51 things every game student should know
51 things every game student should know 51 things every game student should know
Basic terminology. You really should know this: Q&A: Questions and answers QA: Quality Assurance Kaye Elling @K_0, Spring 2013
Also: Usability Testing: Getting targeted user feedback and player responses to gameplay. Quality Assurance: Bug hunt. h Kaye Elling @K_0, Spring 2013
- Page 1 and 2: 51 things every game student should
- Page 3 and 4: Quad: face with 4 sides Triangle: f
- Page 5 and 6: Polycount: It’s a target, not a l
- Page 7 and 8: Developers don’t say “mobs”.
- Page 9 and 10: Game development is a team sport fo
- Page 11 and 12: Don’t break the fourth wall in as
- Page 13 and 14: The things you say, may say more ab
- Page 15 and 16: Read the brief. No, seriously: READ
- Page 17 and 18: Your first year at uni should be re
- Page 19 and 20: Understand Brightness & Contrast Ka
- Page 21 and 22: IF YOU AREN’T CONFIDENT IN YOUR W
- Page 23: Be inclusive: Don’t assume the de
- Page 27 and 28: Also: Quality Assurance: A complete
- Page 29 and 30: Most developers work in shared spac
- Page 31 and 32: Attention to detial. It matters. Ka
- Page 33 and 34: Your final year at uni should be re
- Page 35 and 36: Nobody gets everything right first
- Page 37 and 38: A good rule of thumb for selecting
- Page 39 and 40: Project management: Not just for ma
- Page 41 and 42: At a job interview, remember that y
- Page 43 and 44: Duz not luk gud on ur work. Like ev
- Page 45 and 46: When you get some feedback: Heed it
- Page 47 and 48: “Dear Sir or Madam, I’m a recen
- Page 49 and 50: If your game idea starts with the s
- Page 51 and 52: The office is not like the internet
- Page 53: Kaye Elling is the grizzled veteran
Basic terminology. You really <strong>should</strong> <strong>know</strong> this:<br />
Q&A:<br />
Questions and answers<br />
QA:<br />
Quality Assurance<br />
Kaye Elling @K_0, Spring 2013