Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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used three times in a single day. It flickers oddly if it is not<br />
stored in absolute darkness.<br />
Artifact Traits:<br />
Power •••, Usefulness •••, Game Impact ••, Script<br />
Immunity •••;<br />
Drawback ••• (Component •, Notoriety ••)<br />
STOMACH-WEIGHTING POWDER<br />
(RESOURCES ••• FOR A POUCH OF 5 DOSES)<br />
This artifact is one <strong>of</strong> the quicker <strong>and</strong> nastier ways that<br />
have been devised to force one <strong>of</strong> the dead to remain where<br />
she is. In its latent form, it is a small pinch <strong>of</strong> dark powder,<br />
easy to swallow if taken with a little wine or water. If it has<br />
been mixed into a drink that is given to an unwitting<br />
victim, the victim’s player may roll his character’s Perception<br />
+ Alertness against a difficulty <strong>of</strong> 6 to see if she notices<br />
anything odd about the taste. On one success, she notices<br />
a slightly bitter taste; on two successes, she perceives that<br />
there is a foreign substance in the drink; <strong>and</strong> on three or<br />
more successes, she can tell that there is a powder <strong>of</strong> some<br />
sort mixed in the drink. Many slavers lie while administering<br />
the powder, finding some sort <strong>of</strong> plausible story to<br />
persuade the victim to drink it. When swallowed, the<br />
powder swells to the size <strong>of</strong> a man’s head inside the victim’s<br />
stomach <strong>and</strong> becomes 10 times as dense <strong>and</strong> heavy as iron.<br />
The victim is pinned to the ground by its weight, unable to<br />
rise, let alone walk away.<br />
There are three known ways <strong>of</strong> removing the stomach-weighting<br />
powder. The first is to drink a solution <strong>of</strong><br />
nettles, ash <strong>and</strong> Underworld grapes (at least three successes<br />
are required on an Intelligence + Medicine roll for<br />
a character to remember the correct proportions). This<br />
concoction causes the powder to shrink <strong>and</strong> crumble <strong>and</strong><br />
the victim to vomit it out. The second method is to wait.<br />
Twelve hours after being swallowed, the powder will<br />
shrink once more, <strong>and</strong> the victim will vomit it out <strong>and</strong> be<br />
free once again. The third method involves using a sword<br />
or knife to cut the victim’s stomach open, causing three<br />
health levels <strong>of</strong> lethal damage. Once removed from inside<br />
the victim’s body, the powder will fall to dust. This<br />
substance is usually found in pouches <strong>of</strong> five doses.<br />
Artifact Traits:<br />
Power •, Usefulness ••, Game Impact ••, Script<br />
Immunity •;<br />
Drawback ••• (Component •, Notoriety ••)<br />
TAMING MUZZLE (ARTIFACT •••)<br />
Sometimes, the Deathlords not only wish to chain<br />
their slaves, but also wish to enforce absolute subservience<br />
on them <strong>and</strong> deny them even any chance to dream <strong>of</strong><br />
freedom. This twisted muzzle <strong>of</strong> pitch-black soulsteel is<br />
bound around a victim’s face <strong>and</strong> across his mouth. Soulfire<br />
crystals glint on either side <strong>of</strong> it, though they are usually<br />
dark gray. A prisoner wearing a taming muzzle loses all<br />
77<br />
CHAPTER THREE • THE WONDERS OF THE DEAD<br />
ability to take independent action. He is in a trance state,<br />
numbly obedient to his master (the owner <strong>of</strong> the muzzle),<br />
though lacking the energy or capacity for thought to do<br />
more than follow or st<strong>and</strong> still as he is ordered.<br />
The taming muzzle has two states, however. In the<br />
first state, the wearer is passive as described above, but in<br />
the second state, the soulfire crystals glow bright scarlet,<br />
<strong>and</strong> the wearer goes into a berserk state, attacking whoever<br />
his master may order. A prisoner <strong>of</strong> the muzzle may use<br />
physical attacks or weapons but lacks the capacity <strong>of</strong><br />
thought to use Arcanoi, Charms or sorcery. He can remain<br />
in combat mode indefinitely while attacking his designated<br />
targets, but if he goes for more than 10 minutes<br />
without fighting, he relapses back into his trance state.<br />
The taming muzzle is locked, <strong>and</strong> can be released,<br />
with the touch <strong>of</strong> a engraved soulsteel ring that is created<br />
at the same time as the muzzle to match it. Victims with<br />
Essence •• or less have no chance <strong>of</strong> breaking free.<br />
Victims with Essence ••• to ••••• may try to break free<br />
if they see some person to whom they feel a strong emotional<br />
connection or if forced to watch scenes that they are<br />
strongly opposed to or to do battle at their master’s comm<strong>and</strong>.<br />
They do so by an effort <strong>of</strong> will, their players rolling<br />
a number <strong>of</strong> dice equal to the characters’ totaled Virtues<br />
against a difficulty <strong>of</strong> their master’s Willpower. If their<br />
players score five or more successes, the muzzles come loose<br />
<strong>and</strong> fall from them. A taming muzzle cannot hold victims<br />
with Essence •••••• or more.<br />
There is another way <strong>of</strong> removing a taming muzzle,<br />
though scarcely anyone knows <strong>of</strong> it. If another person<br />
(willing or unwilling) presses her lips against a muzzle in a<br />
parody <strong>of</strong> a kiss, the muzzle comes loose <strong>and</strong> reknots itself<br />
around the other person’s head, freeing its previous wearer.<br />
Artifact Traits:<br />
Power •••, Usefulness •••, Game Impact •••, Script<br />
Immunity •••;<br />
Drawback ••• (Component ••, Notoriety •)<br />
THIEVING HARNESS OF SERVITUDE<br />
(ARTIFACT •••)<br />
Jade effigies are among the most valuable artifacts in<br />
the Underworld — is it surprising, therefore, that they are<br />
targets for theft? This harness is plaited from thin black silk<br />
rope <strong>and</strong> buckled with a soulsteel clasp, set with an<br />
Essence-containing gem. If he fastens it around a jade<br />
effigy’s chest <strong>and</strong> over its shoulders, the owner <strong>of</strong> this<br />
harness can compel the effigy to obey him instead <strong>of</strong> its<br />
proper owner. Naturally, ownership <strong>of</strong> an artifact such as<br />
this is looked on extremely poorly by any organization<br />
(such as the Dual Monarchy) that comm<strong>and</strong>s <strong>and</strong> depends<br />
upon jade effigies.<br />
The owner must place the thieving harness <strong>of</strong> servitude<br />
on the target jade effigy <strong>and</strong> pour a pint <strong>of</strong> his own<br />
blood or plasm over the gem at the center <strong>of</strong> the Harness.