Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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world or a shadowl<strong>and</strong> until such time as he is forgiven for<br />
his transgression. This forgiveness can only come from<br />
the use <strong>of</strong> Accept Amercement (above) by a ghost with<br />
equal to or higher Essence than the ghost who uses this<br />
Arcanos. This Arcanos has no effect on ghosts, nor even<br />
on Ghost-Blooded.<br />
HIDE THE LIVING NAME<br />
Cost: 10 motes, 1 Willpower<br />
Duration: Instant (see below)<br />
Type: Simple<br />
Minimum Temperance: 4<br />
Minimum Essence: 4<br />
Prerequisite Charms: House Arrest<br />
Hide the Living Name turns a living transgressor into<br />
a ghost for all intents <strong>and</strong> purposes until his crime is<br />
forgiven by a ghostly magistrate with equal or higher<br />
Essence than the user <strong>of</strong> this Arcanos. The Charm strips<br />
away the subject’s physical form <strong>and</strong> life-essence, imprisoning<br />
it in an unknown location (many suspect the<br />
Labyrinth — which might have dire consequences in the<br />
long run, see below). What’s left, the target’s higher soul<br />
(or hun), persists as any other ghost might. The subject <strong>of</strong><br />
the Charm can leave the Underworld through a shadowl<strong>and</strong><br />
<strong>and</strong> even enter Creation, but no matter where he goes, he<br />
remains a ghost (<strong>and</strong> is incorporeal in Creation, etc.). His<br />
physical body does, apparently, age — a few centuries ago,<br />
in a rare case, a mortal was stricken to ghosthood by a<br />
vengeful magistrate <strong>and</strong> left in that state for several years.<br />
When he returned to a living state, he found that his hair<br />
had grayed <strong>and</strong> that lines had crept across his face.<br />
Living targets <strong>of</strong> this Charm with particularly high<br />
scores in any Virtue <strong>and</strong> low Willpower may find that their<br />
bodies become possessed by spectres while they are under<br />
the influence <strong>of</strong> this Arcanos. Spectres are attracted to the<br />
bodies <strong>of</strong> the particularly virtuous (regardless <strong>of</strong> the Virtue),<br />
but are repelled by the leftover Willpower that<br />
anchors the living body’s mind. If the sum <strong>of</strong> the character’s<br />
two highest Virtues exceed his Willpower, that character’s<br />
body is a potential possession target. A possessing spectre<br />
takes a living body back into Creation <strong>and</strong> wreaks havoc<br />
as it sees fit. It cannot read the victim’s mind, so it cannot<br />
necessarily destroy the character’s life, but it can certainly<br />
break laws <strong>and</strong> cause trouble no matter where it goes. If a<br />
possessed body is killed in Creation, it returns to the<br />
Labyrinth <strong>and</strong> slowly regenerates, <strong>and</strong> the spectre that<br />
took it to Creation is ejected.<br />
If the character’s body is possessed at the time that his<br />
sentence ends, he cannot return to it until the spectre<br />
residing in it is somehow ejected. It is the Storyteller’s call<br />
as to whether the target’s body has been possessed at all <strong>and</strong><br />
particularly whether the body is “out” at the time that the<br />
target is ready to return to it.<br />
45<br />
CHAPTER TWO • THE ARTS OF THE DEAD<br />
IMPOSE STRICTURE<br />
Cost: 10 motes, 1 Willpower<br />
Duration: Three days per success<br />
Type: Simple<br />
Minimum Temperance: 4<br />
Minimum Essence: 4<br />
Prerequisite Charms: Levy Fine<br />
The ghost using Impose Stricture can create a shortterm<br />
taboo in his local area — within one mile per point<br />
<strong>of</strong> permanent Essence (or the size <strong>of</strong> a small village). This<br />
taboo should be relatively simple — nearly all taboos<br />
either preclude a single simple behavior (such as eating<br />
pomegranates) or require a single behavior (such as wearing<br />
a particular garment at all times). No taboo can be<br />
impossible to adhere to — even taboos that are logical<br />
impossibilities (“Everyone in this area must be male <strong>and</strong><br />
female at the same time”) has to have a possible symbolic<br />
solution (ritual transvestitism, for instance). Taboos created<br />
by Impose Stricture only apply within the Underworld.<br />
Impose Stricture implies only a single, relatively minor<br />
penalty — violators <strong>of</strong> a taboo suffer a one-die penalty to<br />
all dice pools until one hour past the time that they stop<br />
violating the taboo. That is, if the taboo is a single action,<br />
violators suffer a one-hour penalty. If it is a continuous<br />
action (“Wear no leather”), the penalty applies as long as<br />
the criminal violates the taboo <strong>and</strong> then an additional<br />
hour after that. The one-hour duration can be cut short if<br />
the violator receives the use <strong>of</strong> Accept Amercement by a<br />
ghost magistrate.<br />
CURSE OF THE DAMNED<br />
Cost: 10 motes, 1 Willpower<br />
Duration: Instant<br />
Type: Special<br />
Minimum Temperance: 4<br />
Minimum Essence: 4<br />
Prerequisite Charms: Impose Stricture<br />
A magistrate-ghost uses Curse <strong>of</strong> the Damned to<br />
apply a permanent taboo to another being — be it a spirit,<br />
a ghost or a living being. The target <strong>of</strong> this Arcanos must<br />
have an Essence lower than the ghost using it, <strong>and</strong> it is<br />
difficult to apply — the ghost’s player makes a Manipulation<br />
+ Lore roll, while the target’s player resists with<br />
Willpower. If the ghost achieves more successes, the<br />
target suffers from a taboo for the rest <strong>of</strong> its existence. As<br />
with Impose Stricture, above, violation <strong>of</strong> the taboo<br />
results in a one-die penalty to all dice pools for at least<br />
one hour after the violation. The taboo should be straightforward,<br />
as described in Impose Stricture (with examples<br />
given in the boxed text on p. 43). The Curse <strong>of</strong> the<br />
Damned can be removed if the ghost who inflicted it uses<br />
Accept Amercement or if any other entity with an<br />
Essence higher than the ghostly magistrate who invoked<br />
the taboo uses Accept Amercement.