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Book of Bone and Ebony

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Charms grant the dead their occult strength, <strong>and</strong> the<br />

powers in this chapter greatly strengthen both the dead<br />

in general <strong>and</strong> certain small groups, such the Lintha,<br />

who possess the knowledge <strong>of</strong> specialized Arcanoi.<br />

Chapter Three: The Wonders <strong>of</strong> the Dead covers<br />

the many grave wonders that fall from the h<strong>and</strong>s <strong>of</strong> the<br />

dead. Though they are not as potent as gods, they dead<br />

are far cleverer as creators <strong>of</strong> miracles that can work at<br />

the comm<strong>and</strong> <strong>of</strong> any h<strong>and</strong>. The tool-craftiness <strong>of</strong> the<br />

Dead has served the princes <strong>of</strong> the Underworld <strong>and</strong> the<br />

Deathlords well. This chapter significantly exp<strong>and</strong>s<br />

the catalog <strong>of</strong> such wonders available to Storytellers<br />

<strong>and</strong> players for use in their games.<br />

Chapter Four: Creations <strong>of</strong> <strong>Bone</strong> provides a transition<br />

between material detailing the Dead <strong>and</strong> the<br />

coverage <strong>of</strong> necromancy proper. Creations <strong>of</strong> <strong>Bone</strong><br />

covers both the advanced arts <strong>of</strong> the nemissaries —<br />

ghosts who inhabit corpses <strong>and</strong> use them to travel the<br />

world <strong>of</strong> the living — <strong>and</strong> the more morbid creations <strong>of</strong><br />

the Abyssal necromancers, the great war machines<br />

7<br />

they construct <strong>of</strong> flesh, bone <strong>and</strong> metal to wield against<br />

the living <strong>and</strong> the dead alike.<br />

Chapter Five: Necromancy describes spells <strong>of</strong> all<br />

three necromantic circles. While the focus <strong>of</strong> necromancy<br />

is narrow, the individual spells are mighty within<br />

their narrow sphere <strong>of</strong> effects.<br />

Chapter Six: Creatures <strong>of</strong> the Underworld details<br />

plasmics, creatures native to the Underworld.<br />

These beings are horrifying spawns <strong>of</strong> the Neverborn’s<br />

dark dreams <strong>and</strong> the natural processes <strong>of</strong> the Underworld,<br />

<strong>and</strong> each is unique. With their unique ecologies<br />

(or lack there<strong>of</strong>) <strong>and</strong> their unusual powers, many<br />

plasmics, particular those from deep within the Labyrinth,<br />

are quite dangerous, wielding horrifying attacks<br />

that can damage the souls <strong>of</strong> their victims. Even the<br />

Exalted <strong>and</strong> the nephwracks must tread carefully when<br />

faced with these horrors. This chapter also details three<br />

different possible sets <strong>of</strong> statistics for the Mask <strong>of</strong><br />

Winters’ maggoty minions when they finish their breeding<br />

cycle within the decaying flesh <strong>of</strong> his vast<br />

corpse-citadel.<br />

INTRODUCTION

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