Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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EXALTED • BOOK OF BONE AND EBONY<br />
all physical actions taken by a nemissary attempting to use<br />
the body suffer a one-die penalty. When this penalty<br />
reaches ten dice, the body’s advanced putrescence renders<br />
the artifact completely useless. Nemissaries can avoid this<br />
outcome by using bindings <strong>of</strong> eternal preservation (see p.<br />
92-93) or any <strong>of</strong> several other means <strong>of</strong> preserving their<br />
transcendent revenant vessels.<br />
Enhanced Physique: Vessels have a Strength <strong>and</strong> Stamina<br />
<strong>of</strong> 3, a Dexterity <strong>and</strong> Appearance <strong>of</strong> 2 <strong>and</strong> the seven<br />
st<strong>and</strong>ard health levels <strong>of</strong> a mortal. They have a natural<br />
bashing <strong>and</strong> lethal soak equal to their Stamina. Nemissaries<br />
inhabiting one <strong>of</strong> these bodies may use the higher <strong>of</strong> their<br />
own Attribute ratings or those <strong>of</strong> their vessel, but they<br />
must use the Appearance <strong>and</strong> health levels <strong>of</strong> the body.<br />
REPAIR AND ENHANCEMENT<br />
Transcendent revenant vessels do not heal on their<br />
own. Advanced nemissary Arcanoi (i.e., Instauration <strong>of</strong> the<br />
Fleshly Vessel, p. 92) may be used to mend the revenant<br />
vessel, although necrosurgery <strong>and</strong> magical restoration are<br />
both alternatives if the nemissary does not have that Arcanos.<br />
Surgical repairs require a Dexterity + Necrosurgery roll,<br />
with each success fixing one level <strong>of</strong> lethal damage or two<br />
levels <strong>of</strong> bashing damage. The surgeon also needs components<br />
costing Resources •• <strong>and</strong> a number <strong>of</strong> hours equal to<br />
the accumulated successes. The Abyssal Charm Form-<br />
Restoring Touch (see Exalted: The Abyssals, p. 188)<br />
instantly <strong>and</strong> perfectly restores the vessel, although convincing<br />
a deathknight to use it on any but his most favored<br />
lieutenants could prove challenging, given its cost.<br />
While the cost <strong>of</strong> modifications is likely to vary<br />
depending on the quality <strong>of</strong> the necrosurgeon, the base<br />
Resources cost <strong>of</strong> any modification to a revenant vessel<br />
after purchasing the Artifact is half <strong>of</strong> the augmentation’s<br />
point value, rounded down.<br />
Skilled necrosurgeons, Abyssal Exalted in particular,<br />
comm<strong>and</strong> premium prices for their efforts, but some<br />
nemissaries have formed into cabals to study the techniques<br />
<strong>of</strong> necrosurgery. They swear a pact <strong>of</strong> mutual<br />
assistance <strong>and</strong> modify one another as needed. Alternatively,<br />
a ghost familiar with necrosurgery can always pilot<br />
his vessel into the Underworld <strong>and</strong> perform the surgery<br />
himself (<strong>and</strong> avoid going broke in the process).<br />
GENERAL AUGMENTATIONS<br />
In addition to the powers listed above, a transcendent<br />
revenant vessel receives a number <strong>of</strong> bonus points equal to<br />
its ([Artifact rating - 1] x 10). These points may be<br />
allocated to purchase any <strong>of</strong> the following enhancements<br />
or others designed by the Storyteller, adhering to any<br />
applicable prerequisites or special requirements denoted<br />
in parentheses. Some <strong>of</strong> these augmentations are the<br />
product <strong>of</strong> basic necrosurgery, while others represent the<br />
occult technology <strong>of</strong> Oblivion: alchemical processes performed<br />
on the corpse, necromantic glyphs etched into its<br />
88<br />
bones, necromantically resonant objects sewn into the<br />
body, et cetera.<br />
Attributes (4 points per dot): The vessel receives additional<br />
dots to further improve its Physical Attributes or<br />
Appearance according to Enhanced Physique. Dots purchased<br />
in this way stack on top <strong>of</strong> the st<strong>and</strong>ard stats for<br />
nemissaries on page 301 <strong>of</strong> Exalted. No Attribute may be<br />
raised above 6 dots.<br />
Decay Immunity (5 points): Even in the absence <strong>of</strong> the<br />
nemissary, the vessel does not decay.<br />
Dedicated Attunement (4 points): Once possessed through<br />
Nemissary’s Ride, the Embalmer’s Art or any subsequent<br />
Stringless Puppeteer Arcanos, the vessel serves as an<br />
extension <strong>of</strong> the ghost within <strong>and</strong> cannot easily be taken<br />
from her. Add the nemissary’s Essence rating to the difficulty<br />
<strong>of</strong> any roll to displace or exorcise her. If another ghost<br />
tries to possess the vessel while the attuned nemissary is<br />
elsewhere, the corpse’s very ambiance is hostile to the<br />
invader — add the vessel’s Artifact rating to the difficulty.<br />
Even if the Arcanos used in the invasion attempt doesn’t<br />
normally require a roll, it requires a Strength + Compassion<br />
roll in this instance (difficulty 3). If another ghost does<br />
manage to steal the revenant vessel, the attunement<br />
remains intact for one full lunar month. During that<br />
period, subtract the attuned ghost’s Essence from the<br />
difficulty <strong>of</strong> all rolls to displace the invader. If the result is<br />
less than one, the body’s attuned owner automatically<br />
ejects the invader. These bodies can still be stolen by a<br />
necromancer with access to Labyrinth Circle spells, but it<br />
prevents the vessel from being stolen by any r<strong>and</strong>om ghost.<br />
Hidden Enhancements (6 points): All <strong>of</strong> the vessel’s<br />
enhancements function without visible sign, such as armor<br />
plates implanted under the skin or reinforced<br />
musculature that looks scrawny despite its Strength 6.<br />
Enhancements that could not possibly function while<br />
remaining hidden may be deployed or retracted into the<br />
body as a reflexive action.<br />
OPTIONS PACKAGES<br />
The Deathlords use nemissaries for all kinds <strong>of</strong> duties<br />
in Creation. No vessel can be optimized for all <strong>of</strong> the tasks<br />
a nemissary might be called upon to perform, so most<br />
nemissaries specialize in one area or another. A ghost is<br />
likely to choose the abilities <strong>of</strong> her transcendent revenant<br />
vessel based on her own particular skills <strong>and</strong> interests. A<br />
diplomat will not want to possess a war body any more than<br />
a violent warrior will want to be stuck in a body made for<br />
entertaining. The categories below are very general. While<br />
a player may mix <strong>and</strong> match from these categories — after<br />
all, some <strong>of</strong> these modifications might be useful regardless<br />
<strong>of</strong> a nemissary’s specialization — most nemissaries prefer<br />
to hone their revenant vessels for a single function.<br />
The augmentations below represent but a sampling <strong>of</strong><br />
those a skilled necrosurgeon can provide a nemissary.