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The Filmmaker’s Guide to Final Cut Pro Workfl ow<br />
all from the same system. And the cost savings can slash equipment costs by as much as 95 percent.<br />
It is also a system that can evolve with changing demands and new technologies.<br />
Because this book is dedicated to these concepts, there are chapters on such diverse subjects as<br />
improving digital titles on National Television Standards Committee (NTSC) video, conforming<br />
negative, digital intermediates, and even sound design, all with an eye on cost savings.<br />
The question comes up, if these workfl ows are that much cheaper and more fl exible, why doesn’t<br />
the mainstream Hollywood industry use them? The answer is that sometimes they do, but Hollywood<br />
has never done anything they perceive as risky in the name of cost savings. It’s not an industry that<br />
looks to anything new except to sell more tickets.<br />
There was an old adage back in the eighties that said, “Nobody ever got fi red for buying IBM.” When<br />
clones and Macs were fi rst coming out, an executive was not risking criticism for sticking with<br />
mainstream thinking and buying the expensive IBM system. But ask yourself this, when was the last<br />
time you were in a business and they were using an IBM PC? Cost savings and effi ciency have<br />
always won out.<br />
These workfl ows are here to stay, and can perform any task or achieve the end result as well as any<br />
other system. When criticisms come up, they are usually based on lack of information, rarely on<br />
actual limitations in the workfl ow or software. Add to that, the workfl ows and software are changing<br />
and evolving almost daily and it becomes obvious: this is the future.<br />
This book is not intended to be a how-to guide on software. It is assumed that the reader has a good<br />
working knowledge of basic digital video editing using Final Cut Pro and Pro Tools.<br />
Final Cut Pro, Final Cut Studio, and Cinema Tools<br />
Final Cut Pro is a resolution-independent, software-based, nonlinear editing system for the<br />
Macintosh. In many ways, it is no different than a dozen other such systems. What sets it apart is its<br />
ability to interface with almost any hardware or video system. Because it is totally resolution independent,<br />
it can be used to edit any video format from streaming Web video to HD cam. It uses a host<br />
of frame rates and can convert many to 29.97 video for display in real time. And, yet, it requires no<br />
hardware interface at all. It works fi ne on a laptop without any video or audio monitor. It is one software<br />
package that is equally at home in a backpack or running a million-dollar HD online edit suite.<br />
But what really pushes it over the top is Cinema Tools. This software was originally an expensive<br />
add-on package. Now, it comes bundled with Final Cut Pro and many of its features have been integrated<br />
directly into FCP. Cinema Tools allows management of fi lm key code information, audio time<br />
code, edit decision lists (EDLs), cut lists, and even fi lm opticals. It allows telecined fi lm to be reversed<br />
back to the original frames for frame-accurate editing and audio syncing. It can even pull the frame<br />
rate back up to 24 for true 24-frame fi lm editing without pull-up and pull-down issues. When these<br />
applications fi rst came out, they cost $1,000 each, a bargain compared to systems that did less and cost<br />
more than $100,000. Today, you can buy both as a bundle for less than the original cost of just one.<br />
Final Cut Studio includes many software add-ons for advanced color grading, motion graphics and<br />
compositing, sound editing and DVD authoring. When used with second party io devices, these<br />
programs can be used with any digital format including 2 K and 4 K as well as Apple’s new Pro Res<br />
422 and Red Camera’s Redcode.<br />
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