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Book of Bone and Ebony

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etched into bones are <strong>of</strong>ten the anchors for necromantic<br />

magic, the means by which the magic grips the corpse (flesh<br />

is poorly suited to this due to its excessive malleability <strong>and</strong><br />

tendency to rot). Necromancers employ a wide range <strong>of</strong><br />

techniques for fusing, shaping <strong>and</strong> sculpting bone.<br />

Resources Cost: None to •••, depending on the<br />

rarity <strong>of</strong> the bones. Human bones are common <strong>and</strong> omnipresent.<br />

The bones <strong>of</strong> the largest cachalots, on the other<br />

h<strong>and</strong>, are both popular in war machines <strong>and</strong> hard to come<br />

by <strong>and</strong> therefore carry a Resources ••• price tag.<br />

METAL<br />

The basic frame <strong>of</strong> a necromantic siege engine doesn’t<br />

even need to be made entirely from the bodies <strong>of</strong> the dead,<br />

as long as they’re cleverly incorporated into the device.<br />

The Abyssal Charm <strong>Bone</strong> Graft Technique allows a<br />

necrosurgeon to fuse flesh, bone <strong>and</strong> metal into one<br />

smoothly functioning whole. Metal may be little more<br />

than a practical embellishment on a walking war engine,<br />

like hooks or blades fused into the war machine’s bones.<br />

Alternatively, the siege engine could be made almost<br />

entirely <strong>of</strong> metal <strong>and</strong> incorporate the walking dead as its<br />

method <strong>of</strong> propulsion. In some cases, corpses are incorporated<br />

into large metal wagons used to carry passengers or in<br />

odd variants <strong>of</strong> the rickshaw or palanquin.<br />

Resources Cost: This is where walking war machines<br />

get expensive. The costs in the table below represent the<br />

cost for metal embellishments on a war machine <strong>of</strong> the<br />

appropriate size. If the actual infrastructure <strong>of</strong> the war<br />

machine is composed <strong>of</strong> the material, double the Resources<br />

cost below.<br />

NECROTIC PROPULSION<br />

Some war machines incorporate the walking dead<br />

only as source <strong>of</strong> power. Like slaves rowing a barge, the<br />

dead take their places at oars, chains or drive shafts <strong>and</strong><br />

row, pull or turn, as appropriate. Entire corpses aren’t<br />

needed for this. As little as one joint — a knee or perhaps<br />

a shoulder — can be enough to animate certain simple<br />

devices.<br />

Resource Cost: None to •, depending on how the<br />

corpses are integrated into the device.<br />

SIZE<br />

The phrase “walking war machine” is, in some instances,<br />

misleading. It brings to mind images <strong>of</strong> colossal<br />

horrors <strong>of</strong> fused flesh, bone <strong>and</strong> metal. In some cases, this<br />

Metal Class 1 Class 2 Class 3 Class 4<br />

Iron • •• •• •••<br />

Jade •• ••• ••••• •••••<br />

Soulsteel •• ••• ••••• •••••<br />

Other (Brass, Steel) • •• ••• •••<br />

97<br />

CHAPTER FOUR • CREATIONS OF BONE<br />

is accurate. The enormous fortress-corpse Juggernaut <strong>and</strong><br />

the horrors <strong>of</strong> the thous<strong>and</strong>-corpse war frame (see p. 105-<br />

106) are only two <strong>of</strong> many applications <strong>of</strong> necromancy,<br />

but the range <strong>of</strong> sizes varies immensely. The weapon <strong>of</strong><br />

mephitic desolation (see p. 108) requires only five bodies<br />

<strong>and</strong> can potentially wreak havoc on a vast scale. While<br />

necromancers don’t think in terms <strong>of</strong> “size class 2” or “size<br />

class 4” war engines, it’s a convenient system for keeping<br />

track <strong>of</strong> game mechanics.<br />

LESS THAN HUMAN (SIZE CLASS 1)<br />

Devices used in war don’t always have to be enormous<br />

<strong>and</strong> obvious. A severed h<strong>and</strong> has enough mobility that it<br />

can be dropped near its target <strong>and</strong> scuttle closer on its own,<br />

committing small acts <strong>of</strong> espionage or sabotage. Augmented<br />

with (or powering) a metal frame (a head atop<br />

limbs grafted to eight soulsteel insect legs, for example),<br />

these small war machines make excellent drones <strong>and</strong><br />

citadel guardians.<br />

Such devices are also more affordable <strong>and</strong> easier to<br />

animate.<br />

ON A HUMAN SCALE (SIZE CLASS 2)<br />

Many war engines aren’t necessarily as big as the term<br />

“war engine” might suggest. Creature on this scale range<br />

from the size <strong>of</strong> a single human to the size <strong>of</strong> a large horse.<br />

Many necromantic creations this size are very similar to<br />

the transcendent revenant vessels used by nemissaries in<br />

their work in Creation (see p. 87-91), single corpses highly<br />

augmented with metal, bone <strong>and</strong> parts from other bodies.<br />

Also in this categories are other devices <strong>of</strong> moderate size,<br />

such as those comprising two or three augmented bodies<br />

grafted together. Spine chains (see Exalted, pp. 299-300)<br />

<strong>and</strong> the weapon <strong>of</strong> mephitic desolation (see p. 108) fit into<br />

this size class.<br />

BIG AND DEAD (SIZE CLASS 3)<br />

Ranging from the size <strong>of</strong> a small wagon to that <strong>of</strong> a<br />

moderate building, these are the walking war machines<br />

that people imagine when they hear that phrase. These<br />

are the self-propelling bone golems, the highly augmented<br />

reanimated yeddim with soulsteel exoskeletons,<br />

the iron wagons propelled by the labors <strong>of</strong> hidden dead<br />

flesh <strong>and</strong> so on. War engines <strong>of</strong> this size can only be<br />

animated by the Labyrinth Circle spell Spurring the<br />

Beast <strong>of</strong> War or stronger spells (see p. 98-99).

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