51 things every game student should know
51 things every game student should know 51 things every game student should know
If an applicant’s portfolio is bad enough, developers will save the work to a GALLERIE ABOMINATI. When they need cheering up they will gather round to look at it and laugh. Do NOT be that applicant. Kaye Elling @K_0, Spring 2013
Read the brief. No, seriously: READ. THE. BRIEF. Already read the brief? READ IT AGAIN! Kaye Elling @K_0, Spring 2013
- Page 1 and 2: 51 things every game student should
- Page 3 and 4: Quad: face with 4 sides Triangle: f
- Page 5 and 6: Polycount: It’s a target, not a l
- Page 7 and 8: Developers don’t say “mobs”.
- Page 9 and 10: Game development is a team sport fo
- Page 11 and 12: Don’t break the fourth wall in as
- Page 13: The things you say, may say more ab
- Page 17 and 18: Your first year at uni should be re
- Page 19 and 20: Understand Brightness & Contrast Ka
- Page 21 and 22: IF YOU AREN’T CONFIDENT IN YOUR W
- Page 23 and 24: Be inclusive: Don’t assume the de
- Page 25 and 26: Also: Usability Testing: Getting ta
- Page 27 and 28: Also: Quality Assurance: A complete
- Page 29 and 30: Most developers work in shared spac
- Page 31 and 32: Attention to detial. It matters. Ka
- Page 33 and 34: Your final year at uni should be re
- Page 35 and 36: Nobody gets everything right first
- Page 37 and 38: A good rule of thumb for selecting
- Page 39 and 40: Project management: Not just for ma
- Page 41 and 42: At a job interview, remember that y
- Page 43 and 44: Duz not luk gud on ur work. Like ev
- Page 45 and 46: When you get some feedback: Heed it
- Page 47 and 48: “Dear Sir or Madam, I’m a recen
- Page 49 and 50: If your game idea starts with the s
- Page 51 and 52: The office is not like the internet
- Page 53: Kaye Elling is the grizzled veteran
Read the brief.<br />
No, seriously:<br />
READ.<br />
THE.<br />
BRIEF.<br />
Already read the brief? READ IT AGAIN!<br />
Kaye Elling @K_0, Spring 2013