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Book of Bone and Ebony

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The bees return to their hive with imperceptibly tiny<br />

pieces <strong>of</strong> ghostly flesh, storing these remains deep inside<br />

the hive’s twisted passages. When they have collected 20<br />

health levels worth <strong>of</strong> lethal damage, the remnants inside<br />

the hive distil into a rich onyx liquor that works only upon<br />

the dead but will restore five health levels <strong>of</strong> damage<br />

instantly when it is drunk (it can be divided into separate<br />

doses). This liquid can be tipped out <strong>of</strong> the hive <strong>and</strong> stored<br />

elsewhere. The bees will not produce another dose until<br />

the first one has been removed. While the bees may be<br />

called as <strong>of</strong>ten as required, they must be called at least once<br />

a month, or they will turn on each other in a cannibalistic<br />

frenzy <strong>and</strong> slay one another, <strong>and</strong> the hive itself will wither<br />

<strong>and</strong> fall to dust.<br />

Artifact Traits:<br />

Power ••, Usefulness •••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Maintenance •,<br />

Notoriety •)<br />

PHANTOM MANTLE (ARTIFACT •••)<br />

This translucent mantle is barely visible. Woven from<br />

wool as pale as crystal <strong>and</strong> clasped with an onyx brooch, it<br />

covers the wearer from head to foot, whatever his height.<br />

When it is donned <strong>and</strong> the brooch clasped, if the wearer<br />

chooses to expend 5 motes <strong>of</strong> Essence, he becomes immaterial<br />

for the duration <strong>of</strong> the scene. He can pass through<br />

wood <strong>and</strong> metal <strong>and</strong> rock alike, but is balked by jade (or by<br />

any <strong>of</strong> the other Magical Materials). He is also affected by<br />

Charms <strong>and</strong> sorcery <strong>and</strong> by fire. He is as immaterial to the<br />

Underworld as a ghost normally is within Creation.<br />

A person wearing a phantom mantle is still visible <strong>and</strong><br />

audible, even if he has activated its magical powers. He can<br />

choose to end the effect before the scene is over, if he so<br />

desires. While he can walk through the ordinary dead, he<br />

cannot pass through one <strong>of</strong> the Abyssal Exalted — <strong>and</strong> is,<br />

indeed, advised not to try. The mantle is too thin <strong>and</strong><br />

fragile to serve as armor <strong>and</strong> is destroyed by three or more<br />

levels <strong>of</strong> bashing damage.<br />

Artifact Traits:<br />

Power •••, Usefulness ••••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Maintenance •,<br />

Notoriety •)<br />

RAZOR TEETH (ARTIFACT •••)<br />

In its unused form, this artifact seems to be a necklace<br />

strung with carved soulsteel incisors, modeled to resemble<br />

a shark’s teeth. When claimed <strong>and</strong> placed against a wouldbe<br />

wearer’s mouth, it painfully burrows into the flesh <strong>of</strong> her<br />

gums, displacing her natural teeth <strong>and</strong> filling her mouth<br />

with razor-edged soulsteel. This attunement process requires<br />

5 motes <strong>of</strong> Essence, which are permanently lost. Not<br />

only does this give the wearer a bite attack (Speed 5,<br />

Accuracy 5, Damage 5L [<strong>and</strong> Rate 1 for Exalted Power<br />

75<br />

CHAPTER THREE • THE WONDERS OF THE DEAD<br />

Combat]), but it also allows the wearer to consume the<br />

flesh <strong>of</strong> her enemies <strong>and</strong> strengthen herself in the process.<br />

For every five health levels <strong>of</strong> lethal damage that the<br />

user <strong>of</strong> the teeth manages to consume from her prey, she<br />

gains a bonus <strong>of</strong> one die to her next roll involving Strength<br />

or Stamina, to a maximum bonus <strong>of</strong> three dice. She must<br />

actually consume the flesh <strong>of</strong> her opponents, <strong>and</strong> not<br />

simply rip them apart, in order to gain this bonus. This<br />

requires an extra combat turn to eat the flesh that she has<br />

torn apart in her latest attack. Once the bonus is spent, she<br />

can begin to accumulate dice again. These bonus dice<br />

cannot be saved beyond the end <strong>of</strong> the scene.<br />

Artifact Traits:<br />

Power •••, Usefulness ••••, Game Impact •••, Script<br />

Immunity ••••;<br />

Drawback •••• (Component •, Maintenance •,<br />

Notoriety ••)<br />

ROSARY THAT FEEDS ON SOULS (ARTIFACT •••)<br />

The rosary that feeds on souls is a long necklace <strong>of</strong><br />

pearls that can be wound around the neck several times,<br />

with a single soulfire crystal dangling as a pendant from it.<br />

It is a valuable tool for warriors who run short <strong>of</strong> Essence<br />

mid-battle, as it can gather Essence while they are slaying<br />

their enemies <strong>and</strong> store it in the soulfire crystal for later<br />

use. Each time the wearer <strong>of</strong> a rosary slays another living<br />

being who has at least one dot <strong>of</strong> permanent Essence, a<br />

mote <strong>of</strong> Essence enters the soulfire crystal until it reaches<br />

its maximum. This Essence may only be used by the wearer<br />

<strong>of</strong> the rosary <strong>and</strong> is automatically Death-aspected, like all<br />

Essence stored in soulfire crystals. Victims must be slain<br />

with weapons or Charms or bare-h<strong>and</strong>ed strikes <strong>and</strong> must<br />

be within 10 yards <strong>of</strong> the wearer <strong>of</strong> the rosary, or no Essence<br />

will be gained from their deaths.<br />

The amount <strong>of</strong> Essence that can be stored in the<br />

soulfire crystal depends on its size. Since these rosaries are<br />

lightweight <strong>and</strong> designed to be worn around the neck, the<br />

attached soulfire crystal usually stores 5-10 motes, though<br />

ones large enough to hold 10 motes <strong>of</strong> Essence are very rare<br />

<strong>and</strong> somewhat cumbrous. As the crystal fills, the pearls <strong>of</strong><br />

the rosary shift from pale luminous white to dead black in<br />

proportion to the amount <strong>of</strong> Essence in the crystal, until,<br />

at last, the crystal is full, <strong>and</strong> the pearls are all as black as<br />

the Abyss.<br />

Artifact Traits:<br />

Power •••, Usefulness •••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

SCOURGE OF THORNS (ARTIFACT •••)<br />

This scourge is forged from soulsteel <strong>and</strong> modeled like<br />

a multi-str<strong>and</strong>ed whip, but with each str<strong>and</strong> <strong>of</strong> the whip<br />

braided from knotted wires <strong>and</strong> each wire contorted into<br />

spiky knots. Its butt has a setting for a Hearthstone, <strong>and</strong> it<br />

has statistics <strong>of</strong> Speed +3, Accuracy +1, Damage +3L,

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