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CONJURING DEMONS<br />

FIRST EDITION<br />

Conjuring Demons Copyright 2006 by DEZADAR<br />

All rights reserved. No part of this book may be used or reproduced in any manner whatsoever without written permission from<br />

FIRSTWORLD CREATIONS except in the case of brief quotations embodied in critical articles and reviews.<br />

BY DEZADAR


TO WRITE TO THE AUTHOR<br />

If you wish to contact the author or would like more information about the<br />

book and other upcoming projects, please write to him. The author would<br />

appreciate hearing from you and learning of your enjoyment of this book.<br />

alex257@verizon.net<br />

INTRODUCTION<br />

One of the most interesting experiences I have had pertaining to the practice<br />

of Magick was when I was given a book called The Goetia. I took it home,<br />

studied the procedure, procured the items and with a good friend acting as<br />

the seer proceeded to conjure my first demon. Three hours later, I had a<br />

scrap of paper with a single glyph on it drawn by the seer. That friend of<br />

mine never saw anything else that night, but he never came back to that house<br />

again either. He told me later that although he couldn't see anything else, he<br />

knew something from the shadows was watching us. This little book is a<br />

complete system of conjuration based on that single glyph and a lot of<br />

experimentation. It is by all means not the entire collections of material<br />

gained by those experiences, but a primer of sorts for those interested in the<br />

practice of summoning such entities. This book is small in size, but I tried to<br />

refrain from adding personal experiences and information that isn't relevant<br />

to the system itself.


A WARNING<br />

Before the practitoner may call upon any of these <strong>demons</strong>, strict guidelines must be<br />

followed. These <strong>demons</strong> are most vile in nature and are hard to control. Know the demon<br />

you are <strong>conjuring</strong> and know that demon's particular glyph. There is no room for error.<br />

If you cannot complete a conjuration from start to finish, it is better not to begin, for<br />

only unfavorable results will follow.<br />

The <strong>demons</strong> presented here were created during the first age of Earth. Most of these<br />

<strong>demons</strong>, their names and glyphs were lost through the ages and are given here for the first<br />

time.<br />

Conjuring these ancient <strong>demons</strong> is very dangerous and nothing to fool around with. If<br />

you proceed you do so at your own risk.<br />

CLOTHING AND ITEMS<br />

The conjurer's robe should be black in color and hooded, and should be clean and<br />

unsoiled.<br />

Black candles and incense of your own choosing should also be present.<br />

All glyphs are to be drawn beforehand and placed under a black cloth until they are<br />

needed.<br />

A glass bowl big enough to cleanse your hands in should be present, filled with water<br />

and ready for use.<br />

Parchment and pen for writing and drawing glyphs.<br />

A knife or sharp object used to draw blood.<br />

Salt to inscribe the conjurer's circle.<br />

A scrying mirror at least 10x12, or a crystal ball may be used instead.<br />

Other items may be necessary depending on the demon you are attempting to summon.


THE CIRCLE OF CONJURATION<br />

The conjurer's circle should be made six feet across, and each of the three circles around<br />

it should be at one foot each.<br />

The center circle represents Earth.(1)<br />

The smaller circle at the apex represents the unknown.(3)<br />

The circle to the right represents the conjurer.(4)<br />

The circle to the left represents the realm of the demon whom you are <strong>conjuring</strong>.(2)<br />

CONJURATION SEQUENCE<br />

To begin, make sure you are clean.<br />

Dress for ritual.<br />

Light incense.<br />

Light two candles and extinguish all other lights.


CIRCLE CASTING<br />

Take up the salt, and starting from the left go counter clockwise, sprinkling the salt onto<br />

the floor.<br />

Concentrate on the demon you are about to conjure. Say with a loud voice these words as<br />

you begin:<br />

"The Earth's Circle from left to right, may ancient <strong>demons</strong> be seen tonight. Blood and<br />

bones of those before, open up the demon's door."<br />

Begin again at the left and inscribe the Demons Circle in the same manner and say these<br />

words with a loud voice:<br />

"Ancient Demons who dwell in the night, I summon thee here with all my might."<br />

Now inscribe the Circle of the Unknown in the same fashion. Say these words with a<br />

loud voice:<br />

"I call to the Unknown from this magickal place, where humans and <strong>demons</strong> meet face<br />

to face."<br />

The Conjurer's Circle is inscribed last. Again in the same manner say these words with<br />

a loud voice:<br />

"I now inscribe the Conjurer's sphere, with my will alone I bind thee here."<br />

