You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>Appendix</strong> 1: Understanding the NTSC Video Format and Digital Video<br />
Let’s look at a simplifi ed example. Let’s say we have 4 pixels in our interval. The values of the pixels<br />
are 2, 4, 7, and 5. So the fi rst checksum is 18. Now the values are multiplied by their position. They<br />
become 2, 8, 21, and 20. The second checksum is therefore 51. Now let’s say in playback we get<br />
values of 2, 6, 7, and 5. This checksum is 20, so we know something is over by 2. But which value<br />
is over? The second checksum is 55, or 4 over. Four is twice 2 so we know the second value is the<br />
errant pixel and it is repaired.<br />
Another system uses interleaving and interpolation. In interleaving, the pixels are not recorded in<br />
order, but are recorded in a predictable pattern. The fi rst pixel may be the fi ftieth recorded, the second<br />
pixel may be the third recorded, the third may be the thirty-second value recorded. Now, if there is<br />
damage on the tape and twelve values in a row are dropped out, the missing information is scattered<br />
all over the image. If several values in the checksum interval have been lost, there is no hope of the<br />
checksum error correction fi xing the problem. However, because the missing pixels are scattered all<br />
over the image, the pixels surrounding the missing pixel can be averaged and this value used in place<br />
of the missing pixel.<br />
While good, this process cannot re-create the exact data. This creates undesirable artifacts and loss<br />
of image quality. All recordings have some dropout, DV recordings on poor tape have a lot more<br />
dropouts than DVCam or DVC Pro recordings on high-quality tape. Good tape and strong signal<br />
does make a difference.<br />
In spite of the fact that videotape is the most common system for recording digital video, it is slowly<br />
becoming obsolete. At some point all video will likely be shot on hard drive, optical disc, or memory<br />
chips.<br />
Compression<br />
Any digital video signal that is being recorded or transmitted will be compressed. The amount of<br />
data needs to be brought down to a manageable bandwidth. Some formats claim to be “uncompressed,”<br />
but this is not exactly true. They may be “lossless,” in other words, all the compressed<br />
information is recovered intact in playback, but anyone would want to record as much data as possible.<br />
All formats use some compression, it would be foolish not to.<br />
Here’s an analog for lossless compression: Let’s say you are a sheepherder and for some strange<br />
reason you want to count the sheep’s feet. Look, it’s just an analog, go with it for a minute. So rather<br />
than count the feet, it makes more sense to count the sheep and multiply by four. Unless one of the<br />
sheep has a really bad limp, you can assume this is 100 percent accurate, totally lossless compression<br />
of the data. But now let’s say you don’t want to count all those sheep every time. You need to know<br />
how many feet there are out there, so you dip one of every ten sheep in blue die. Now you can count<br />
the blue sheep, multiply by forty and that’s how many feet they have. This is also more or less<br />
accurate, unless of course one of the sheep wanders off and gets eaten by a wolf. And if the herd<br />
can’t be divided into tens, you will need to round the number off. So some of your data is now<br />
potentially lost using this “lossy” compression scheme.<br />
We can do something similar with video compression. In this case, we need to know the color value<br />
of all of our pixels, but we don’t want to record all of these values. The fi rst thing we can do is look at<br />
all of the pixels around one pixel. If the fi rst four pixels in a video line are all more or less the same<br />
159