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Book of Bone and Ebony

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used three times in a single day. It flickers oddly if it is not<br />

stored in absolute darkness.<br />

Artifact Traits:<br />

Power •••, Usefulness •••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

STOMACH-WEIGHTING POWDER<br />

(RESOURCES ••• FOR A POUCH OF 5 DOSES)<br />

This artifact is one <strong>of</strong> the quicker <strong>and</strong> nastier ways that<br />

have been devised to force one <strong>of</strong> the dead to remain where<br />

she is. In its latent form, it is a small pinch <strong>of</strong> dark powder,<br />

easy to swallow if taken with a little wine or water. If it has<br />

been mixed into a drink that is given to an unwitting<br />

victim, the victim’s player may roll his character’s Perception<br />

+ Alertness against a difficulty <strong>of</strong> 6 to see if she notices<br />

anything odd about the taste. On one success, she notices<br />

a slightly bitter taste; on two successes, she perceives that<br />

there is a foreign substance in the drink; <strong>and</strong> on three or<br />

more successes, she can tell that there is a powder <strong>of</strong> some<br />

sort mixed in the drink. Many slavers lie while administering<br />

the powder, finding some sort <strong>of</strong> plausible story to<br />

persuade the victim to drink it. When swallowed, the<br />

powder swells to the size <strong>of</strong> a man’s head inside the victim’s<br />

stomach <strong>and</strong> becomes 10 times as dense <strong>and</strong> heavy as iron.<br />

The victim is pinned to the ground by its weight, unable to<br />

rise, let alone walk away.<br />

There are three known ways <strong>of</strong> removing the stomach-weighting<br />

powder. The first is to drink a solution <strong>of</strong><br />

nettles, ash <strong>and</strong> Underworld grapes (at least three successes<br />

are required on an Intelligence + Medicine roll for<br />

a character to remember the correct proportions). This<br />

concoction causes the powder to shrink <strong>and</strong> crumble <strong>and</strong><br />

the victim to vomit it out. The second method is to wait.<br />

Twelve hours after being swallowed, the powder will<br />

shrink once more, <strong>and</strong> the victim will vomit it out <strong>and</strong> be<br />

free once again. The third method involves using a sword<br />

or knife to cut the victim’s stomach open, causing three<br />

health levels <strong>of</strong> lethal damage. Once removed from inside<br />

the victim’s body, the powder will fall to dust. This<br />

substance is usually found in pouches <strong>of</strong> five doses.<br />

Artifact Traits:<br />

Power •, Usefulness ••, Game Impact ••, Script<br />

Immunity •;<br />

Drawback ••• (Component •, Notoriety ••)<br />

TAMING MUZZLE (ARTIFACT •••)<br />

Sometimes, the Deathlords not only wish to chain<br />

their slaves, but also wish to enforce absolute subservience<br />

on them <strong>and</strong> deny them even any chance to dream <strong>of</strong><br />

freedom. This twisted muzzle <strong>of</strong> pitch-black soulsteel is<br />

bound around a victim’s face <strong>and</strong> across his mouth. Soulfire<br />

crystals glint on either side <strong>of</strong> it, though they are usually<br />

dark gray. A prisoner wearing a taming muzzle loses all<br />

77<br />

CHAPTER THREE • THE WONDERS OF THE DEAD<br />

ability to take independent action. He is in a trance state,<br />

numbly obedient to his master (the owner <strong>of</strong> the muzzle),<br />

though lacking the energy or capacity for thought to do<br />

more than follow or st<strong>and</strong> still as he is ordered.<br />

The taming muzzle has two states, however. In the<br />

first state, the wearer is passive as described above, but in<br />

the second state, the soulfire crystals glow bright scarlet,<br />

<strong>and</strong> the wearer goes into a berserk state, attacking whoever<br />

his master may order. A prisoner <strong>of</strong> the muzzle may use<br />

physical attacks or weapons but lacks the capacity <strong>of</strong><br />

thought to use Arcanoi, Charms or sorcery. He can remain<br />

in combat mode indefinitely while attacking his designated<br />

targets, but if he goes for more than 10 minutes<br />

without fighting, he relapses back into his trance state.<br />

The taming muzzle is locked, <strong>and</strong> can be released,<br />

with the touch <strong>of</strong> a engraved soulsteel ring that is created<br />

at the same time as the muzzle to match it. Victims with<br />

Essence •• or less have no chance <strong>of</strong> breaking free.<br />

Victims with Essence ••• to ••••• may try to break free<br />

if they see some person to whom they feel a strong emotional<br />

connection or if forced to watch scenes that they are<br />

strongly opposed to or to do battle at their master’s comm<strong>and</strong>.<br />

They do so by an effort <strong>of</strong> will, their players rolling<br />

a number <strong>of</strong> dice equal to the characters’ totaled Virtues<br />

against a difficulty <strong>of</strong> their master’s Willpower. If their<br />

players score five or more successes, the muzzles come loose<br />

<strong>and</strong> fall from them. A taming muzzle cannot hold victims<br />

with Essence •••••• or more.<br />

There is another way <strong>of</strong> removing a taming muzzle,<br />

though scarcely anyone knows <strong>of</strong> it. If another person<br />

(willing or unwilling) presses her lips against a muzzle in a<br />

parody <strong>of</strong> a kiss, the muzzle comes loose <strong>and</strong> reknots itself<br />

around the other person’s head, freeing its previous wearer.<br />

Artifact Traits:<br />

Power •••, Usefulness •••, Game Impact •••, Script<br />

Immunity •••;<br />

Drawback ••• (Component ••, Notoriety •)<br />

THIEVING HARNESS OF SERVITUDE<br />

(ARTIFACT •••)<br />

Jade effigies are among the most valuable artifacts in<br />

the Underworld — is it surprising, therefore, that they are<br />

targets for theft? This harness is plaited from thin black silk<br />

rope <strong>and</strong> buckled with a soulsteel clasp, set with an<br />

Essence-containing gem. If he fastens it around a jade<br />

effigy’s chest <strong>and</strong> over its shoulders, the owner <strong>of</strong> this<br />

harness can compel the effigy to obey him instead <strong>of</strong> its<br />

proper owner. Naturally, ownership <strong>of</strong> an artifact such as<br />

this is looked on extremely poorly by any organization<br />

(such as the Dual Monarchy) that comm<strong>and</strong>s <strong>and</strong> depends<br />

upon jade effigies.<br />

The owner must place the thieving harness <strong>of</strong> servitude<br />

on the target jade effigy <strong>and</strong> pour a pint <strong>of</strong> his own<br />

blood or plasm over the gem at the center <strong>of</strong> the Harness.

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