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Book of Bone and Ebony

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successes scored x 10) minutes. Some ghosts who are paranoid<br />

about grave robbers use these pillows constantly,<br />

unwilling to risk leaving their gravesites unattended.<br />

Artifact Traits:<br />

Power •, Usefulness ••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

ROBE OF LIFE (ARTIFACT •)<br />

This simple white robe is woven from plain linen,<br />

rather than costly silks, <strong>and</strong> smells <strong>of</strong> spring breezes <strong>and</strong><br />

fresh rain rather than funeral incense <strong>and</strong> grave dust.<br />

When donned, it causes its wearer to appear as she did<br />

while alive <strong>and</strong> in the flush <strong>of</strong> youth, removing all evidence<br />

<strong>of</strong> her method <strong>of</strong> death <strong>and</strong> even effacing the stains<br />

<strong>of</strong> the Great Contagion. This effect only lasts for as long as<br />

the wearer keeps the robe on. Once she removes it, all her<br />

marks <strong>of</strong> death <strong>and</strong> age reappear. This robe does not affect<br />

artificial post-death changes in the ghost’s form, nor will it<br />

restore soulsteel.<br />

Artifact Traits:<br />

Power •, Usefulness ••, Game Impact •, Script<br />

Immunity ••;<br />

Drawback • (Notoriety •)<br />

SCROLL OF UNENDING STORIES (ARTIFACT •)<br />

In the silence <strong>of</strong> the Underworld, tales <strong>and</strong> legends<br />

can be all that hold a ghost back from the final long plunge<br />

into Oblivion. By concentrating on one <strong>of</strong> these scrolls<br />

<strong>and</strong> spending a mote <strong>of</strong> Essence, its holder can imprint a<br />

story on it <strong>and</strong> have it permanently recorded there, though<br />

at the cost <strong>of</strong> losing it from his own memory — he will not<br />

remember the events which took place, if it was a real<br />

event that happened to him, or the facts <strong>of</strong> the tale, if it was<br />

imaginary. The story, however, remains imprinted on the<br />

scroll for as long as the scroll survives.<br />

When unrolled, the scroll is a simple piece <strong>of</strong> blank,<br />

ivory-tanned leather, detectable to aficionados as dried<br />

human skin. The holder (who must be attuned to it) must<br />

know the subject <strong>of</strong> the story that he wishes to call up. If<br />

so, it will appear in dark brown lettering on the scroll, <strong>and</strong><br />

as the scroll is unrolled further, the story continues down<br />

it until its end. There is no practical limit to what a scroll<br />

<strong>of</strong> unending stories may contain, though when they include<br />

multiple different versions <strong>of</strong> the same story, it takes<br />

that much more time <strong>and</strong> effort to find a particular one.<br />

While these artifacts may seem purely for entertainment,<br />

spies have used them to carry secret messages, by<br />

embedding such a message within a story <strong>and</strong> then recording<br />

it in the scroll. As the messenger is then left with no<br />

memory <strong>of</strong> what the message was, this method can be very<br />

effective. There have also been cases where very old scrolls<br />

contained stories that had factual accounts <strong>of</strong> First Age<br />

devices, Charms or spells. For this reason, the Deathlords<br />

themselves have been known to collect these scrolls for<br />

61<br />

CHAPTER THREE • THE WONDERS OF THE DEAD<br />

research purposes. Their truest value, however, is to isolated<br />

communities <strong>of</strong> ghosts, desperate for some break in<br />

the endless monotony <strong>of</strong> eternity, for stories that will give<br />

them some emotions to experience once again.<br />

Artifact Traits:<br />

Power ••, Usefulness •••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

STALLION-THRASHING WHIP (ARTIFACT •)<br />

This whip must be prepared with hide taken from a<br />

dead stallion, a lash woven from his mane <strong>and</strong> a haft<br />

reinforced with bones from the stallion’s body. When<br />

properly prepared <strong>and</strong> ensorcelled, a single crack from the<br />

whip will summon the stallion’s ghost to serve the owner.<br />

The horse rises from the ground in a crack <strong>of</strong> thunder, its<br />

mane <strong>and</strong> tail streaming <strong>and</strong> its eyes bright with rage <strong>and</strong><br />

bloodlust, eager to be racing into battle.<br />

The stallion has the statistics <strong>of</strong> a noble horse (see<br />

Exalted: The Abyssals, p. 20), though it lacks the full<br />

intelligence <strong>of</strong> the latter. It may only be summoned by<br />

the whip that was crafted from its body, <strong>and</strong> if that whip<br />

is destroyed, the ghost passes into Lethe. Unlike those<br />

ghosts who follow their masters after being sacrificed as<br />

part <strong>of</strong> their funeral rites, the stallion has no allegiance to<br />

anyone except the person who currently holds the whip,<br />

<strong>and</strong> it will obey that person’s verbal comm<strong>and</strong>s or physical<br />

directions unhesitatingly. If slain, it fades away into<br />

shadows <strong>and</strong> may be resummoned by cracking the whip<br />

at the next dark <strong>of</strong> the moon.<br />

Artifact Traits:<br />

Power ••, Usefulness •••, Game Impact •, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

STEEL PEN OF REFINEMENT (ARTIFACT •)<br />

Parts <strong>of</strong> the Underworld have their bureaucratic<br />

aspects, just as do many parts <strong>of</strong> Creation, <strong>and</strong> not every<br />

soul learned how to express written requests politely<br />

during life, let alone with the touch <strong>of</strong> elegance <strong>and</strong><br />

authority that can catch a superior’s eye. This quill is<br />

modeled on a pyre hawk’s plume, cast in soulsteel, <strong>and</strong> it<br />

must be fed with a drop <strong>of</strong> blood <strong>and</strong> a mote <strong>of</strong> Essence to<br />

function. Once this is done, the owner <strong>of</strong> a steel pen <strong>of</strong><br />

refinement gains a bonus dice to all Bureaucracy, Performance<br />

<strong>and</strong> Craft rolls involving writing (with the steel<br />

pen <strong>of</strong> refinement) until the end <strong>of</strong> the scene. His<br />

h<strong>and</strong>writing flows more beautifully, his prose is terse yet<br />

stylish, elegant yet not overly presumptuous, <strong>and</strong> his<br />

poetry displays a knowledgeable refinement.<br />

Artifact Traits:<br />

Power •, Usefulness ••, Game Impact •, Script<br />

Immunity ••;<br />

Drawback • (Component •)

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