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Sound Edit Workfl ows<br />
If you are fi nishing on video, you can also mix after the online for the same reason. However, it’s<br />
much less important on a video fi nish because if there is a sync problem, it can be fi xed by slipping<br />
the video shot rather than the audio. Because of this fl exibility, in a video fi nish, the sound may be<br />
mixed before, during, or after the online edit.<br />
It all comes down to this. Now, all the tracks are mixed as tightly as possible, every attention to<br />
every detail. Many of the decisions are subjective: how much background, how loud the music should<br />
be. Should we pan a sound as the character moves or not?<br />
There are no rules, but there are guidelines:<br />
Never bury the dialogue. Keep the dialogue in the foreground over effects, music, everything. If<br />
you think the dialogue is forward enough, it’s not. Go more.<br />
Keep the intent of the fi lmmaker. Don’t get too big on effects and music unless it’s a big fi lm.<br />
Don’t be afraid to go small with some effects. You don’t need to always hear every footstep and<br />
shoe squeak. It’s the fi lmmaker’s fi lm and it’s his or her call. Everyone at the mix needs to do<br />
everything to achieve the fi lmmaker’s goal and the fi lmmaker needs to express his or her<br />
desires.<br />
Much of what is going on is technical. Are the levels going too high? Do we need to save headroom<br />
for later when we need to get much louder? There are standards for everything. The monitor<br />
speakers should be set at a level so that truly loud sounds are being heard loudly.<br />
The acoustics of the room are also critical. Mix at a reputable facility.<br />
Control Surfaces and Automation<br />
A control surface looks very much like a mixing board, and it is used exactly like a mixing board.<br />
But, in fact, it is more like a computer keyboard/mouse. It only controls the software and has very<br />
little built-in function or active electronics. Some may have mic preamps or even a small monitoring<br />
mixer, but, for the most part, all of their function is provided by the software and audio I/O device.<br />
You may ask, when one of the greatest advantages of the Pro Tools mixer is that it is virtual and<br />
therefore totally customizable, why tie yourself down to a huge hardware mixer? The advantage of<br />
such a controller is that many of the controls and sliders of the Pro Tools interface are now in the<br />
“real world” and can be quickly touched and manipulated. Moreover, several controls can be manipulated<br />
at the same time and with better control.<br />
Another advantage of a control surface is that this allows the mixers to “live mix.” That is to say,<br />
mix with the control surface while recording the output as a fi nal mix. The advantage is that it’s fast<br />
and, depending on the skill of the mixer, very creative.<br />
Stems<br />
As the mix is going forward the mixing board is often set up to simultaneously lay the music, effects,<br />
and dialogue stems off to another channel or channels. In many cases, they may be laid off later.<br />
With 5.1 and other multitrack fi nishing formats, there may be 5–6 music stems, 5–6 effects stems,<br />
and 3–5 dialogue stems.<br />
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