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51 things every game student should know

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Use the open briefs in your university<br />

modules strategically.<br />

History & Conventions: The History of the JRPG<br />

Environment Design: JRPG Cathedral<br />

Technical Specialisation: Weapon economies in JRPGs<br />

Industry Analysis: RPG Developers in Japan<br />

Character Development: RPG Samurai<br />

Working Game Demo: 漆を塗る the RPG<br />

Elective module: Japanese Language 101.<br />

If your portfolio looks like this, how many entry level<br />

jobs are you qualified for? In your country?<br />

Kaye Elling @K_0, Spring 2013

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