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330 Java Tips.pdf - FTP Server

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General <strong>Java</strong> Questions I<br />

I am very new to design patterns and just bought the GoF book to learn about it.<br />

But as I complete the first couple of chapters right away, I see that they have 23<br />

different patterns and I would be lost and forget everything very soon if I sequentially<br />

(page by page) read the entire book!.<br />

Do any of you have recommendations on how to proceed with this book so that I 'll<br />

remember at least some of them by the time I am done with the book? I can see that<br />

many of the classes in java API use composition, facade etc...<br />

But other than that I don't think I 'll be able to gather anything unless I am able to<br />

remember where & when to use particular pattern A, B or C...<br />

Answer: Glad to hear you got the GoF book, it's a great reference manual for<br />

patterns. As you've found, however, it's a bit heavy to just "read." What I recommend<br />

to people is that they pick a few of the easier, more commonly used patterns:<br />

Singleton is a no-brainer that pops up a lot. Adapter tends to get used here and there<br />

and isn't that difficult to understand. If you're doing Swing, then definitely go learn the<br />

Observer pattern. It'll help to keep you from mixing data and interface code. Once<br />

you've learned three or four and have used them a few times, then as you start new<br />

projects, look back to the text to see if there are opportunities in your project where<br />

other patterns can be used.<br />

You'll find that over time you'll use more and more of the patterns (some a lot more<br />

than others, obviously). I've often found cases where I missed a pattern during design<br />

and had "the light go on" after I'd written a bunch of code and realized I was either<br />

using a known pattern by accident, or could have used a pattern to my advantage.<br />

When possible, I then go back and adjust the design/code to match the pattern.<br />

Keep in mind that the patterns generally don't appear as "absolute." It's expected that<br />

you may have variations to satisfy your application's needs.<br />

It's really helpful to others, however, if you make a quick note in your design doc/code<br />

about what pattern you were using (which helps them learn patterns too, and helps<br />

them understand what you were up to if they know the pattern already).<br />

--<br />

Rico Trooper<br />

Q: When I used java.util.Hashtable, I also used interface Enumeration. But I<br />

found that this interface contains defined methods.<br />

How can an interface contain defined methods? Isn't an interface supposed to hold<br />

abstract methods only?<br />

Answer:<br />

> How can an interface contain defined methods?<br />

No.<br />

> Isn't an interface supposed to hold abstract methods only?<br />

Yes. (and fields). I'm not sure why you think Enumeration contains defined methods,<br />

since it does not (I checked the source to be sure). Keep in mind that an<br />

implementing class is also of type Enumeration. So Hashtable's keys method which<br />

returns an Enumeration will actually be returning an inner class that implements<br />

Enumeration<br />

(and therefore defining hasMoreElements and nextElement in a manner that is<br />

specific to traversing a Hashtable).<br />

If this doesn't help, maybe you could clear up what you mean by Enumeration having<br />

defined methods.<br />

file:///F|/350_t/350_tips/general_java-I.htm (21 of 31) [2002-02-27 21:18:17]

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