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Book of Bone and Ebony

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surviving in these wild l<strong>and</strong>s. Still, the Isle <strong>of</strong> Shadows<br />

remains a reflection <strong>of</strong> the Blessed Isle, <strong>and</strong> though untamed,<br />

parallels between the two can be drawn. For example,<br />

those regions on the Blessed Isle that are filled with<br />

corruption <strong>and</strong> resentment are savage, brutal forests in the<br />

Underworld, <strong>and</strong> serene villages in Creation create small,<br />

peaceful glades in the Underworld that provide ghosts a<br />

moment’s respite.<br />

THE SINKING CITY<br />

The Void is more than a place or a thing. It is<br />

an inexorable destination to which all <strong>of</strong> the Underworld<br />

is drawn. Inch by inch <strong>and</strong> year by year, more<br />

l<strong>and</strong> sinks, coming closer to its yawning mouth.<br />

Only the influx <strong>of</strong> fresh memories from the newly<br />

deceased pushes back the borders <strong>of</strong> the l<strong>and</strong> <strong>of</strong> the<br />

dead, buying more precious time before all <strong>of</strong> their<br />

world sinks into the Labyrinth below.<br />

Because it rests at the center <strong>of</strong> the Underworld,<br />

this phenomenon is noticeably stronger in<br />

Stygia. The constant pull <strong>of</strong> the void creates Stygia’s<br />

catacombs, sinking the structures <strong>of</strong> the past while<br />

the dead place new construction on top <strong>of</strong> them, the<br />

houses <strong>of</strong> yesterday becoming the basements for the<br />

houses <strong>of</strong> today. The dead <strong>of</strong> Stygia seldom worry, or<br />

even bother to notice, this slow, inexorable event,<br />

simply shuffling their boundary stones about in an<br />

eternal game whenever it becomes problematic.<br />

Only Monarchs’ Way, perched atop the Mouth<br />

<strong>of</strong> Oblivion itself, is immune. The Calendar <strong>of</strong><br />

Setesh doesn’t rest upon the ground. Rather, it is<br />

hooked to the heavens above, <strong>and</strong> from it, all <strong>of</strong><br />

Monarchs’ Way hangs suspended above the Well <strong>of</strong><br />

the Void. Millennia from now, the district is destined<br />

to be the final, crumbling isl<strong>and</strong> floating atop<br />

the ever growing hole <strong>of</strong> Oblivion as the rest <strong>of</strong> the<br />

Underworld fades away, until it too falls, <strong>and</strong> then,<br />

all light is snuffed out.<br />

The River Styx is famous throughout the world <strong>of</strong> the<br />

dead. Springing forth from the fountains <strong>of</strong> the Water<br />

Runs Red district, this dark-watered river flows through<br />

the angular <strong>and</strong> twisted channels <strong>of</strong> the city. Eventually, it<br />

spills out into the Pool <strong>of</strong> Sorrows, where the white-hulled<br />

vessels <strong>of</strong> the Dual Monarchy’s fleet rest, <strong>and</strong> then continues<br />

its course into the Sea <strong>of</strong> Shadows. The water <strong>of</strong> the<br />

River Styx is foul, <strong>and</strong> none drink it, for the touch <strong>of</strong> the<br />

water is warmly acidic. Darkly opaque, its mirrored surface<br />

reveals nothing <strong>of</strong> what lies below. The dead <strong>of</strong> Stygia<br />

commonly swear by the name <strong>of</strong> the river, for any oath<br />

taken in the name <strong>of</strong> the waters is guarded by the Malfeans<br />

themselves (<strong>and</strong> breaking such an oath will result in a<br />

15<br />

CHAPTER ONE • STYGIA<br />

single botch inflicted upon the oath-breaker at a critical<br />

moment).<br />

The river does not follow the straight courses <strong>of</strong> space<br />

<strong>and</strong> time that mortals underst<strong>and</strong>, but rather, the flow <strong>of</strong><br />

the river bends <strong>and</strong> twists. It touches every district <strong>of</strong><br />

Stygia in a way that defies mapping, <strong>and</strong> those who seek<br />

the river have only to turn two corners to find it. Some<br />

ghosts have mastered the properties <strong>of</strong> the river <strong>and</strong> pole<br />

their flat-bottomed boats slowly through it, <strong>of</strong>fering quick<br />

passage for a small sum. The waters <strong>of</strong> the River Styx touch<br />

upon all the rivers <strong>of</strong> the Underworld, including those <strong>of</strong><br />

the Abyss, <strong>and</strong> a true master <strong>of</strong> the river’s ways can find a<br />

course to anyplace in the Underworld. Such travel, though,<br />

is surely as dangerous as walking the Labyrinth itself.<br />

SAILING THE STYX<br />

Sailing the River Styx within Stygia itself isn’t<br />

terribly dangerous. Travel from one location to<br />

another requires a Wits + Sail roll at a difficulty<br />

between 3 (for traveling across a district in half the<br />

time) to 5 (traveling across Stygia in a few minutes).<br />

A botch means the ferryman has taken a wrong turn<br />

<strong>and</strong> become lost, or worse, ended up upon one <strong>of</strong> the<br />

rivers <strong>of</strong> the Labyrinth. In general, ferrymen charge<br />

a fee <strong>of</strong> Resources (the difficulty <strong>of</strong> the trip - 2).<br />

MASKS OF POWER<br />

The Dual Monarchy is the keystone upon which the<br />

order <strong>and</strong> stability <strong>of</strong> the Underworld is constructed. Every<br />

noble, every king, every ghost that lives within the nations<br />

<strong>of</strong> the dead bow their heads to this august <strong>and</strong> ancient<br />

body. The Dual Monarchs do not rule through military<br />

power, though all <strong>of</strong> the dead look to their mighty army <strong>of</strong><br />

effigies for protection from the minions <strong>of</strong> the Abyss. They<br />

do not rule through wealth <strong>and</strong> economic influence,<br />

though their city is the most prosperous <strong>of</strong> the Underworld<br />

<strong>and</strong> their merchants have ties all across the l<strong>and</strong> <strong>of</strong> the<br />

dead. No, the Dual Monarch spread their influence through<br />

the mutual benefit <strong>of</strong> prayer. Those nations that accept the<br />

power <strong>of</strong> Stygia have an opportunity to feast at the well <strong>of</strong><br />

reverential Essence that springs up around the necropolis.<br />

By supporting the vast Cult <strong>of</strong> the Dual Monarchy, the<br />

dead guarantee that Essence will continue to flood into the<br />

city, that millennia-old tradition is maintained <strong>and</strong> that<br />

the fragile infrastructure <strong>of</strong> prayer constructed since the<br />

founding <strong>of</strong> the city remains whole.<br />

By all records, the Dual Monarchy has always ruled<br />

Stygia. However, mystery wreaths its origins. Information<br />

on the founding <strong>of</strong> Stygia is vague at best, <strong>and</strong> the raids <strong>of</strong> the<br />

nephwracks during the downfall <strong>of</strong> the necropolis scattered<br />

<strong>and</strong> destroyed many documents. Speculation <strong>and</strong> legend

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