Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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EXALTED • BOOK OF BONE AND EBONY<br />
controls, hundreds <strong>of</strong> hungry ghosts can be launched into a<br />
city in the space <strong>of</strong> a few hours. The Deathlords have worked<br />
out many, many versions <strong>of</strong> this tactic (<strong>and</strong> other tactics<br />
using Bauble <strong>of</strong> the Captive Soul). Some involve raitons<br />
dropping amulets from high above the city, while others<br />
involve sending in ghosts who can possess the living (to<br />
open gates, for instance).<br />
The catapult operators learn quickly how not to launch<br />
these “ghost boulders” as well. Improper launching crushes<br />
the amulet prematurely <strong>and</strong> frees the hungry ghosts on the<br />
catapult’s operators (although Soul Br<strong>and</strong> tattoos <strong>and</strong><br />
amulets protect against this eventuality).<br />
MOLIATED GHOSTS<br />
The Arcanoi <strong>of</strong> the Shifting Ghost-Clay Path let a<br />
ghost modify her form — radically in many cases. Some <strong>of</strong><br />
these changes make the ghost far more lethal in battle <strong>and</strong><br />
therefore more worth the great cost they pay to materialize<br />
in Creation. Talented moliators are well worth their pay to<br />
their masters <strong>and</strong> <strong>of</strong>ten receive benefits beyond what their<br />
st<strong>and</strong>ing would normally <strong>of</strong>fer. When quick surgical strikes<br />
on Creation are called for, a cadre <strong>of</strong> materialized moliated<br />
ghosts can serve as excellent shock troops, s<strong>of</strong>tening up the<br />
resistance in preparation for nemissaries <strong>and</strong> deathknights.<br />
The modifications a ghost can make to her plasm<br />
using Ghost-Devil Form are nigh unlimited. Some are<br />
86<br />
listed in Exalted: The Abyssals on page 237. Others are<br />
given below:<br />
Huge Size: The character is over nine feet tall <strong>and</strong><br />
gains two extra -2 health levels.<br />
Maw: The ghost has an enormous mouth with rows <strong>of</strong><br />
sharp teeth, <strong>and</strong> on a successful Brawl attack, he inflicts Str<br />
+ 4 lethal damage.<br />
Prehensile Tail: As with Extra Arms<br />
Spikes: Any successful h<strong>and</strong>-to-h<strong>and</strong> attack on<br />
the ghost inflicts three lethal health levels <strong>of</strong> damage<br />
on the attacker.<br />
Suckers: Like the suckers <strong>of</strong> an octopus, these can be<br />
on the ghost’s body, arms or even tentacles (stats same as<br />
those <strong>of</strong> Extra Arms). They give the ghost an extra four<br />
dice on all clinch attacks.<br />
Ghosts skilled in the Shifting Ghost-Clay Path can<br />
also manifest their Ghost-Devil Form without materializing<br />
by possessing a mortal with Puppeteer’s Masterful<br />
H<strong>and</strong> <strong>and</strong> altering the mortal’s body (see Exalted: The<br />
Abyssals, p. 249). Combined with the tactics mentioned<br />
above, this ability can be used to devastating effect. This<br />
tactic does not work on possessed corpses, but nemissaries<br />
have many other options.<br />
As another option, it’s worth noting that the Labyrinth<br />
can warp ghosts just as the Wyld mutates the living<br />
(see Exalted: The Abyssals, p. 66). While relations