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Book of Bone and Ebony

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little while. A single health level <strong>of</strong> lethal damage will<br />

provide enough blood for one glass <strong>of</strong> the pourer’s choice <strong>of</strong><br />

beverage. She must place the blood in the pitcher <strong>and</strong> then<br />

pour it out while concentrating on whatever type <strong>of</strong> drink<br />

she wants. Dried blood is ineffective, <strong>and</strong> blood more than<br />

a day old will produce a drink that has a faint patina <strong>of</strong> age<br />

<strong>and</strong> no longer tastes wholly fresh.<br />

Thirst-quenching pitchers come in many different<br />

shapes <strong>and</strong> sizes, from small porcelain jugs that will fill a<br />

single glass to large onyx urns that can provide drink for a<br />

dozen feasters. In some mighty households, it is as important<br />

to have a servant or chamberlain who has sampled<br />

numerous vintages as it is to have a pitcher, so that a<br />

sufficient variety <strong>of</strong> drinks is available. To drink blood<br />

from a pitcher without bothering to change it to some<br />

other liquid is seen as either gauche, or as making a daring<br />

statement <strong>of</strong> personal fashion, depending on the social<br />

position <strong>of</strong> the person doing so.<br />

Artifact Traits:<br />

Power •, Usefulness ••, Game Impact •, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

THE TONGUE-BINDER (ARTIFACT •)<br />

When donned, this thin soulsteel chain lies closely<br />

around its wearer’s throat <strong>and</strong> seems no more or less than<br />

any other necklace, <strong>and</strong> the pendant hanging from it is<br />

merely an elegant, inch-long, stylized representation <strong>of</strong> a<br />

snake. However, the tongue-binder’s true potency comes<br />

into effect when it is invoked by its owner to bear witness<br />

that she speaks the truth. The serpent-pendant begins to<br />

slowly writhe, <strong>and</strong> the chain wriggles against her flesh. If<br />

its wearer knowingly tells a lie <strong>of</strong> any degree, the serpent<br />

breaks loose from its chain, digs into the flesh <strong>of</strong> her neck,<br />

wriggles up inside her throat <strong>and</strong> bites <strong>of</strong>f her tongue. This<br />

will cause a level <strong>of</strong> lethal damage to the wearer <strong>and</strong> is also<br />

immensely obvious to any onlookers.<br />

Nothing stops the wearer from removing this necklace.<br />

However, in the treacherous world <strong>of</strong> the dead, it is <strong>of</strong>ten<br />

worn by ghosts <strong>and</strong> humans living in shadowl<strong>and</strong>s so that<br />

they can prove that they are speaking the truth. It must be<br />

deliberately invoked in the name <strong>of</strong> Oblivion to cause it to<br />

function, <strong>and</strong> it will only work if the wearer knowingly lies.<br />

If she honestly recounts a fact that she does not know to be<br />

false, the serpent will not react, <strong>and</strong> she will not be harmed.<br />

Artifact Traits:<br />

Power •, Usefulness ••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

WHIP OF THE DEAD (ARTIFACT •)<br />

This whip is made from leather flayed from the corpse<br />

<strong>of</strong> a leviathan, with soulsteel barbs on the end <strong>and</strong> soulsteel<br />

wire wound around the butt. Any ghost or animal creature<br />

<strong>of</strong> the Underworld will instinctively fear it <strong>and</strong> will make<br />

63<br />

CHAPTER THREE • THE WONDERS OF THE DEAD<br />

an extra effort to please its wielder <strong>and</strong> fulfil his wishes.<br />

Carrying this whip gives an extra dice on all Ride rolls,<br />

while actively using it on one’s steed gives the rider two<br />

extra dice for that particular Ride roll but inflicts a level <strong>of</strong><br />

bashing damage to his steed.<br />

Artifact Traits:<br />

Power ••, Usefulness ••, Game Impact •, Script<br />

Immunity ••;<br />

Drawback ••• (Component ••, Notoriety •)<br />

BAG OF HARVESTED PLAGUES (ARTIFACT ••)<br />

The illnesses that have slain the dead can, in turn, be<br />

let loose upon the living once again. This black silk sack is<br />

three h<strong>and</strong>widths across <strong>and</strong> is embroidered with the<br />

names <strong>of</strong> sicknesses from across Creation with black silk<br />

thread <strong>and</strong> the hair <strong>of</strong> those who died from contagious<br />

fevers. It has two main functions: to “trap” a disease <strong>and</strong> to<br />

“release” it. To “trap” a disease, the bag must be held to the<br />

mouth <strong>of</strong> one <strong>of</strong> the dead who died from such a disease, <strong>and</strong><br />

the owner <strong>of</strong> the bag must spend a mote <strong>of</strong> Essence. This<br />

has no effect on the dead himself. Up to five different<br />

diseases may be held within the bag at any one time, but<br />

multiple applications <strong>of</strong> the same disease have no effect.<br />

To “release” a disease, the holder opens the bag <strong>and</strong><br />

shakes it in the direction <strong>of</strong> a living person, from a distance<br />

<strong>of</strong> five yards or less. The victim’s player must make a separate<br />

Stamina + Resistance check for each <strong>of</strong> the diseases in the<br />

bag, as they cannot be released one at a time, but must all be<br />

discharged together. Should the victim’s player fail his<br />

check against the Virulence <strong>of</strong> a particular disease (see<br />

Exalted, pp. 319-321), then the victim contracts it. No<br />

other living people nearby will catch anything from the bag,<br />

though they are at normal risk <strong>of</strong> infection from an illnessridden<br />

victim. This artifact cannot trap or release the Great<br />

Contagion. Nothing less than the Well <strong>of</strong> Udr could hold<br />

such a thing, <strong>and</strong> any attempt to trap the Great Contagion<br />

in a bag <strong>of</strong> harvested plagues will destroy the bag.<br />

Artifact Traits:<br />

Power •••, Usefulness •••, Game Impact ••, Script<br />

Immunity •;<br />

Drawback •• (Component •, Notoriety •)<br />

BONE BRIDGE (ARTIFACT ••)<br />

This chain <strong>of</strong> human vertebrae, linked together with<br />

dried human sinews, is flexible enough to be worn as a belt<br />

or coiled around a forearm. Its true purpose, however, is to<br />

form a convenient bridge over rivers, marshes, or gaps in<br />

the ground. The owner must attune to it, which requires<br />

committing 5 motes <strong>of</strong> Essence, but once this is done, she<br />

can use it freely. All that she needs to do is to cast it down<br />

in front <strong>of</strong> her, over a river or chasm or s<strong>of</strong>t ground or<br />

similar gap, <strong>and</strong> the chain <strong>of</strong> vertebrae will grow <strong>and</strong> arch<br />

into a curved bone bridge three feet wide. The bridge can<br />

span a gap <strong>of</strong> up to 100 yards, but no further. It will remain<br />

solid <strong>and</strong> in place until its owner places her h<strong>and</strong> on it <strong>and</strong>

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