51 things every game student should know
51 things every game student should know 51 things every game student should know
If game development isn't YOUR PASSION and you think it's tedious and boring after all, pick a new industry immediately. We won’t judge you. OK, well maybe just a little bit. But honestly: It’s your life. You need to live it. Kaye Elling @K_0, Spring 2013
Kaye Elling is the grizzled veteran of nearly 13 years of game development in the UK. She’s developed on pretty much every game console from the PS1 to the Xbox 360, as a Character Artist, Art Lead, Art Manager, and Project Manager. Some of the companies where Kaye has worked include Gremlin Interactive, Sony Computer Entertainment, and Blitz Games Studios where she shipped many games in the Premier Manager series, the Bratz series, helped out on Formula 1 and had a whole ton of games canned before release including some **really good ones she still can’t tell you about**. In 2008 she got tired of the volatile nature of the industry and went to teach at the University of Bradford. Shortly afterwards the coalition government was elected and started to decimate that sector too. She is very sorry about this, and it is probably not all her fault. The games courses that Kaye runs at Bradford University cover games art and game design, and many of the survivors of these courses go on to lead rich and fulfilling lives. Some of them even in the games industry at places like Frontier,Climax,NinjaTheory,Jagex,LionheadandEA.Ifyouareinterestedin studying on one of our games courses at Bradford (we have games code courses too but Kaye doesn’t do code), you can contact ugadmissions@scim.brad.ac.uk, because direct contact with Kaye is best avoided unless you can appease her capricious nature with chocolate, LOLcats or live puppy webcams. Especially when marking. Kaye Elling @K_0, Spring 2013
- Page 1 and 2: 51 things every game student should
- Page 3 and 4: Quad: face with 4 sides Triangle: f
- Page 5 and 6: Polycount: It’s a target, not a l
- Page 7 and 8: Developers don’t say “mobs”.
- Page 9 and 10: Game development is a team sport fo
- Page 11 and 12: Don’t break the fourth wall in as
- Page 13 and 14: The things you say, may say more ab
- Page 15 and 16: Read the brief. No, seriously: READ
- Page 17 and 18: Your first year at uni should be re
- Page 19 and 20: Understand Brightness & Contrast Ka
- Page 21 and 22: IF YOU AREN’T CONFIDENT IN YOUR W
- Page 23 and 24: Be inclusive: Don’t assume the de
- Page 25 and 26: Also: Usability Testing: Getting ta
- Page 27 and 28: Also: Quality Assurance: A complete
- Page 29 and 30: Most developers work in shared spac
- Page 31 and 32: Attention to detial. It matters. Ka
- Page 33 and 34: Your final year at uni should be re
- Page 35 and 36: Nobody gets everything right first
- Page 37 and 38: A good rule of thumb for selecting
- Page 39 and 40: Project management: Not just for ma
- Page 41 and 42: At a job interview, remember that y
- Page 43 and 44: Duz not luk gud on ur work. Like ev
- Page 45 and 46: When you get some feedback: Heed it
- Page 47 and 48: “Dear Sir or Madam, I’m a recen
- Page 49 and 50: If your game idea starts with the s
- Page 51: The office is not like the internet
Kaye Elling is the grizzled veteran of nearly 13 years of <strong>game</strong> development in the<br />
UK. She’s developed on pretty much <strong>every</strong> <strong>game</strong> console from the PS1 to the<br />
Xbox 360, as a Character Artist, Art Lead, Art Manager, and Project Manager.<br />
Some of the companies where Kaye has worked include Gremlin Interactive,<br />
Sony Computer Entertainment, and Blitz Games Studios where she shipped<br />
many <strong>game</strong>s in the Premier Manager series, the Bratz series, helped out on<br />
Formula 1 and had a whole ton of <strong>game</strong>s canned before release including some<br />
**really good ones she still can’t tell you about**. In 2008 she got tired of the<br />
volatile nature of the industry and went to teach at the University of Bradford.<br />
Shortly afterwards the coalition government was elected and started to<br />
decimate that sector too. She is very sorry about this, and it is probably not all<br />
her fault. The <strong>game</strong>s courses that Kaye runs at Bradford University cover <strong>game</strong>s<br />
art and <strong>game</strong> design, and many of the survivors of these courses go on to lead<br />
rich and fulfilling lives. Some of them even in the <strong>game</strong>s industry at places like<br />
Frontier,Climax,NinjaTheory,Jagex,LionheadandEA.Ifyouareinterestedin<br />
studying on one of our <strong>game</strong>s courses at Bradford (we have <strong>game</strong>s code courses<br />
too but Kaye doesn’t do code), you can contact ugadmissions@scim.brad.ac.uk,<br />
because direct contact with Kaye is best avoided unless you can appease her<br />
capricious nature with chocolate, LOLcats or live puppy webcams. Especially<br />
when marking.<br />
Kaye Elling @K_0, Spring 2013