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Book of Bone and Ebony

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to stoke the fires <strong>of</strong> jealousy, or if jilted <strong>and</strong> ab<strong>and</strong>oned, will<br />

wail <strong>and</strong> shed tears, fulfilling the wishes <strong>of</strong> their clients.<br />

Even the necromancers <strong>of</strong> Creation have heard <strong>of</strong> these<br />

shapely dolls <strong>and</strong> are quick to summon them to fulfill their<br />

sexual desires, for the courtesans are equally well-trained<br />

in the needs <strong>of</strong> mortals for those among the dead who<br />

desire to ape the ritual <strong>of</strong> life.<br />

The House <strong>of</strong> Dolls caters especially to a very select<br />

<strong>and</strong> rare sort <strong>of</strong> clientele: mortals traveling the Underworld.<br />

They are precious few in number — mostly<br />

necromancers <strong>and</strong> mediums walk the l<strong>and</strong>s <strong>of</strong> the dead —<br />

<strong>and</strong> even fewer enter the distant <strong>and</strong> remote city <strong>of</strong> Stygia.<br />

The hollow foods <strong>and</strong> the empty hearts <strong>of</strong> the dead cannot<br />

sustain those who do, however. The Mistress with the<br />

White H<strong>and</strong>s long ago ensured, at great cost, that her<br />

larders were filled with the foods <strong>of</strong> Creation <strong>and</strong> that her<br />

courtesans were trained in the desires <strong>of</strong> mortal flesh. To<br />

any mortal that enters Stygia, she <strong>of</strong>fers all <strong>of</strong> her hospitality<br />

for one small price. Every morning, at dawn, every<br />

living guest <strong>of</strong> the House <strong>of</strong> Dolls (seldom more than one,<br />

<strong>and</strong> <strong>of</strong>ten none) must rise <strong>and</strong>, with a silvered knife, <strong>of</strong>fer<br />

the Mistress their own blood. She asks for only enough to<br />

fill her ornate chalice (never more than a single health<br />

level <strong>of</strong> damage), <strong>and</strong> unless already grievously wounded,<br />

the victim will recover the small wound by the next day,<br />

ready for the next <strong>of</strong>fering. The dead enjoy the taste <strong>of</strong> few<br />

things more than blood, <strong>and</strong> ghosts flock to the House <strong>of</strong><br />

Dolls should they learn <strong>of</strong> the presence <strong>of</strong> a mortal. To<br />

those that please her, the Mistress sometimes <strong>of</strong>fers this<br />

finest <strong>of</strong> delicacies. By carefully playing favorites <strong>and</strong><br />

allowing others to accept the savory <strong>of</strong>fering in her stead,<br />

she gains small favors <strong>and</strong> slowly spreads her influence.<br />

THE DISTRICT WHERE SHADOWS WALK<br />

Madness lurks under the surface <strong>of</strong> this otherwise<br />

normal district. Black cobblestones still pave the streets,<br />

but deeper within the district, the stones grow broken <strong>and</strong><br />

torn. The tall buildings <strong>and</strong> spires <strong>of</strong> this district are<br />

twisted <strong>and</strong> topped with jagged peaks. The shrill screams<br />

<strong>of</strong> the nephwracks <strong>and</strong> the dark chanting <strong>of</strong> their followers<br />

replace the monotonous hum <strong>of</strong> prayer. Though the ghosts<br />

here carry on with their normal tasks, they cast nervous<br />

glances over their shoulders at the ubiquitous disciples <strong>of</strong><br />

Oblivion. This district bears no scars from the nephwracks’<br />

occupation <strong>and</strong> was spared the wrath <strong>of</strong> the Deathlords,<br />

lending it an ancient feel. Surrounded by the shadowy<br />

cathedrals <strong>of</strong> the Abyss <strong>and</strong> watching the nephwracks<br />

preach their insidious gospel on the street corners, none<br />

within the district can deny that they reside in the center<br />

<strong>of</strong> Stygia’s darkness.<br />

The District Where Shadows Walk was surrendered<br />

to the nephwracks after their occupation <strong>of</strong> the city. By the<br />

laws <strong>of</strong> the treaty signed thous<strong>and</strong>s <strong>of</strong> years ago, the Dual<br />