Now place the scrying mirror in the Circle of the Unknown, light the two candles, and<br />

place one on each side of the mirror.<br />

Take the glyph from under the black cloth that represents the demon you are<br />

attempting to conjureand place it in the Demons Circle.<br />

Now write your magickal name or initials on a piece of parchment. Take up the knife or<br />

sharp object and prick your left forefinger. Place three drops of blood on the parchment<br />

with your name and place them within the Conjurer's Circle.<br />

Cleanse your hands in the water you have already prepared.<br />

You may now step into the Circle of the Earth.<br />

Seat yourself in a comfortable position facing the Circle of the Unknown.<br />

The circle is now charged.<br />

Remember you are not to set foot inside the center circle until all else is done.<br />

Begin to stare into the magick mirror or crystal ball. Let your mind empty itself of all<br />

outside influences. Be still and let your breathing become slow and rythmic. Concentrate<br />

on the magick mirror. Watch it as it slowly begins to shimmer like a black liquid, then<br />

begin the conjuration.


THE CONJURATION<br />

Say in a loud voice:<br />

"Come forth ________! Oh great demon hear my plea. I call thee up by the power of<br />

the this Circle and by thine own most secret name ________. By thine own glyph inscribed<br />

with thy name I summon thee. Appear now that I may have council with thee. I conjure<br />

thee ancient demon without fear and trembling. I am not afraid as I stand within the<br />

Circle of the Earth. Come forth and manifest thyself in the dark glass which is prepared<br />

for thee. Show thyself ________! Oh ancient demon I summon thee. Appear unto me now<br />

in a form that is not unpleasant so that I may gaze upon thee. Come thou ________,<br />

without delay from wherever in thy world thou mayest be. Come and answer all questions<br />

truthfully in a voice which is clear and understandable."<br />

Repeat this conjuration three times. If the demon does not appear it is likely some other<br />

magus has conjured it first. If this is the case a messenger demon may appear instead,<br />

which is very likely. Be sure to remember its appearance and glyph, this will be useful<br />

later. Contrary to belief, <strong>demons</strong> or spirits cannot manifest themselves in multiple places at<br />

once. So, don't get discouraged if you don't succeed the first time. These <strong>demons</strong> can be<br />

called at any time day or night, and no lunar or solar cycles or planetary alignments are<br />

necessary.


THE BINDING<br />

When the demon appears in its form and fashion before you, or in the magick mirror<br />

say:<br />

"You are most welcome, Oh great demon_______, I have called thee forth by ancient<br />

rites and I now bind thee here until thou hast answered all my questions and diligently<br />

performed my will."<br />

Then say in a loud voice:<br />

"By the power of the four circles that bind thee give unto me a true answer."<br />

And then ask a question; or say something like, "destroy my enemy which torments<br />

me."<br />

When the demon has answered your questions or promised to do your bidding, you<br />

must then release the demon so that it may return to its abode.<br />

THE RELEASE<br />

"Oh great demon______, thou hast faithfully answered my questions truthfully<br />

and hast been bound to this circle created by ancient rites. I now release thee _________,<br />

go now swiftly unto thy abode and be ever ready to return when I call thee. Go now<br />

without harm to beast nor man, and may peace be between you and me from this night<br />

unto infinity."


CLOSING THE CIRCLE<br />

"I ________, being armed with the knowledge of these ancient rites, banish all <strong>demons</strong> and<br />

spirits who have been conjured here on this night. Go now into thy abodes in peace."<br />

Burn the parchment with your name written on it. Then burn the glyph of the demon you<br />

have conjured. Blow out the candles, then cleanse your hands in the bowl. Say these words<br />

in a loud voice:<br />

"This rite has now ended. This circle is now closed."


THE DEMONS<br />

SISHBUS<br />

Demon of storms and lightning. Shisbus appears as a dark mist in the shape of a<br />

horned humanlike figure. His glyph is clearly visible on his chest. Shisbus can be called<br />

upon to cause damaging floods and fires, or to control them.<br />

AZRAS<br />

Demon of the shadows and darkness. Azras appears like an everchanging black shadow.<br />

His glyph pulsing from grey to black. Also known as the demon of terror. Azras can be<br />

called upon to cause fear of the night and can manifest himself as nocturnal apparitions.<br />

He can kill by his spectral touch. Azras dwells in the darkness and can only be disspelled<br />

by the light.


IRIEL<br />

Known as the demon of nightmares. Iriel appears in the form of a hidious creature, with a<br />

large mouth full of teeth with bits of rotting flesh hanging from its bones. His four arms<br />

holdng the recent human kills waiting to be devoured. Iriel can be summoned to invade<br />

anothers dream, causing them night terrors. If Iriel catches the victim and devors him<br />

during his night terror, his waking life will at that instant be over.<br />

ENEBIEL<br />

Known as Enebiel the Slayer. Enebiel appears as a tall humanlike creature with piercing<br />

dark eyes and long white hair. He stands upon a mound of the dead. In his left hand he<br />

holds a bloody black book of those that are to be slain. In his right hand, he holds a human<br />

femur fashioned for killing. Enebiel can be summoned to slay your enemies, and should be<br />

instructed to place their name's in his book.


