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Appendix 1

Appendix 1

Appendix 1

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The Filmmaker’s Guide to Final Cut Pro Workfl ow<br />

When the production audio is recorded directly to drive in BWF, the Final Cut Pro project uses a<br />

bit-by-bit copy of this BWF audio. When an OMF is exported from Final Cut, the OMF also contains<br />

this BWF audio. When the OMF is opened in Pro Tools, you are still working with your original<br />

audio, so recapturing it would be redundant and a waste of time.<br />

For those planning to recapture audio from the production DAT, an audio EDL is exported from<br />

Cinema Tools/Final Cut Pro and used to capture audio to Pro Tools. This assumes that there are audio<br />

time codes in the Cinema Tools database.<br />

Several digital recorders and theater sound formats now support very high sample rates; 96 K at<br />

24 bit is becoming common. The Mbox 2 Pro supports 96 K as do Pro Tools HD systems. Pro<br />

Tools HD is also capable of even higher sample rates. A 48 K 16 bit OMF can be converted into a<br />

96 K 24 bit Pro Tools session using Digi Translator. Even though the dialogue from the OMF will<br />

be derived from 48 K 16 bit, the music and sound effects can still be recorded and mixed at 96 K<br />

24 bit.<br />

Sound Design<br />

When the edit is fi nished, you have a locked cut. From this point on, any changes in the edit will<br />

result in major reworking to conform the audio to these changes. It’s called a locked cut because<br />

that’s what it’s meant to be: locked. Changes can be made, and often need to be made, but the added<br />

work will be considerable. When changes are made, they are sent to everyone in the loop as a “change<br />

memo.” Final Cut Pro can export change memos. See Chapter 2 on fi lm conforming for information<br />

on how to make a change memo.<br />

Some things to keep in mind as we prepare to export the project to Pro Tools: The Pro Tools session<br />

may require two drives. The fi les will not be very large, but they may require the speed of two drives.<br />

You need to cut a countdown leader into your timeline. The usual FCP countdown generated on<br />

“print to video” will not work; it needs to be edited into the timeline. Cinema Tools comes with<br />

several SMPTE countdown leaders in the Cinema Tools Extras folder in 24 FPS, 23.98 FPS, and<br />

29.9 FPS.<br />

If you don’t have one and can’t fi nd one, you can make a 29.97 FPS one by opening a new sequence<br />

in Final Cut Pro and selecting print to video with nothing in the timeline. FPC will make its usual<br />

countdown that you can record on tape and then capture. Make sure in capture that there are exactly<br />

60 frames from the 2 to the end, including the 2. This will only work for 29.97 FPS projects. Cut the<br />

countdown leader into your timeline.<br />

Exporting the Project to Pro Tools<br />

Make sure the Picture Start frame on the leader is the fi rst frame of the project and that you are using<br />

a leader with the same frame rate as the edit. Export the video and audio as a QuickTime movie.<br />

Don’t use QuickTime conversion. Pro Tools will be able to play your fi lm in 29.97, 23.98 or 24 FPS.<br />

Export the movie onto a portable drive. Also, export the audio as an OMF.<br />

You will need the Digi Translator plug-in, available from Digidesign. It can be purchased or even<br />

rented for three days on Digidesign’s Web site. Launch Pro Tools and select: fi le > open session and<br />

fi nd your OMF. This will create a new Pro Tools session. Set your session settings and name the<br />

96

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