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Appendix 1

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The Filmmaker’s Guide to Final Cut Pro Workfl ow<br />

Figure 2.10 Success poster. Image Courtesy of Glynn Beard and Teresa Steppe<br />

• All of the shots were then batch-reverse telecined back to the original 23.98 FPS frame rate in<br />

Cinema Tools.<br />

• All of the clips in the Final Cut Pro project were then relinked to the new 23.98 FPS footage, a<br />

23.98 FPS timeline was created in Final Cut Pro, and the project was edited at DV 23.98.<br />

Son was shot on the DVX 100 by Panasonic. The production frame rate was 23.98 FPS, which is to<br />

say, 24P. The cadence was 2 : 3 : 3 : 2 or “advanced” 24PA.<br />

• The shots were logged and captured at 23.98 using the advanced pull down removal in Final Cut<br />

Pro.<br />

• The project was edited at 23.98 FPS.<br />

While there are many similarities between these steps used with digital video and the fi lm workfl ows<br />

from Chapter 1, there are also many differences. Overall the digital workfl ows are more streamlined,<br />

especially true with the newest formats, ProRes 422 and Redcode. Many of the problems in digital<br />

video workfl ow come from lack of planning. While a fi lm workfl ow demands pre-planning, digital<br />

video often lulls the editor into a false sense of simplicity, and thinking that anything can be done<br />

at any time. It’s not enough to have a good idea where you are at and in what direction you are<br />

headed, you also need to know where you need to end up before you take even one step on the<br />

journey.<br />

34

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