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Pull Down when Shooting Film<br />
Initial Audio Workfl ow, Importing Production Audio, and Syncing<br />
Pull down is an issue when shooting fi lm at 24 FPS and fi nishing or editing on video. In telecine,<br />
the fi lm will be slowed by .1 percent and, so, the audio recording must be matched to this new speed.<br />
Slowing the fi lm to 23.98 FPS to produce 29.97 FPS video will cause the sound to slowly move out<br />
of sync. It will be one full frame out of sync after 33 seconds. When syncing up fi lm either in telecine<br />
or after it has been telecined, it is necessary to also slow the audio by the same .1 percent. For more<br />
information, see Chapter 1 on telecine and pull-down.<br />
Here again, fi lm speed will refer to any fi lm or digital video or audio that plays at 24 FPS or 30 FPS.<br />
Video speed will refer to fi lm, video, or digital that plays at 29.97 FPS or 23.98 FPS. If you are<br />
changing from fi lm speed to video speed, you are pulling down. If you are changing from video<br />
speed to fi lm speed you are pulling up.<br />
Some digital recorders have pull-up and sometimes pull-down sample rates. In this case, the recorder<br />
would be set for pull up (48,048 Hz or 96,096 Hz) while fi lming and normal (48 K or 96 K) for<br />
transferring to Pro Tools or tape. It would also be played at 48 K or 96 K if syncing in telecine.<br />
Some recorders have this pull-up, pull-down feature but don’t call it pull up or down. Often, this is<br />
expressed as 30 FPS and 29.97 FPS. Audio recorders don’t actually record frames, but this is a convenient<br />
way to express the speed. Here, too, if the recording is done at 30 FPS and playback is set<br />
to 29.97 FPS, the audio has been pulled down.<br />
Many of these recorders also lay time code from a free-running time code generator or a time-of-day<br />
time code generator. These can usually generate several different time code formats, both drop frame<br />
(DF) and nondrop frame (NDF) in 23.98, 24, 29.97 and 30 FPS. (For more information on time code,<br />
see <strong>Appendix</strong> 5 on understanding time code.) If the production time code is 24 or 30 FPS, the pulled<br />
down audio will be 23.98 and 29.97, respectively. This is why some production recorders offer 30<br />
and 24 DF, which are not real or rational time code formats. These time codes become 29.97 DF and<br />
23.98 DF, which are real time code formats.<br />
Hard Lock Versus Soft Lock<br />
There are many ways to lock sound and picture together for sync, but they can be divided into two<br />
types: soft lock and hard lock. There was a time when only hard lock was used in motion picture<br />
production and postproduction. But, thirty years ago, when new, more accurate technologies became<br />
available, soft lock systems came into common usage.<br />
In a hard lock system the elements are locked together so that they must move at the same speed.<br />
Original systems often used mechanical systems, gears and chains with common motors. There were<br />
also electrical systems that used selsyn motors to lock separate machines together. Often the camera<br />
and audio recorder would be locked to a common speed reference.<br />
Later, pilot tone systems came into usage. Figure 3.2 shows an early system. The camera sent a pilot<br />
signal to the audio recorder that could then record the speed of the camera with the audio. This was<br />
used to hard lock all audio recorders and players to the speed of the camera. All of these systems<br />
are examples of hard lock where the separate devices are either locked together or are locked to a<br />
common speed reference.<br />
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