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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

rings that circle each <strong>of</strong> the fingers, seeming no more than<br />

an exotic decoration. If the owner commits 5 motes <strong>of</strong><br />

Essence to attune herself to it, she will find that it fits her<br />

perfectly, whatever her size or build. More importantly, at<br />

a moment’s notice, she can point at someone within 10<br />

feet <strong>and</strong> have the chains jump from her h<strong>and</strong> to wrap<br />

around the victim <strong>and</strong> snare him.<br />

The victim’s player may attempt to roll his character’s<br />

Perception + Dodge against the wielder’s Dexterity +<br />

Occult in an attempt to evade the chains, with appropriate<br />

penalties for already being restrained or for being taken by<br />

surprise. If the target is caught by the chains, they thicken<br />

to the size <strong>and</strong> thickness <strong>of</strong> grave-prison chains (see<br />

Exalted: The Abyssals, p. 257) <strong>and</strong> wind around him in<br />

order to immobilize him, with a single length <strong>of</strong> chain<br />

going back to the wielder’s h<strong>and</strong>. Like grave-prison chains,<br />

the h<strong>and</strong> snare chains prevent the victim from spending<br />

Essence or using Arcanoi. The chains return to their<br />

normal size <strong>and</strong> free their captive in an hour’s time or<br />

whenever the wielder may desire it before then.<br />

Artifact Traits:<br />

Power •••, Usefulness •••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

MIRROR THAT LOOKS UPON ITS TWIN<br />

(ARTIFACT •••)<br />

These h<strong>and</strong>-mirrors are always linked in pairs: One <strong>of</strong><br />

the pair is black iron ornamented with pallid orichalcum,<br />

while the other is solid gold chased with glistening soulsteel.<br />

They form a convenient two-way link for communication<br />

between the Underworld <strong>and</strong> Creation. When they are<br />

activated, the holder <strong>of</strong> the first mirror can see <strong>and</strong> hear all<br />

that is reflected in the second mirror, <strong>and</strong> vice versa. They<br />

are fine tools for the spies, ambassadors <strong>and</strong> assassins<br />

employed by Deathlords.<br />

To activate his mirror, the holder smears his blood<br />

onto the mirror’s surface in the shape <strong>of</strong> the sigil embossed<br />

on the back <strong>of</strong> the mirror. This act, together with an<br />

expenditure <strong>of</strong> 5 motes <strong>of</strong> Essence, opens a channel to the<br />

other mirror. The holder may see everything that is currently<br />

reflected in the other mirror <strong>and</strong> hear everything in<br />

its vicinity. Of course, if the other mirror is in a bag or a<br />

sealed chest, the view is somewhat uninteresting. Spies<br />

using these mirrors <strong>of</strong>ten arrange set times to communicate,<br />

in order to ensure that someone will be waiting by the<br />

other mirror <strong>of</strong> the pair. The black-iron mirror must always<br />

remain in the Underworld or in a shadowl<strong>and</strong> during night<br />

or Calibration, while the gold mirror must always remain<br />

in Creation. If either is brought across into the area that is<br />

antithetical to it, both mirrors crumble into dust. Likewise,<br />

if one mirror is destroyed, the other, wherever it may be,<br />

also flies into shards.<br />

74<br />

Artifact Traits:<br />

Power ••, Usefulness •••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback ••• (Component ••, Notoriety •)<br />

NIGHT MOTHER DOLL (ARTIFACT •••)<br />

The first <strong>of</strong> these artifacts was made for a princess who<br />

died while still very young, whose grieving parents wanted<br />

her to be cared for in the Underworld until they should<br />

join her there themselves. Others have been produced<br />

since, but they still remain rare commodities <strong>and</strong> are<br />

highly priced in Sijan or similar communities. A night<br />

mother doll looks like a normal large doll when inactive,<br />

with its face <strong>and</strong> h<strong>and</strong>s carved from articulated jade <strong>and</strong> its<br />

body swathed in long drapes <strong>of</strong> silk. These dolls are always<br />

adult females <strong>and</strong> can normally be identified as belonging<br />

to a particular culture or background.<br />

When called on by their owners, they grow to the size<br />

<strong>of</strong> an adult <strong>and</strong> have the statistics <strong>of</strong> a jade effigy (see<br />

Exalted: The Abyssals, pp. 20 <strong>and</strong> 21), though they carry<br />

no weapons. They will obey any comm<strong>and</strong> given by their<br />

owners. While a night mother doll is capable <strong>of</strong> fighting, it<br />

can also cradle its owner in its arms <strong>and</strong> hold her through the<br />

night or sit by her bedside <strong>and</strong> watch patiently over her. A<br />

doll can also carry its owner while traveling or lift her over<br />

obstacles. It can remain in full adult form for as long as is<br />

necessary, even for centuries on end. However, if its owner<br />

enters Lethe or falls to Oblivion, the doll returns to its small<br />

form <strong>and</strong> remains that way till claimed again.<br />

A doll can only be owned by a ghost child who lived<br />

less than 10 years, however long he or she may have been<br />

dead <strong>and</strong> in the Underworld. However much an older<br />

ghost may attempt to attune to a doll that falls into his<br />

h<strong>and</strong>s, it simply will not work.<br />

Artifact Traits:<br />

Power •••, Usefulness ••••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

PALE BEES OF THE GHOSTLY HIVE<br />

(ARTIFACT •••)<br />

These bees are creatures <strong>of</strong> darkness, striped with<br />

shadow <strong>and</strong> pale gold like nightmare ghosts <strong>of</strong> real insects.<br />

While dormant, they dwell inside a honeycombed piece <strong>of</strong><br />

white jade the size <strong>of</strong> a man’s fist. When they are called<br />

upon, they come swarming out <strong>of</strong> their hive in a flurry <strong>of</strong> dark<br />

wings, buzzing like a death-rattle, <strong>and</strong> rip at the flesh <strong>of</strong> their<br />

opponents, before carrying the remnants back with them to<br />

the hive. They do damage as would a casting <strong>of</strong> the spell<br />

Death <strong>of</strong> Obsidian Butterflies (see Exalted, p. 217-218)<br />

except that the user rolls Perception + Awareness (rather<br />

than Perception + Occult). Attacks on the swarm have no<br />

effect. The Hive itself must be destroyed to kill them, <strong>and</strong> it<br />

requires five levels <strong>of</strong> lethal damage to shatter it.

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