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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

wishes for it to resume its smaller form, <strong>and</strong> she can do this<br />

from either side <strong>of</strong> the bridge — or even while st<strong>and</strong>ing on<br />

it. It will then shrink, returning to being a chain <strong>of</strong><br />

vertebrae in her h<strong>and</strong>. If people should still be on the<br />

bridge at this point, they will fall.<br />

Artifact Traits:<br />

Power ••, Usefulness •••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

BONE HARPOON (ARTIFACT ••)<br />

This barbed harpoon is carved from the bones <strong>of</strong> a<br />

dead behemoth, inlaid with soulsteel, <strong>and</strong> is paired with a<br />

soulsteel gauntlet. Most <strong>of</strong> the time, only the gauntlet<br />

exists, but at a moment’s notice, the wearer <strong>of</strong> the gauntlet<br />

can summon up the harpoon. The harpoon may be used in<br />

h<strong>and</strong>-to-h<strong>and</strong> combat, <strong>and</strong> it has the statistics <strong>of</strong> a dire<br />

lance (see Exalted, p. 342) under those circumstances.<br />

However, it has another use.<br />

If thrown so that it strikes a target (the throw must<br />

connect, <strong>and</strong> the target must suffer at least one level <strong>of</strong><br />

damage), then the user can spend a mote <strong>of</strong> Essence to<br />

invoke the harpoon’s true power. A soulsteel chain shimmers<br />

into existence between the gauntlet <strong>and</strong> the harpoon,<br />

<strong>and</strong> it promptly tightens, dragging the target to a mere<br />

three feet away from the harpoon’s owner, at which point<br />

the chain vanishes, leaving the butt <strong>of</strong> the harpoon in the<br />

owner’s gauntleted h<strong>and</strong>. The harpoon may be thrown<br />

again, or it may be used in h<strong>and</strong>-to-h<strong>and</strong> combat, as the<br />

owner wishes.<br />

In order to drag the target to him, the Harpoon’s<br />

owner must oppose his Strength + Melee to the target’s<br />

Strength + Endurance. If the player <strong>of</strong> the harpoon’s owner<br />

scores equal or more successes, then the target is dragged<br />

across to the wielder <strong>of</strong> the harpoon, though this does not<br />

cause additional damage. This takes a full combat turn. If<br />

the target’s player scores more successes, then the target<br />

can remain where she is st<strong>and</strong>ing, though the harpoon is<br />

still in her flesh <strong>and</strong> the chain still exists. The harpoon’s<br />

owner may attempt to drag her to his feet again next turn,<br />

or he may choose to let the chain vanish <strong>and</strong> retrieve the<br />

harpoon at his leisure.<br />

Artifact Traits:<br />

Power ••, Usefulness ••••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback •• (Component •, Notoriety •)<br />

BRACELETS OF PASSIONATE ARTISTRY<br />

(ARTIFACT ••)<br />

These hammered soulsteel bracelets are several inches<br />

wide, stretching halfway up the forearm, but always precisely<br />

fit their owner, however large or small his arms. They raise the<br />

owner’s Craft, giving him a bonus <strong>of</strong> one die to all rolls<br />

involving works <strong>of</strong> art or craft that he creates while wearing<br />

64<br />

them. If he is working in an area where he actually has a<br />

specialization (such as Soulsteel or First Age Weapons) then<br />

he gains a bonus <strong>of</strong> two dice, as the bracelets respond<br />

particularly well to directed <strong>and</strong> focused passion for crafting.<br />

The bracelets are made <strong>of</strong> soulsteel that has been<br />

hammered from the ghosts <strong>of</strong> craftsmen <strong>and</strong> is unornamented<br />

other than the single small soulfire crystal which is set in<br />

each bracelet. When their owner is working, the bracelets<br />

croon in wailing occult harmony as they remember their joy<br />

in craftwork. The bracelets can be separated, but they must<br />

both be worn to be effective. If one is destroyed, the other<br />

immediately shatters <strong>and</strong> falls to dust.<br />

Artifact Traits:<br />

Power •, Usefulness •••, Game Impact •, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

CANDELABRUM OF REMEMBERED KIN<br />

(ARTIFACT ••)<br />

Sometimes, the dead wish to see how their living kin<br />

fare. And, if they are willing to pay the price, there are ways<br />

<strong>of</strong> doing so. This slender, five-branched c<strong>and</strong>elabrum is<br />

made <strong>of</strong> soulsteel, set with garnets <strong>and</strong> onyx from the<br />

mines <strong>of</strong> the Underworld, <strong>and</strong> it <strong>of</strong>fers the dead the chance<br />

to briefly see their families again. When c<strong>and</strong>les <strong>of</strong> a<br />

certain formulation are placed in the c<strong>and</strong>elabra <strong>and</strong> lit in<br />

a certain way, the smoke rises from the holders on the four<br />

outer arms <strong>and</strong> the innermost socket <strong>and</strong> forms a circular<br />

window in the air. This window, which is a full yard in<br />

diameter, will display the particular family member <strong>of</strong><br />

whom the c<strong>and</strong>le-lighter was thinking, for as long as the<br />

c<strong>and</strong>les burn, even if the family member moves around<br />

during that period. The power <strong>of</strong> the artifact can be<br />

protected against by countermagic or by spells that block<br />

scrying <strong>and</strong> sorcerous spying.<br />

The c<strong>and</strong>les must be made from a particular mixture<br />

<strong>of</strong> pounded ash, juniper berries <strong>and</strong> melted wax from used<br />

funeral c<strong>and</strong>les, with wicks <strong>of</strong> linen taken from the shrouds<br />

<strong>of</strong> members <strong>of</strong> the family in question. Another family<br />

member must light the c<strong>and</strong>les <strong>and</strong> must be directly linked<br />

by blood to the descendant (or ancestor, if still alive) who<br />

is the target <strong>of</strong> observation. The c<strong>and</strong>les will burn for a<br />

maximum <strong>of</strong> half an hour. If blown out before that time is<br />

over, they can be relit <strong>and</strong> reused. The c<strong>and</strong>elabrum itself<br />

may be used a maximum <strong>of</strong> five times a day, assuming that<br />

the owner has sufficient c<strong>and</strong>les for his wishes. Those who<br />

are observed through it may, on a successful Perception +<br />

Occult roll at a difficulty <strong>of</strong> 7, smell juniper <strong>and</strong> ash in the<br />

air <strong>and</strong> see a faint shadow <strong>of</strong> smoke hovering where no<br />

smoke should be.<br />

Artifact Traits:<br />

Power ••, Usefulness ••, Game Impact •, Script<br />

Immunity ••;<br />

Drawback •••• (Component ••, Notoriety ••)

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