Monarchy has only token control over the area. Packs <strong>of</strong><br />

31<br />

CHAPTER ONE • STYGIA<br />

vicious mortwights replace the stability <strong>of</strong> the Monarchy’s<br />

soldiers with their own br<strong>and</strong> <strong>of</strong> law <strong>and</strong> order. Monstrous<br />

temples replace government buildings, <strong>and</strong> enormous<br />

monuments to Oblivion rise out <strong>of</strong> the depths <strong>of</strong> the<br />

district. Nephwracks battle one another constantly for<br />

dogmatic dominion with both magic <strong>and</strong> weapons, <strong>and</strong><br />

only the occasional threat <strong>of</strong> force from the Monarchy’s<br />

effigies is enough to keep their struggles from spilling over<br />

the borders. The dominion <strong>of</strong> the district requires both<br />

cunning <strong>and</strong> brute force, <strong>and</strong> the rulers <strong>of</strong> this part <strong>of</strong> Stygia<br />

seldom last long.<br />

Not every ghost within the district follow the teachings<br />

<strong>of</strong> Oblivion. Despite the confines <strong>of</strong> the nephwracks’<br />

insane religions, many ghosts choose to remain here, for<br />

there are worse places to live. Even so, peril abounds in the<br />

District Where Shadows Walk. The greatest danger <strong>of</strong> the<br />

district is the attentions <strong>of</strong> one <strong>of</strong> the Void-maddened<br />

priests. Generally, pr<strong>of</strong>essing unspecified devotion to<br />

Oblivion <strong>and</strong> quietly nodding in agreement with the<br />

priest’s rants will satisfy him. However, appearing too<br />

pious can hold its own dangers. Some cult leaders seek a<br />

reverent ghost devoted to the Void for a sacrifice. Other<br />

nephwracks take murderous <strong>of</strong>fense at the slightest theological<br />

error. Worse, a new sect could violently sweep away<br />

the old <strong>and</strong> seemingly safe philosophies <strong>of</strong> yesterday,<br />

endangering any perceived as adherents to that faith.<br />

Despite the constantly shifting political atmosphere <strong>and</strong><br />

the murderous leadership <strong>of</strong> the district, most ghosts residing<br />

in there manage to avoid the attentions <strong>of</strong> the<br />

nephwracks <strong>and</strong> continue their existence unmolested.<br />

PLACES OF INTEREST<br />

THE STARK MONOLITH<br />

A massive obelisk <strong>of</strong> seamless, shadowy marble rises<br />

from the very center <strong>of</strong> the District Where Shadows Walk.<br />

The empty ground surrounding the monument is rumpled<br />

<strong>and</strong> broken as though something had churned violently<br />

beneath it. The Monolith evokes a silence in its immediate<br />

area, <strong>and</strong> no being can force himself to speak louder<br />

than a whisper in its awe-inspiring presence. Legends have<br />

risen around it, the most popular claiming that the monument<br />

is the haft <strong>of</strong> an enormous spear that slew a Primordial<br />

<strong>and</strong> continues to pin it in its grave. At the base <strong>of</strong> the<br />

obelisk lies a single stone door, <strong>and</strong> no amount <strong>of</strong> effort has<br />

ever opened it or even scratched its unbreakable surface.<br />

None knew what lay within the Stark Monolith, <strong>and</strong> none<br />

knew what the monument marked.<br />

Three years ago, the day the first Abyssal stepped<br />

upon the soil <strong>of</strong> Stygia, the door opened, <strong>and</strong> an ancient<br />

spectre stepped forth. After surveying his surroundings<br />

<strong>and</strong> the stunned crowd that gathered to witness his entrance,<br />

the spectre nodded <strong>and</strong> proclaimed his satisfaction.<br />

He has been a powerful resident <strong>of</strong> the District Where<br />

Shadows Walk ever since.

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