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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

156<br />

ENTROPIC FOG<br />

Entropic fogs are<br />

plasmics that each consist <strong>of</strong><br />

only a densely packed, gray-gold cloud with a decayed,<br />

humanoid fetus located deep inside its core. Each fog cloud<br />

covers a 30-yard radius while reaching almost 45 yards into<br />

the air, making it virtually impossible to locate the core <strong>of</strong><br />

an entropic fog.<br />

Despite their tenuous nature, entropic fogs can be<br />

attacked with mortal weapons, as there is no dematerialization<br />

in the Underworld. The fact that there is little to<br />

strike is reflected in the creature’s relatively high soak.<br />

Although the fog has no solid form, it can attack,<br />

using Willpower as its <strong>of</strong>fensive <strong>and</strong> defensive Trait<br />

(the fog dodges, rather than parrying). Players <strong>of</strong><br />

those trapped inside an entropic fog must succeed<br />

with a Valor roll for their characters to avoid total<br />

panic (three-die penalty on all rolls during the rest <strong>of</strong><br />

the scene). If characters have Temperance •••• or<br />

higher, the Valor roll is not necessary. Any lost<br />

health levels do not cause victims to bleed. Instead,<br />

their muscles wither, giving the wounded a mummified<br />

appearance. For every four health levels <strong>of</strong> damage that<br />

the fog inflicts, permanently reduce the victims’ Stamina or<br />

Strength (player’s decision) by one dot.<br />

FERAL<br />

Ferals are menaces to the barbarian tribes due to their<br />

feeding habits. Unlike other creatures, which feed on their<br />

victims, ferals leave their kills behind <strong>and</strong> devour the frostcoated<br />

forests <strong>of</strong> their habitat in the Northeast. Their<br />

insatiable hunger for bark <strong>and</strong> tree branches cause the<br />

tribes <strong>of</strong> the dead many problems since many barbarians<br />

keep their burial grounds hidden in vegetated areas. Still,<br />

despite their herbivorous feeding habits, ferals are extremely<br />

violent creatures <strong>and</strong> engage anyone they perceive<br />

as a threat to their existence.<br />

Ghosts from outside the North <strong>of</strong>ten mistake ferals for<br />

carnivores since a feral looks like a cross between a decayed<br />

<strong>and</strong> moth-eaten snow lion (see Creatures <strong>of</strong> the Wyld, p.<br />

19) <strong>and</strong> a reindeer. Using their sharp teeth <strong>and</strong> long necks,<br />

ferals have the ability to feed on branches as far as 30 feet<br />

<strong>of</strong>f the ground. These creatures can also make h<strong>and</strong>-toh<strong>and</strong><br />

attacks as far as 20 feet away without exposing<br />

themselves to retribution, making lightning-quick jabs<br />

with their long necks.<br />

GLIMMER APPARITION<br />

Glimmer apparitions exist only to act as bait to lure<br />

victims into a large nest <strong>of</strong> lethal plasmics (a nest <strong>of</strong> ferals,<br />

for example). However, many recognize the apparitions<br />

for what they truly are since stories <strong>of</strong> them spread across<br />

the tundra like wildfires in Creation. Indeed, since glimmer<br />

apparitions shine in a dimmed color spectrum that

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