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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

INSTAURATION OF THE FLESHLY VESSEL<br />

Cost: Varies<br />

Duration: Instant<br />

Type: Reflexive<br />

Minimum Compassion: 3<br />

Minimum Essence: 4<br />

Prerequisite Charms: The Embalmer’s Art<br />

Among the most powerful — <strong>and</strong> sometimes most<br />

painful — Arcanoi used by nemissaries, Instauration <strong>of</strong> the<br />

Fleshly Vessel allows a ghost to repair damage to a body she<br />

is possessing, whether that damage was caused by rot or<br />

combat. Many ghosts dislike this Arcanos because <strong>of</strong> the pain<br />

it causes them, but it provides the nemissary with options for<br />

keeping a war body useful well beyond its usual duration.<br />

The first technique in this Arcanos repairs rotting<br />

damage. Every 4 motes <strong>of</strong> Essence the ghost channels into<br />

this Charm undoes all rotting damage sustained over the<br />

course <strong>of</strong> a single day. In most climates, an unprotected<br />

corpse will last from six to eight weeks before it becomes<br />

structurally compromised. At that point, the vessel loses<br />

two permanent health levels per day until it reaches zero<br />

health levels, at which point it is little more than a jumble<br />

<strong>of</strong> bones <strong>and</strong> necrotic goo.<br />

A nemissary using this Arcanos can take control <strong>of</strong> a<br />

vessel that may have gone untended a bit too long <strong>and</strong><br />

render it more habitable. Bodies rot at a different rate<br />

depending on the climate. In the extreme North <strong>and</strong><br />

South, bodies are mummified by the cold or arid climates<br />

<strong>and</strong> last for several months before ceasing to function. In<br />

warm, humid climes, a corpse may last only a couple <strong>of</strong><br />

weeks before falling into a putrescent gray mass, <strong>and</strong> a<br />

nemissary may need to use this Arcanos frequently to keep<br />

her vessel intact. The Storyteller determines how <strong>of</strong>ten<br />

this Arcanos needs to be used on a body to keep it in good<br />

repair. Repeated uses <strong>of</strong> this Charm on even extremely<br />

decayed flesh can, eventually, result in a body that looks as<br />

though it’s only moments past its final breath. Once the<br />

ghost has repaired a possessed body with this Arcanos, she<br />

may use the Embalmer’s Art to preserve the corpse’s<br />

improved state indefinitely.<br />

The other use <strong>of</strong> this Charm heals damage taken by<br />

the nemissary’s vessel, but at the expense <strong>of</strong> her corpus. For<br />

1 mote <strong>of</strong> Essence per health level, the nemissary bleeds<br />

her own integrity into the vessel to restore it. She suffers<br />

one unsoakable level <strong>of</strong> damage per level regenerated, with<br />

the type <strong>of</strong> damage appropriate to the type healed. She may<br />

heal bashing or lethal injuries in any order. Ghosts with<br />

the Ox-Body Technique Arcanos (a Conviction Arcanos<br />

with no Prerequisites <strong>and</strong> an Essence <strong>and</strong> Conviction<br />

minimum <strong>of</strong> 1 that gives two -2 levels per purchase, up to<br />

a limit <strong>of</strong> the ghost’s Conviction rating — see the Exalted<br />

Players Guide, pp. 83-84) are far more capable <strong>of</strong> using<br />

this Charm than other ghosts.<br />

92<br />

This Charm cannot heal damage caused by fire, aggravated<br />

sources or magic specifically designed to inflict<br />

deleterious effects on the undead (such as that caused by<br />

the Zeniths’ anima flare or the Charms Solar Spike or<br />

Blazing Solar Bolt).<br />

DRIVE THE NECROTIC COLOSSUS<br />

Cost: 10 motes, 1 Willpower, 1 experience point<br />

Duration: One day<br />

Type: Simple<br />

Minimum Compassion: 2<br />

Minimum Essence: 4<br />

Prerequisite Charms: Nemissary’s Ride<br />

Nemissary’s Ride allows a ghost to possess <strong>and</strong> animate<br />

a shell as large as a very large (eight feet tall, 400<br />

pound) human. To animate corpses larger than that (or<br />

the multiple connected corpses <strong>of</strong> some necromantic war<br />

machines), the ghost must know Drive the Necrotic Colossus.<br />

This Charm allows ghosts to animate the bodies <strong>of</strong><br />

even the largest natural animals <strong>and</strong> war machines up to<br />

the size <strong>of</strong> a large temple. If the shell to be animated is larger<br />

than that (as the largest war machines <strong>and</strong> behemoth<br />

corpses are), then multiple nemissaries must work in<br />

concert to animate it.<br />

Once the player spends the experience point, the<br />

character no longer has to commit Essence to the Charm.<br />

At that point, the nemissary stays inside the war machine<br />

she’s “piloting” until she decides to leave.<br />

The 30 nemissaries that propel Mask <strong>of</strong> Winter’s<br />

Juggernaut do so through the use <strong>of</strong> this Charm.<br />

BINDINGS OF ETERNAL PRESERVATION<br />

(RESOURCES •• OR •••)<br />

Any number <strong>of</strong> alchemical processes can fend <strong>of</strong>f the<br />

rotting <strong>of</strong> a corpse. In the First Age, mummification was<br />

considered unnatural <strong>and</strong> immoral throughout most <strong>of</strong><br />

Creation, a perversion <strong>of</strong> the natural cycle. Since the<br />

Great Contagion, however, emotion has more <strong>and</strong> more<br />

frequently overcome wisdom, <strong>and</strong> arguing with the bereaved<br />

has grown more difficult. In the Second Age, there<br />

exist a myriad <strong>of</strong> alchemical processes that suspend rot<br />

altogether, most <strong>of</strong> which involve mummification.<br />

While these methods are more than enough to fend<br />

<strong>of</strong>f rot from a nemissary’s host body, most practitioners <strong>of</strong><br />

the Stringless Puppeteer Arts have better things to do with<br />

their time in Creation than to soak in baths <strong>of</strong> pungent<br />

herbs <strong>and</strong> alchemical salts. Bindings <strong>of</strong> eternal preservation<br />

are linen or leather wrappings soaked in the chemicals<br />

used in mummification. The mummification solution soaks<br />

into the dead flesh, suspending the rotting process for as<br />

long as the bindings are worn. So long as they’re wrapped<br />

around the corpse with no more than an inch <strong>of</strong> exposed<br />

tissue between bindings, the corpse is sufficiently protected.<br />

While the bindings <strong>of</strong> eternal preservation won’t

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