27.04.2013 Views

Book of Bone and Ebony

Book of Bone and Ebony

Book of Bone and Ebony

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

world or a shadowl<strong>and</strong> until such time as he is forgiven for<br />

his transgression. This forgiveness can only come from<br />

the use <strong>of</strong> Accept Amercement (above) by a ghost with<br />

equal to or higher Essence than the ghost who uses this<br />

Arcanos. This Arcanos has no effect on ghosts, nor even<br />

on Ghost-Blooded.<br />

HIDE THE LIVING NAME<br />

Cost: 10 motes, 1 Willpower<br />

Duration: Instant (see below)<br />

Type: Simple<br />

Minimum Temperance: 4<br />

Minimum Essence: 4<br />

Prerequisite Charms: House Arrest<br />

Hide the Living Name turns a living transgressor into<br />

a ghost for all intents <strong>and</strong> purposes until his crime is<br />

forgiven by a ghostly magistrate with equal or higher<br />

Essence than the user <strong>of</strong> this Arcanos. The Charm strips<br />

away the subject’s physical form <strong>and</strong> life-essence, imprisoning<br />

it in an unknown location (many suspect the<br />

Labyrinth — which might have dire consequences in the<br />

long run, see below). What’s left, the target’s higher soul<br />

(or hun), persists as any other ghost might. The subject <strong>of</strong><br />

the Charm can leave the Underworld through a shadowl<strong>and</strong><br />

<strong>and</strong> even enter Creation, but no matter where he goes, he<br />

remains a ghost (<strong>and</strong> is incorporeal in Creation, etc.). His<br />

physical body does, apparently, age — a few centuries ago,<br />

in a rare case, a mortal was stricken to ghosthood by a<br />

vengeful magistrate <strong>and</strong> left in that state for several years.<br />

When he returned to a living state, he found that his hair<br />

had grayed <strong>and</strong> that lines had crept across his face.<br />

Living targets <strong>of</strong> this Charm with particularly high<br />

scores in any Virtue <strong>and</strong> low Willpower may find that their<br />

bodies become possessed by spectres while they are under<br />

the influence <strong>of</strong> this Arcanos. Spectres are attracted to the<br />

bodies <strong>of</strong> the particularly virtuous (regardless <strong>of</strong> the Virtue),<br />

but are repelled by the leftover Willpower that<br />

anchors the living body’s mind. If the sum <strong>of</strong> the character’s<br />

two highest Virtues exceed his Willpower, that character’s<br />

body is a potential possession target. A possessing spectre<br />

takes a living body back into Creation <strong>and</strong> wreaks havoc<br />

as it sees fit. It cannot read the victim’s mind, so it cannot<br />

necessarily destroy the character’s life, but it can certainly<br />

break laws <strong>and</strong> cause trouble no matter where it goes. If a<br />

possessed body is killed in Creation, it returns to the<br />

Labyrinth <strong>and</strong> slowly regenerates, <strong>and</strong> the spectre that<br />

took it to Creation is ejected.<br />

If the character’s body is possessed at the time that his<br />

sentence ends, he cannot return to it until the spectre<br />

residing in it is somehow ejected. It is the Storyteller’s call<br />

as to whether the target’s body has been possessed at all <strong>and</strong><br />

particularly whether the body is “out” at the time that the<br />

target is ready to return to it.<br />

45<br />

CHAPTER TWO • THE ARTS OF THE DEAD<br />

IMPOSE STRICTURE<br />

Cost: 10 motes, 1 Willpower<br />

Duration: Three days per success<br />

Type: Simple<br />

Minimum Temperance: 4<br />

Minimum Essence: 4<br />

Prerequisite Charms: Levy Fine<br />

The ghost using Impose Stricture can create a shortterm<br />

taboo in his local area — within one mile per point<br />

<strong>of</strong> permanent Essence (or the size <strong>of</strong> a small village). This<br />

taboo should be relatively simple — nearly all taboos<br />

either preclude a single simple behavior (such as eating<br />

pomegranates) or require a single behavior (such as wearing<br />

a particular garment at all times). No taboo can be<br />

impossible to adhere to — even taboos that are logical<br />

impossibilities (“Everyone in this area must be male <strong>and</strong><br />

female at the same time”) has to have a possible symbolic<br />

solution (ritual transvestitism, for instance). Taboos created<br />

by Impose Stricture only apply within the Underworld.<br />

Impose Stricture implies only a single, relatively minor<br />

penalty — violators <strong>of</strong> a taboo suffer a one-die penalty to<br />

all dice pools until one hour past the time that they stop<br />

violating the taboo. That is, if the taboo is a single action,<br />

violators suffer a one-hour penalty. If it is a continuous<br />

action (“Wear no leather”), the penalty applies as long as<br />

the criminal violates the taboo <strong>and</strong> then an additional<br />

hour after that. The one-hour duration can be cut short if<br />

the violator receives the use <strong>of</strong> Accept Amercement by a<br />

ghost magistrate.<br />

CURSE OF THE DAMNED<br />

Cost: 10 motes, 1 Willpower<br />

Duration: Instant<br />

Type: Special<br />

Minimum Temperance: 4<br />

Minimum Essence: 4<br />

Prerequisite Charms: Impose Stricture<br />

A magistrate-ghost uses Curse <strong>of</strong> the Damned to<br />

apply a permanent taboo to another being — be it a spirit,<br />

a ghost or a living being. The target <strong>of</strong> this Arcanos must<br />

have an Essence lower than the ghost using it, <strong>and</strong> it is<br />

difficult to apply — the ghost’s player makes a Manipulation<br />

+ Lore roll, while the target’s player resists with<br />

Willpower. If the ghost achieves more successes, the<br />

target suffers from a taboo for the rest <strong>of</strong> its existence. As<br />

with Impose Stricture, above, violation <strong>of</strong> the taboo<br />

results in a one-die penalty to all dice pools for at least<br />

one hour after the violation. The taboo should be straightforward,<br />

as described in Impose Stricture (with examples<br />

given in the boxed text on p. 43). The Curse <strong>of</strong> the<br />

Damned can be removed if the ghost who inflicted it uses<br />

Accept Amercement or if any other entity with an<br />

Essence higher than the ghostly magistrate who invoked<br />

the taboo uses Accept Amercement.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!