27.04.2013 Views

Book of Bone and Ebony

Book of Bone and Ebony

Book of Bone and Ebony

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

EXALTED • THE BOOK OF BONE AND EBONY<br />

18<br />

DEFENDERS OF THE MANDATE<br />

The bulk <strong>of</strong> Stygia’s guards are poorly skilled<br />

militia, ghosts given perfunctory training <strong>and</strong> weaponry<br />

<strong>and</strong> then sent <strong>of</strong>f to aid in arrests. To represent<br />

them, use the “Militia” statistics from Exalted, page<br />

278, or more simply, treat them as extras with four<br />

dice. For particularly dangerous or prestigious arrests,<br />

Master Amenti unleashes his crack police<br />

forces, who are heavily armed <strong>and</strong> well trained <strong>and</strong><br />

referred to as the Hounds <strong>of</strong> Amenti. Treat them as<br />

“War Ghosts” on page 301 <strong>of</strong> Exalted or as extras<br />

with six dice. Sometimes, packs <strong>of</strong> hungry ghosts or<br />

jade effigies accompany the Hounds <strong>of</strong> Amenti.<br />

The Stygian police <strong>of</strong>ten focus their Arcanoi<br />

on the Chains <strong>of</strong> the Ancient Monarchs art, found<br />

on pages 51-53, <strong>and</strong> usually have at least Soul<br />

Anchor <strong>and</strong> Essence Binding. Essence-Devouring<br />

Ghost Touch <strong>and</strong> Spirit-Catching Eye Technique,<br />

found in Exalted: The Abyssals, are also popular<br />

Arcanoi, <strong>and</strong> those ghostly police who use hungry<br />

ghosts <strong>of</strong>ten employ Relentless Hunter’s Mark. St<strong>and</strong>ard<br />

guards <strong>of</strong>ten have no applicable Arcanoi, but<br />

a Hound <strong>of</strong> Amenti always has at least two.<br />

For truly difficult <strong>and</strong> dangerous targets, Master<br />

Amenti has access to elite cadres <strong>of</strong> mercenaries<br />

<strong>and</strong> bounty hunters. These ghosts are always heroic<br />

dead, usually travel in b<strong>and</strong>s <strong>of</strong> three to five, <strong>and</strong><br />

typically have signature techniques <strong>and</strong> Arcanoi<br />

that make them both intriguing <strong>and</strong> deadly.<br />

Storytellers should play up the baroque character <strong>of</strong><br />

the legal system <strong>and</strong> give it roleplaying attention. Make<br />

the player <strong>of</strong> the accused ghost act out her character’s<br />

defense, bringing in his evidence, badgering his opponent’s<br />

witnesses <strong>and</strong> presenting thunderous arguments. When<br />

complete, make an opposed Manipulation + Performance<br />

roll for both the defendant <strong>and</strong> the prosecutor. Bonus dice<br />

are awarded based on the evidence <strong>and</strong> the effectiveness <strong>of</strong><br />

testimony (usually one die per witness or piece <strong>of</strong> evidence,<br />

but these must be suitably persuasive or impressive to<br />

count). Effective use <strong>of</strong> evidence <strong>and</strong> witnesses requires<br />

skill in law, though, <strong>and</strong> no more bonus dice may be added<br />

in this manner than a character’s Bureaucracy. Stunting is<br />

always encouraged, <strong>and</strong> dice gained from stunting is cumulative<br />

with the dice gained from evidence <strong>and</strong> witnesses.<br />

Whoever wins the contest wins the trial.<br />

For those characters inept at legal matters, the services<br />

<strong>of</strong> a ghostly barrister can be purchased. Such a<br />

barrister has a Bureaucracy <strong>of</strong> at least 2, <strong>and</strong> his Manipulation<br />

+ Performance dice pool is generally equal to (the<br />

Resource cost <strong>of</strong> hiring him + 3). For cases against the state

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!