understanding File Architecture Imported fi les are simply linked to their current location. If titles and graphics are not organized into a logical fi ling system before being imported, you will have scores of links to fi les in scores of locations. The problem can become totally unmanageable if there is no plan on how to organize the fi les as the project is being built. Different editors have different ideas on how to arrange their fi les. A good basic system is to use only a single, large portable drive for the fi lm. Then, make a folder at the top level of the drive for Final Cut Pro projects. Set all scratch drive settings in the system settings to this drive. Final Cut Pro will now create its six folders, Audio Render, Capture Scratch, Render Files, Autosave Vault, Thumbnail Cache, and Waveform Cache. The folders will appear automatically over time as you edit and as Final Cut Pro writes to them. All of the media fi les to be imported can be copied into the project’s folder in the Capture Scratch folder. Or, several fi les can be created to hold titles and graphics, sound effects, and music. Inside each of these, an individual project folder can hold all of the corresponding media. Keep all Pro Tools sessions and Cinema Tools databases on this drive in dedicated fi les as well. Keep daily backups of this drive on a second drive. Find a system that works for you and stick to it. Many hours can be lost needlessly when looking for missing media, chasing broken links, or rerendering missing render fi les. Figure A7.2 is an example of the basic Final Cut Pro fi le architecture. The project fi le for Help Wanted at the top has been created and based on the system settings and was automatically linked to the Figure A7.2 Final Cut Pro fi ling structure 191

<strong>Appendix</strong> 7: Understanding File Architecture<br />

Imported fi les are simply linked to their current location. If titles and graphics are not organized into<br />

a logical fi ling system before being imported, you will have scores of links to fi les in scores of locations.<br />

The problem can become totally unmanageable if there is no plan on how to organize the fi les<br />

as the project is being built.<br />

Different editors have different ideas on how to arrange their fi les. A good basic system is to use<br />

only a single, large portable drive for the fi lm. Then, make a folder at the top level of the drive for<br />

Final Cut Pro projects. Set all scratch drive settings in the system settings to this drive. Final Cut<br />

Pro will now create its six folders, Audio Render, Capture Scratch, Render Files, Autosave Vault,<br />

Thumbnail Cache, and Waveform Cache. The folders will appear automatically over time as you edit<br />

and as Final Cut Pro writes to them.<br />

All of the media fi les to be imported can be copied into the project’s folder in the Capture Scratch<br />

folder. Or, several fi les can be created to hold titles and graphics, sound effects, and music. Inside<br />

each of these, an individual project folder can hold all of the corresponding media.<br />

Keep all Pro Tools sessions and Cinema Tools databases on this drive in dedicated fi les as well. Keep<br />

daily backups of this drive on a second drive.<br />

Find a system that works for you and stick to it. Many hours can be lost needlessly when looking<br />

for missing media, chasing broken links, or rerendering missing render fi les.<br />

Figure A7.2 is an example of the basic Final Cut Pro fi le architecture. The project fi le for Help Wanted<br />

at the top has been created and based on the system settings and was automatically linked to the<br />

Figure A7.2 Final Cut Pro fi ling structure<br />

191

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