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Book of Bone and Ebony

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EXALTED • THE BOOK OF BONE AND EBONY<br />

CAPPING THE LEADERS & TAKING OVER THE JOINT<br />

One <strong>of</strong> the hallmarks <strong>of</strong> Exalted is the effect players can have on the setting. Nations are conquered, cities<br />

are destroyed, <strong>and</strong> societies are utterly rewritten by the players’ characters’ h<strong>and</strong>s. Exalted accommodates, even<br />

expects, this sort <strong>of</strong> behavior. So, why should Stygia be any different? Why couldn’t players conquer it, overthrow<br />

the Dual Monarchy or restore the city to its former glory <strong>and</strong> set everything right once more? Nothing should<br />

discourage a Storyteller from running such a game. However, a few factors <strong>and</strong> consequences should be considered<br />

first, for Stygia is utterly unlike the cities <strong>of</strong> the mortal world.<br />

The Underworld thrives on stability. It is literally filled with people <strong>and</strong> personalities who refused to let go<br />

<strong>of</strong> their old lives <strong>and</strong> aren’t about to now. Major change, even positive, is seldom greeted with cheers. A victim<br />

<strong>of</strong> assault or tyranny might resent liberation, for her existence might be defined by that injustice. And in many<br />

ways, the Dual Monarchs embody this stability. They have always ruled, <strong>and</strong> most <strong>of</strong> the dead would rather they<br />

continue to do so. Their Calendar regulates this stability <strong>and</strong> allows for the endless repetition <strong>of</strong> days. Further,<br />

their very nature as ritual kings lets Essence flow into Stygia, <strong>and</strong> their destruction could jeopardize the very<br />

wealth <strong>of</strong> the city the players may be seeking in the first place. Caution should be used when usurping the rule<br />

<strong>of</strong> Stygia, for the metaphysics <strong>of</strong> the Underworld do not match Creation’s, <strong>and</strong> the Dual Monarchy serves as a<br />

very real linchpin for the natural order <strong>of</strong> things in the l<strong>and</strong> <strong>of</strong> the dead.<br />

Additionally, despite appearances, the Deathlords rule Stygia, not the Dual Monarchy. Assuming the players<br />

could depose the mighty Dual Monarchs with little trouble or upheaval, they would likely find themselves in the<br />

thrall <strong>of</strong> the Deathlords, parroting their proclamations just as the Dual Monarchy did. True control <strong>of</strong> Stygia<br />

requires the defeat <strong>of</strong> the Deathlords, the 13 most powerful <strong>and</strong> malevolent ghosts in existence. Assuming the<br />

players are strong enough to defeat them, then the conquest <strong>of</strong> Stygia is likely the smallest <strong>of</strong> their goals.<br />

Perhaps the most approachable source <strong>of</strong> power in Stygia is a Council seat. The control <strong>of</strong> a district grants<br />

enormous amounts <strong>of</strong> Essence from the worship <strong>of</strong> the dead, <strong>and</strong> the Council itself <strong>of</strong>fers a very real opportunity<br />

to shape some <strong>of</strong> the policies <strong>of</strong> Stygia. However, other ghosts underst<strong>and</strong> just how worthwhile the pursuit <strong>of</strong><br />

Council membership is, <strong>and</strong> the players will find themselves embroiled in intense politics <strong>and</strong> deadly competition.<br />

Despite the benefits <strong>of</strong> this more subtle approach to rulership, becoming a member <strong>of</strong> the Stygian City<br />

Council can cause as many problems as any other source <strong>of</strong> power.<br />

In the end, players should not feel discouraged from making sweeping changes in the Underworld, so long<br />

as they underst<strong>and</strong> the consequences <strong>of</strong> their actions. The Time <strong>of</strong> Tumult is sweeping up even the l<strong>and</strong> <strong>of</strong> the<br />

dead, <strong>and</strong> change is inevitable. Without player intervention, Stygia <strong>and</strong> the rest <strong>of</strong> the Underworld will likely<br />

fall into the clutches <strong>of</strong> Oblivion. Though they kick <strong>and</strong> scream, the ancestors <strong>of</strong> Creation must face change or<br />

fall forever into damnation.<br />

<strong>and</strong> the common man, for example. The prayers generated<br />

in each district, as well as the Essence channeled<br />

through them, is colored by its association with the<br />

district <strong>and</strong> allows for a diversity <strong>of</strong> fate to flow from the<br />

Calendar. As a district grows in power <strong>and</strong> influence in<br />

relation to the other districts, its representations grow<br />

stronger in the Underworld. As the Street <strong>of</strong> Swords<br />

gained wealth, for instance, more war began to erupt<br />

across the Underworld. Whether the district’s influence<br />

alters the fate written out by the Calendar or the changes<br />

in the Calendar are reflected by changes in the districts<br />

is unclear. While changes in the relationships between<br />

districts never produces predictable results, scholars have<br />

learned that careful observation <strong>of</strong> the politics within the<br />

districts grants insight into the fate <strong>of</strong> the Underworld.<br />

Any attempts at astrology in the l<strong>and</strong> <strong>of</strong> the dead using<br />

the model <strong>of</strong> Stygia’s current map as a guide grants one<br />

die. This bonus is not compatible with bonuses granted<br />

24<br />

by the observation <strong>of</strong> the Calendar, for information<br />

gleaned from the workings <strong>of</strong> the Calendar exceed <strong>and</strong><br />

supersede the knowledge gleaned from Stygia itself.<br />

The Gr<strong>and</strong> Necropolis is vast, <strong>and</strong> each district is<br />

larger than most mortal cities. Though each has a distinct<br />

<strong>and</strong> consistent character, the districts are certainly large<br />

enough to accommodate lesser cultural groups, <strong>and</strong> small<br />

communities <strong>of</strong> ghosts lose themselves in the twisting<br />

streets <strong>of</strong> Stygia. Because <strong>of</strong> its enormity <strong>and</strong> variety, the<br />

separate faces <strong>of</strong> Stygia must be examined before the<br />

necropolis itself can be fully understood.<br />

To further describe Stygia, five <strong>of</strong> the thirteen districts<br />

are detailed below. Though an incomplete list, the<br />

districts described serve important functions within Stygia<br />

<strong>and</strong> are typical <strong>of</strong> the necropolis. Any storyteller running<br />

a Stygian series is encouraged to exp<strong>and</strong> upon these<br />

descriptions <strong>and</strong> use them as templates for the details <strong>of</strong><br />

those districts not featured here.

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