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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

all physical actions taken by a nemissary attempting to use<br />

the body suffer a one-die penalty. When this penalty<br />

reaches ten dice, the body’s advanced putrescence renders<br />

the artifact completely useless. Nemissaries can avoid this<br />

outcome by using bindings <strong>of</strong> eternal preservation (see p.<br />

92-93) or any <strong>of</strong> several other means <strong>of</strong> preserving their<br />

transcendent revenant vessels.<br />

Enhanced Physique: Vessels have a Strength <strong>and</strong> Stamina<br />

<strong>of</strong> 3, a Dexterity <strong>and</strong> Appearance <strong>of</strong> 2 <strong>and</strong> the seven<br />

st<strong>and</strong>ard health levels <strong>of</strong> a mortal. They have a natural<br />

bashing <strong>and</strong> lethal soak equal to their Stamina. Nemissaries<br />

inhabiting one <strong>of</strong> these bodies may use the higher <strong>of</strong> their<br />

own Attribute ratings or those <strong>of</strong> their vessel, but they<br />

must use the Appearance <strong>and</strong> health levels <strong>of</strong> the body.<br />

REPAIR AND ENHANCEMENT<br />

Transcendent revenant vessels do not heal on their<br />

own. Advanced nemissary Arcanoi (i.e., Instauration <strong>of</strong> the<br />

Fleshly Vessel, p. 92) may be used to mend the revenant<br />

vessel, although necrosurgery <strong>and</strong> magical restoration are<br />

both alternatives if the nemissary does not have that Arcanos.<br />

Surgical repairs require a Dexterity + Necrosurgery roll,<br />

with each success fixing one level <strong>of</strong> lethal damage or two<br />

levels <strong>of</strong> bashing damage. The surgeon also needs components<br />

costing Resources •• <strong>and</strong> a number <strong>of</strong> hours equal to<br />

the accumulated successes. The Abyssal Charm Form-<br />

Restoring Touch (see Exalted: The Abyssals, p. 188)<br />

instantly <strong>and</strong> perfectly restores the vessel, although convincing<br />

a deathknight to use it on any but his most favored<br />

lieutenants could prove challenging, given its cost.<br />

While the cost <strong>of</strong> modifications is likely to vary<br />

depending on the quality <strong>of</strong> the necrosurgeon, the base<br />

Resources cost <strong>of</strong> any modification to a revenant vessel<br />

after purchasing the Artifact is half <strong>of</strong> the augmentation’s<br />

point value, rounded down.<br />

Skilled necrosurgeons, Abyssal Exalted in particular,<br />

comm<strong>and</strong> premium prices for their efforts, but some<br />

nemissaries have formed into cabals to study the techniques<br />

<strong>of</strong> necrosurgery. They swear a pact <strong>of</strong> mutual<br />

assistance <strong>and</strong> modify one another as needed. Alternatively,<br />

a ghost familiar with necrosurgery can always pilot<br />

his vessel into the Underworld <strong>and</strong> perform the surgery<br />

himself (<strong>and</strong> avoid going broke in the process).<br />

GENERAL AUGMENTATIONS<br />

In addition to the powers listed above, a transcendent<br />

revenant vessel receives a number <strong>of</strong> bonus points equal to<br />

its ([Artifact rating - 1] x 10). These points may be<br />

allocated to purchase any <strong>of</strong> the following enhancements<br />

or others designed by the Storyteller, adhering to any<br />

applicable prerequisites or special requirements denoted<br />

in parentheses. Some <strong>of</strong> these augmentations are the<br />

product <strong>of</strong> basic necrosurgery, while others represent the<br />

occult technology <strong>of</strong> Oblivion: alchemical processes performed<br />

on the corpse, necromantic glyphs etched into its<br />

88<br />

bones, necromantically resonant objects sewn into the<br />

body, et cetera.<br />

Attributes (4 points per dot): The vessel receives additional<br />

dots to further improve its Physical Attributes or<br />

Appearance according to Enhanced Physique. Dots purchased<br />

in this way stack on top <strong>of</strong> the st<strong>and</strong>ard stats for<br />

nemissaries on page 301 <strong>of</strong> Exalted. No Attribute may be<br />

raised above 6 dots.<br />

Decay Immunity (5 points): Even in the absence <strong>of</strong> the<br />

nemissary, the vessel does not decay.<br />

Dedicated Attunement (4 points): Once possessed through<br />

Nemissary’s Ride, the Embalmer’s Art or any subsequent<br />

Stringless Puppeteer Arcanos, the vessel serves as an<br />

extension <strong>of</strong> the ghost within <strong>and</strong> cannot easily be taken<br />

from her. Add the nemissary’s Essence rating to the difficulty<br />

<strong>of</strong> any roll to displace or exorcise her. If another ghost<br />

tries to possess the vessel while the attuned nemissary is<br />

elsewhere, the corpse’s very ambiance is hostile to the<br />

invader — add the vessel’s Artifact rating to the difficulty.<br />

Even if the Arcanos used in the invasion attempt doesn’t<br />

normally require a roll, it requires a Strength + Compassion<br />

roll in this instance (difficulty 3). If another ghost does<br />

manage to steal the revenant vessel, the attunement<br />

remains intact for one full lunar month. During that<br />

period, subtract the attuned ghost’s Essence from the<br />

difficulty <strong>of</strong> all rolls to displace the invader. If the result is<br />

less than one, the body’s attuned owner automatically<br />

ejects the invader. These bodies can still be stolen by a<br />

necromancer with access to Labyrinth Circle spells, but it<br />

prevents the vessel from being stolen by any r<strong>and</strong>om ghost.<br />

Hidden Enhancements (6 points): All <strong>of</strong> the vessel’s<br />

enhancements function without visible sign, such as armor<br />

plates implanted under the skin or reinforced<br />

musculature that looks scrawny despite its Strength 6.<br />

Enhancements that could not possibly function while<br />

remaining hidden may be deployed or retracted into the<br />

body as a reflexive action.<br />

OPTIONS PACKAGES<br />

The Deathlords use nemissaries for all kinds <strong>of</strong> duties<br />

in Creation. No vessel can be optimized for all <strong>of</strong> the tasks<br />

a nemissary might be called upon to perform, so most<br />

nemissaries specialize in one area or another. A ghost is<br />

likely to choose the abilities <strong>of</strong> her transcendent revenant<br />

vessel based on her own particular skills <strong>and</strong> interests. A<br />

diplomat will not want to possess a war body any more than<br />

a violent warrior will want to be stuck in a body made for<br />

entertaining. The categories below are very general. While<br />

a player may mix <strong>and</strong> match from these categories — after<br />

all, some <strong>of</strong> these modifications might be useful regardless<br />

<strong>of</strong> a nemissary’s specialization — most nemissaries prefer<br />

to hone their revenant vessels for a single function.<br />

The augmentations below represent but a sampling <strong>of</strong><br />

those a skilled necrosurgeon can provide a nemissary.

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