Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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EXALTED • BOOK OF BONE AND EBONY<br />
Shadowl<strong>and</strong> Sense (2 points): This gives the nemissary a<br />
kind <strong>of</strong> “compass <strong>of</strong> the dead” that gives her an intuitive<br />
knowledge <strong>of</strong> her position relative to the nearest<br />
shadowl<strong>and</strong>. Spending 1 mote <strong>of</strong> Essence allows the ghost’s<br />
player to make an Intelligence + Survival roll for her<br />
character. Even one success lets the ghost know in which<br />
direction the shadowl<strong>and</strong> is located <strong>and</strong> how far away it is.<br />
The nemissary can use this sense to find her way home or<br />
simply as a means to get her bearings, provided there’s only<br />
one shadowl<strong>and</strong> in the area.<br />
Transmitting Sense (4 points): The nemissary transmits<br />
all information from one <strong>of</strong> her five senses back to one<br />
individual in the Underworld. The recipient <strong>of</strong> this information<br />
is usually a Deathlord, but it could just as easily be<br />
an Abyssal Exalt or even another ghost. The recipient<br />
must be carrying a specially wrought amulet on his person<br />
in order to receive these transmissions. To begin transmitting<br />
sensory information, the nemissary spends 5 motes <strong>of</strong><br />
Essence to establish the connection, at which point the<br />
recipient’s amulet grows unnaturally cold to the touch.<br />
The recipient then grasps the amulet <strong>and</strong> spends 5 motes<br />
<strong>of</strong> Essence to receive the nemissary’s sensory transmission.<br />
There is no “narration” involved; the ghost cannot explain<br />
what it is he’s sensing. He can only transmit the sensory<br />
information <strong>and</strong> hope it makes sense. The Deathlord (or<br />
whoever holds the second amulet) can activate this link<br />
any time he chooses by grasping the amulet <strong>and</strong><br />
paying all 10 motes <strong>of</strong> Essence. This augmentation<br />
must be purchased separately for each sense.<br />
Wards that stop scrying prevent the use <strong>of</strong><br />
this ability. Nemissaries wishing to explain<br />
what they are sensing may use a<br />
mirror that looks upon its twin (see p.<br />
74) to speak directly to their superiors in<br />
the Underworld.<br />
A Body Built for War<br />
By far the most common type <strong>of</strong> transcendent<br />
revenant vessel, a powerful war body is<br />
a trophy among nemissaries. These are the elite<br />
shock troops deployed by the Deathlords in<br />
their assaults on Creation. War bodies are <strong>of</strong>ten<br />
the lesser <strong>of</strong>ficers <strong>of</strong> the Deathlords, charged<br />
with directing rampaging zombies or hungry<br />
ghosts. Unlike zombies, these highly<br />
trained <strong>and</strong> extensively augmented<br />
nemissaries are expected to be cunning<br />
tacticians as well as brutal killers.<br />
Armor (2 points per 1L/1B): Riveted<br />
plates <strong>of</strong> metal <strong>and</strong> bone increase the<br />
vessel’s durability. Vessels with this<br />
enhancement cannot have an Appearance<br />
higher than ••. The additional soak<br />
provided by a vessel’s armor cannot exceed<br />
its Stamina rating. Despite its name,<br />
90<br />
this enhancement counts as part <strong>of</strong> the vessel’s natural<br />
soak rather than armor. Nemissaries benefiting from this<br />
enhancement may only wear armor specifically fitted to<br />
their bulky frames.<br />
Claws/Blades (4 or 6 points): For four points, the vessel<br />
has razor-sharp talons <strong>of</strong> bone or metal extending from its<br />
fingers or the back <strong>of</strong> its h<strong>and</strong>s. These enable a slashing<br />
attack with Speed +1, Accuracy +1, Damage +1L, Defense<br />
+1 (Rate 4 if using the Exalted Power Combat rules). For<br />
six points, the vessel has scythe-like blades extending from<br />
one or both forearms as desired with the same statistics as<br />
any type <strong>of</strong> one-h<strong>and</strong>ed sword the player selects.