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Book of Bone and Ebony

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with his madcap logic. He is flanked by his deacons, those<br />

ghosts who have reached enough enlightenment <strong>and</strong><br />

loyalty to Maru that they have taken pilgrimages with him<br />

into the depths <strong>of</strong> the Labyrinth. These dark priests shroud<br />

themselves in black robes, their faces concealed with<br />

featureless black masks that hide their eyes <strong>and</strong> their<br />

mouths welded shut with spiked, steel b<strong>and</strong>s. Many attend<br />

Maru’s sermons, for he is among the most popular<br />

nephwracks at the moment, <strong>and</strong> his pews are almost always<br />

SUMMONING THE PRESTIGIOUS DEAD<br />

Necromancy is an incredibly diverse <strong>and</strong> powerful discipline. Even at the simplest level, a young Exalt can<br />

call forth the mightiest <strong>and</strong> most powerful <strong>of</strong> the dead. While some necromancers content themselves with<br />

simple war ghosts <strong>and</strong> surly ancestor spirits, the most ambitious seek out the names <strong>of</strong> the elite <strong>of</strong> the Underworld.<br />

Rather than allow a common spirit to defend them, these necromancers wish to have the Emissary <strong>of</strong> Righteous<br />

Victory at their side. Discontent with the simplest <strong>of</strong> ghostly whores, they seek to enslave the Mistress with the<br />

White H<strong>and</strong>s herself. With great power comes great pride, <strong>and</strong> those who tread the fragile paths <strong>of</strong> ghost<br />

summoning should be wary <strong>of</strong> the consequences.<br />

The most powerful <strong>of</strong> the dead have no specific immunities to the bindings <strong>of</strong> necromancy. They are,<br />

however, more powerful than most dead, <strong>and</strong> so, a necromancer should carefully consider some factors before<br />

attempting to summon up a Ghost Lord. Of course, summoning requires either the ghost’s name or a piece <strong>of</strong> his<br />

corpse. Names are especially difficult to gain, for the dead underst<strong>and</strong> the power <strong>of</strong> them. The Mistress with the<br />

White H<strong>and</strong>s is not actually named the Mistress with White H<strong>and</strong>s. Like many ghosts, she carefully hid her true<br />

name away <strong>and</strong> assumed a sobriquet, allowing her name to grow forgotten. Any scholar seeking it would need<br />

to devote a great deal <strong>of</strong> his time to research. A piece <strong>of</strong> the corpse is even harder to acquire, for the tombs <strong>of</strong><br />

the powerful dead are carefully sealed away, their bodies <strong>of</strong>ten decayed to dust over the long centuries. Should<br />

a necromancer acquire either <strong>of</strong> these powerful tools, his difficulties are far from over. The Ghost Lords listed<br />

in this chapter are very potent. Most will have an Essence <strong>of</strong> 5 <strong>and</strong> a Willpower <strong>of</strong> 8 or higher, meaning that a<br />

novice necromancer will be forced to spend a great deal <strong>of</strong> his Essence if he wishes to master the will <strong>of</strong> the Ghost<br />

Lord. Finally, even if the necromancer is successful in his binding, he may find the consequences <strong>of</strong> his actions<br />

unpleasant. The Underworld doesn’t stop simply because one <strong>of</strong> its leaders has vanished, <strong>and</strong> chaos could ensue<br />

when a councilman or an important courtier simply vanishes. Further, enslavement is enslavement, whether by<br />

chains <strong>of</strong> soulsteel or chains <strong>of</strong> Essence. The dead do not enjoy being bound, <strong>and</strong> the necromancer should be<br />

prepared to deal with the enemy he has made. However, if the necromancer can accommodate all <strong>of</strong> these factors,<br />

nothing stops him from binding a powerful ghost to his will. The Exalted are mighty, as are their arts, <strong>and</strong> against<br />

a master necromancer, all ghosts are powerless.<br />

The exception to this rule are the Duel Monarchs. Lacking true names, they cannot be summoned. Upon<br />

the coronation <strong>of</strong> a ghost as a Monarch, she loses her old name forever, <strong>and</strong> the new name that replaces it isn’t<br />

truly hers either. This loss <strong>of</strong> name isn’t the same as an Abyssal or Deathlord casting her name into the Void.<br />

Rather, it comes from an ambiguity <strong>of</strong> identity. As such, Monarchs cannot be summoned, for they are neither<br />

entirely who they were nor who they currently are.<br />

No statistics have been provided for the prestigious dead within this chapter, <strong>and</strong> the Storyteller is<br />

encouraged to provide his own. As a guideline, the dead presented here are <strong>of</strong>ten the best in the Underworld at<br />

what they do. Most will have powerful artifacts <strong>and</strong> powerful, unprinted Arcanoi. However, they are only ghosts,<br />

<strong>and</strong> an experienced Celestial Exalt should have little trouble defeating them. As a general guide, the most<br />

powerful <strong>of</strong> the dead should be slightly weaker than Second Circle demons.<br />

33<br />

CHAPTER ONE • STYGIA<br />

full. Those who most fervently accept his philosophies sew<br />

their eyes shut, so that they can see nothing but the perfect<br />

darkness <strong>of</strong> Oblivion, <strong>and</strong> they sow their mouths shut, so<br />

that they can speak no word Oblivion itself would not<br />

utter. Those who wish to commune with the nephwrack<br />

lord <strong>of</strong> the district can most <strong>of</strong>ten find him here, but<br />

speaking to him before his cult is risky, for like all nephwrack<br />

cults, his followers are fanatical, unafraid <strong>of</strong> death, bloodthirsty<br />

<strong>and</strong> insane.

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