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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

Shadowl<strong>and</strong> Sense (2 points): This gives the nemissary a<br />

kind <strong>of</strong> “compass <strong>of</strong> the dead” that gives her an intuitive<br />

knowledge <strong>of</strong> her position relative to the nearest<br />

shadowl<strong>and</strong>. Spending 1 mote <strong>of</strong> Essence allows the ghost’s<br />

player to make an Intelligence + Survival roll for her<br />

character. Even one success lets the ghost know in which<br />

direction the shadowl<strong>and</strong> is located <strong>and</strong> how far away it is.<br />

The nemissary can use this sense to find her way home or<br />

simply as a means to get her bearings, provided there’s only<br />

one shadowl<strong>and</strong> in the area.<br />

Transmitting Sense (4 points): The nemissary transmits<br />

all information from one <strong>of</strong> her five senses back to one<br />

individual in the Underworld. The recipient <strong>of</strong> this information<br />

is usually a Deathlord, but it could just as easily be<br />

an Abyssal Exalt or even another ghost. The recipient<br />

must be carrying a specially wrought amulet on his person<br />

in order to receive these transmissions. To begin transmitting<br />

sensory information, the nemissary spends 5 motes <strong>of</strong><br />

Essence to establish the connection, at which point the<br />

recipient’s amulet grows unnaturally cold to the touch.<br />

The recipient then grasps the amulet <strong>and</strong> spends 5 motes<br />

<strong>of</strong> Essence to receive the nemissary’s sensory transmission.<br />

There is no “narration” involved; the ghost cannot explain<br />

what it is he’s sensing. He can only transmit the sensory<br />

information <strong>and</strong> hope it makes sense. The Deathlord (or<br />

whoever holds the second amulet) can activate this link<br />

any time he chooses by grasping the amulet <strong>and</strong><br />

paying all 10 motes <strong>of</strong> Essence. This augmentation<br />

must be purchased separately for each sense.<br />

Wards that stop scrying prevent the use <strong>of</strong><br />

this ability. Nemissaries wishing to explain<br />

what they are sensing may use a<br />

mirror that looks upon its twin (see p.<br />

74) to speak directly to their superiors in<br />

the Underworld.<br />

A Body Built for War<br />

By far the most common type <strong>of</strong> transcendent<br />

revenant vessel, a powerful war body is<br />

a trophy among nemissaries. These are the elite<br />

shock troops deployed by the Deathlords in<br />

their assaults on Creation. War bodies are <strong>of</strong>ten<br />

the lesser <strong>of</strong>ficers <strong>of</strong> the Deathlords, charged<br />

with directing rampaging zombies or hungry<br />

ghosts. Unlike zombies, these highly<br />

trained <strong>and</strong> extensively augmented<br />

nemissaries are expected to be cunning<br />

tacticians as well as brutal killers.<br />

Armor (2 points per 1L/1B): Riveted<br />

plates <strong>of</strong> metal <strong>and</strong> bone increase the<br />

vessel’s durability. Vessels with this<br />

enhancement cannot have an Appearance<br />

higher than ••. The additional soak<br />

provided by a vessel’s armor cannot exceed<br />

its Stamina rating. Despite its name,<br />

90<br />

this enhancement counts as part <strong>of</strong> the vessel’s natural<br />

soak rather than armor. Nemissaries benefiting from this<br />

enhancement may only wear armor specifically fitted to<br />

their bulky frames.<br />

Claws/Blades (4 or 6 points): For four points, the vessel<br />

has razor-sharp talons <strong>of</strong> bone or metal extending from its<br />

fingers or the back <strong>of</strong> its h<strong>and</strong>s. These enable a slashing<br />

attack with Speed +1, Accuracy +1, Damage +1L, Defense<br />

+1 (Rate 4 if using the Exalted Power Combat rules). For<br />

six points, the vessel has scythe-like blades extending from<br />

one or both forearms as desired with the same statistics as<br />

any type <strong>of</strong> one-h<strong>and</strong>ed sword the player selects.

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