Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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little while. A single health level <strong>of</strong> lethal damage will<br />
provide enough blood for one glass <strong>of</strong> the pourer’s choice <strong>of</strong><br />
beverage. She must place the blood in the pitcher <strong>and</strong> then<br />
pour it out while concentrating on whatever type <strong>of</strong> drink<br />
she wants. Dried blood is ineffective, <strong>and</strong> blood more than<br />
a day old will produce a drink that has a faint patina <strong>of</strong> age<br />
<strong>and</strong> no longer tastes wholly fresh.<br />
Thirst-quenching pitchers come in many different<br />
shapes <strong>and</strong> sizes, from small porcelain jugs that will fill a<br />
single glass to large onyx urns that can provide drink for a<br />
dozen feasters. In some mighty households, it is as important<br />
to have a servant or chamberlain who has sampled<br />
numerous vintages as it is to have a pitcher, so that a<br />
sufficient variety <strong>of</strong> drinks is available. To drink blood<br />
from a pitcher without bothering to change it to some<br />
other liquid is seen as either gauche, or as making a daring<br />
statement <strong>of</strong> personal fashion, depending on the social<br />
position <strong>of</strong> the person doing so.<br />
Artifact Traits:<br />
Power •, Usefulness ••, Game Impact •, Script<br />
Immunity ••;<br />
Drawback •• (Component •, Notoriety •)<br />
THE TONGUE-BINDER (ARTIFACT •)<br />
When donned, this thin soulsteel chain lies closely<br />
around its wearer’s throat <strong>and</strong> seems no more or less than<br />
any other necklace, <strong>and</strong> the pendant hanging from it is<br />
merely an elegant, inch-long, stylized representation <strong>of</strong> a<br />
snake. However, the tongue-binder’s true potency comes<br />
into effect when it is invoked by its owner to bear witness<br />
that she speaks the truth. The serpent-pendant begins to<br />
slowly writhe, <strong>and</strong> the chain wriggles against her flesh. If<br />
its wearer knowingly tells a lie <strong>of</strong> any degree, the serpent<br />
breaks loose from its chain, digs into the flesh <strong>of</strong> her neck,<br />
wriggles up inside her throat <strong>and</strong> bites <strong>of</strong>f her tongue. This<br />
will cause a level <strong>of</strong> lethal damage to the wearer <strong>and</strong> is also<br />
immensely obvious to any onlookers.<br />
Nothing stops the wearer from removing this necklace.<br />
However, in the treacherous world <strong>of</strong> the dead, it is <strong>of</strong>ten<br />
worn by ghosts <strong>and</strong> humans living in shadowl<strong>and</strong>s so that<br />
they can prove that they are speaking the truth. It must be<br />
deliberately invoked in the name <strong>of</strong> Oblivion to cause it to<br />
function, <strong>and</strong> it will only work if the wearer knowingly lies.<br />
If she honestly recounts a fact that she does not know to be<br />
false, the serpent will not react, <strong>and</strong> she will not be harmed.<br />
Artifact Traits:<br />
Power •, Usefulness ••, Game Impact ••, Script<br />
Immunity ••;<br />
Drawback •• (Component •, Notoriety •)<br />
WHIP OF THE DEAD (ARTIFACT •)<br />
This whip is made from leather flayed from the corpse<br />
<strong>of</strong> a leviathan, with soulsteel barbs on the end <strong>and</strong> soulsteel<br />
wire wound around the butt. Any ghost or animal creature<br />
<strong>of</strong> the Underworld will instinctively fear it <strong>and</strong> will make<br />
63<br />
CHAPTER THREE • THE WONDERS OF THE DEAD<br />
an extra effort to please its wielder <strong>and</strong> fulfil his wishes.<br />
Carrying this whip gives an extra dice on all Ride rolls,<br />
while actively using it on one’s steed gives the rider two<br />
extra dice for that particular Ride roll but inflicts a level <strong>of</strong><br />
bashing damage to his steed.<br />
Artifact Traits:<br />
Power ••, Usefulness ••, Game Impact •, Script<br />
Immunity ••;<br />
Drawback ••• (Component ••, Notoriety •)<br />
BAG OF HARVESTED PLAGUES (ARTIFACT ••)<br />
The illnesses that have slain the dead can, in turn, be<br />
let loose upon the living once again. This black silk sack is<br />
three h<strong>and</strong>widths across <strong>and</strong> is embroidered with the<br />
names <strong>of</strong> sicknesses from across Creation with black silk<br />
thread <strong>and</strong> the hair <strong>of</strong> those who died from contagious<br />
fevers. It has two main functions: to “trap” a disease <strong>and</strong> to<br />
“release” it. To “trap” a disease, the bag must be held to the<br />
mouth <strong>of</strong> one <strong>of</strong> the dead who died from such a disease, <strong>and</strong><br />
the owner <strong>of</strong> the bag must spend a mote <strong>of</strong> Essence. This<br />
has no effect on the dead himself. Up to five different<br />
diseases may be held within the bag at any one time, but<br />
multiple applications <strong>of</strong> the same disease have no effect.<br />
To “release” a disease, the holder opens the bag <strong>and</strong><br />
shakes it in the direction <strong>of</strong> a living person, from a distance<br />
<strong>of</strong> five yards or less. The victim’s player must make a separate<br />
Stamina + Resistance check for each <strong>of</strong> the diseases in the<br />
bag, as they cannot be released one at a time, but must all be<br />
discharged together. Should the victim’s player fail his<br />
check against the Virulence <strong>of</strong> a particular disease (see<br />
Exalted, pp. 319-321), then the victim contracts it. No<br />
other living people nearby will catch anything from the bag,<br />
though they are at normal risk <strong>of</strong> infection from an illnessridden<br />
victim. This artifact cannot trap or release the Great<br />
Contagion. Nothing less than the Well <strong>of</strong> Udr could hold<br />
such a thing, <strong>and</strong> any attempt to trap the Great Contagion<br />
in a bag <strong>of</strong> harvested plagues will destroy the bag.<br />
Artifact Traits:<br />
Power •••, Usefulness •••, Game Impact ••, Script<br />
Immunity •;<br />
Drawback •• (Component •, Notoriety •)<br />
BONE BRIDGE (ARTIFACT ••)<br />
This chain <strong>of</strong> human vertebrae, linked together with<br />
dried human sinews, is flexible enough to be worn as a belt<br />
or coiled around a forearm. Its true purpose, however, is to<br />
form a convenient bridge over rivers, marshes, or gaps in<br />
the ground. The owner must attune to it, which requires<br />
committing 5 motes <strong>of</strong> Essence, but once this is done, she<br />
can use it freely. All that she needs to do is to cast it down<br />
in front <strong>of</strong> her, over a river or chasm or s<strong>of</strong>t ground or<br />
similar gap, <strong>and</strong> the chain <strong>of</strong> vertebrae will grow <strong>and</strong> arch<br />
into a curved bone bridge three feet wide. The bridge can<br />
span a gap <strong>of</strong> up to 100 yards, but no further. It will remain<br />
solid <strong>and</strong> in place until its owner places her h<strong>and</strong> on it <strong>and</strong>