PALESIEPSYR<br />

Demon of death and dying. Palesiepsyr appears as a rotting corpse with maggots falling<br />

from his putrid flesh and is surrounded by a cloud of flies. Palesiepsyr can be summoned to<br />

bring about an agonizing death and to speed up the process in those that linger too long on<br />

the threshold.<br />

ARZAON<br />

Arzaon is the demon of invisibility. He appears as a shimmering silvery mist. He can be<br />

summoned and compelled to make the conjurer unseen by all human eyes.


PABAKAS<br />

Demon of dementia. Pabakas appears to the conjurer as a crazed creature wth large black<br />

eyes and greyish skin. His open mouth shows the blackened teeth and long snakelike<br />

tongue. Pabakas can be summoned to cause dementia in those chosen by the conjurer.<br />

Blood is to be offered to Pabakas in exchange for his service.<br />

BORAM<br />

Known asThe Keeper of the Dead. Boram appears as a tall pale creature. His eyes are dim<br />

and lifeless. His hooded robe is adorned with thousands of keys. Boram is accompanied by<br />

his servant Dezadar, who appears lifeless and is animated by some unknown force.<br />

Dezadar keeps the tome of the dead, and within the book accurate records have been kept<br />

from the beginning of all that have died and where their soul can be found. Boram can be<br />

summoned to find a soul and release it for a short while to speak with the conjurer if it is so<br />

desired.


IZARUS<br />

Demon of vengence. Izarus appears to the conjurer as an otherworldly creature. His skin<br />

is dark black and battle hardened and appears to change color to dark grey at times. His<br />

arms are long and slender with razor sharp claws protruding from each hand. His face,<br />

human in appearance, but with eyes as red as fire. Izarus can be summoned to exact<br />

revenge upon any creature, provided there is just cause. Once Izarus is unleashed upon a<br />

victim, he will not stop until his thirst for blood is satisfied.<br />

AKERIAL<br />

Demon of forbidden knowledge. Akerial appears as a dark robed figure. His face<br />

shadowed behind his hood. He has a large black chain hanging from each wrist and<br />

writhing serpents around his waist. Akerial can be summoned to discuss in detail the first<br />

creation, as well as the magickal arts. He tells of all things that are forbidden or forgotten.


URSAH<br />

Demon of the ages. Ursah appears as a beautiful woman with long flowing hair. All<br />

precautions should be taken from this point on. Do not answer any of her questions and do<br />

not leave the Circle of the Earth. It is advised to do an additional banishing after she is<br />

released. Ursah has the power to tell of things past, present, and of things to come. This<br />

demon is very tricky to deal with, be extremely careful.<br />

ZANZIEL<br />

Demon of disease. Zanziel appears as a humanlike creature. His eyes are dark and lifeless.<br />

He appears bloated like a corpse and a brackish liquid seeps from his skin. He is<br />

surrounded by thousands of rats as they fight over the pieces of flesh that drip from his<br />

bones. Zanziel can be summoned to bestow a disease on a victim chosen by the conjurer.<br />

This demon is one of the more dangerous to conjure.


RAPITIEL<br />

Known as the Appirition. Rapitiel appears to the conjurer as a grey ghostly figure and<br />

while in his presence poltergiest activity can occur. Rapitiel can be summoned to haunt a<br />

victim if it is so wished by the conjurer.<br />

SEPERIEL<br />

Seperiel appears as a tall muscular man with ungodly pale skin. His eyes are hollow and<br />

dark. He wears armor made of the bones of those slain during the first creation as a<br />

reminder of that age. Seperiel can be called unto the circle, but is not advised. Seperiel has<br />

knowledge of all things physical and etheral, but is best versed in the details and ancient<br />

history of the first creation.


HEZEXAEL<br />

Called the Whispering Demon. Hezexael appears as a very small demonic creature, almost<br />

transparent. His face is long and his ears wrap around his head almost to the point of<br />

touching. He carries a staff made of onyx with a pulsing red jewel. Everyone in the world<br />

has had experiences with Hezexael at one time or another. Those little thoughts in our<br />

heads sometimes aren't our own. Hezexael can be summoned and compelled by the<br />

conjurer to whisper thoughts into a victim's ear, good or bad.<br />

AZEZIZ<br />

Demon of spells and magick. Azeziz appears as a sphere of energy with everchanging<br />

colors. Azeziz can be summoned to teach a magickal principle or a spell of the conjurer's<br />

choosing.


THE END

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