51 things every game student should know
51 things every game student should know 51 things every game student should know
Change requests require change. You may get asked to change something many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, times. Deal with it. Kaye Elling @K_0, Spring 2013
Duz not luk gud on ur work. Like eva. Kaye Elling @K_0, Spring 2013
- Page 1 and 2: 51 things every game student should
- Page 3 and 4: Quad: face with 4 sides Triangle: f
- Page 5 and 6: Polycount: It’s a target, not a l
- Page 7 and 8: Developers don’t say “mobs”.
- Page 9 and 10: Game development is a team sport fo
- Page 11 and 12: Don’t break the fourth wall in as
- Page 13 and 14: The things you say, may say more ab
- Page 15 and 16: Read the brief. No, seriously: READ
- Page 17 and 18: Your first year at uni should be re
- Page 19 and 20: Understand Brightness & Contrast Ka
- Page 21 and 22: IF YOU AREN’T CONFIDENT IN YOUR W
- Page 23 and 24: Be inclusive: Don’t assume the de
- Page 25 and 26: Also: Usability Testing: Getting ta
- Page 27 and 28: Also: Quality Assurance: A complete
- Page 29 and 30: Most developers work in shared spac
- Page 31 and 32: Attention to detial. It matters. Ka
- Page 33 and 34: Your final year at uni should be re
- Page 35 and 36: Nobody gets everything right first
- Page 37 and 38: A good rule of thumb for selecting
- Page 39 and 40: Project management: Not just for ma
- Page 41: At a job interview, remember that y
- Page 45 and 46: When you get some feedback: Heed it
- Page 47 and 48: “Dear Sir or Madam, I’m a recen
- Page 49 and 50: If your game idea starts with the s
- Page 51 and 52: The office is not like the internet
- Page 53: Kaye Elling is the grizzled veteran
Duz not luk gud on ur work.<br />
Like eva.<br />
Kaye Elling @K_0, Spring 2013