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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

bear the taint <strong>of</strong> their destruction <strong>and</strong> subsequent passage<br />

into the sunless realm. These are the hekatonkhire.<br />

As the Primordials died <strong>and</strong> fell in flesh that spanned<br />

nations <strong>and</strong> encompassed the Wyld, their souls fell with<br />

them. Their souls became different as they fell into the<br />

altogether new realm <strong>of</strong> the Underworld. Living souls were<br />

forced to become dead souls; souls already slain reformed<br />

as things dead. These, too, are called hekatonkhire.<br />

The Malfeans dream. When they shift in their tombs<br />

as a man turns in his sleep, their nightmares come closer to<br />

the vague reality <strong>of</strong> the Underworld. The things they fear,<br />

the hopes they no longer have <strong>and</strong> their hatreds all surface,<br />

from time to time. Tearing at the dreamstuff <strong>and</strong> stone that<br />

binds them, these unthinkable creatures rip free from their<br />

unwilling mothers <strong>and</strong> become frighteningly real. They<br />

may also be called hekatonkhire.<br />

This spell calls to the caster one <strong>of</strong> these great <strong>and</strong><br />

fearsome beasts. The spell requires a six-hour ritual,<br />

involving the death <strong>of</strong> both a mortal <strong>and</strong> a ghost (or a<br />

single Ghost-Blooded, see the Exalted Players Guide),<br />

that ends at dusk.<br />

Once a hekatonkhire is summoned, the necromancer<br />

<strong>and</strong> her would-be servant enter a contest <strong>of</strong> souls. Roll<br />

Willpower + Essence for each in an opposed test. During<br />

the casting, the necromancer may spend additional Essence<br />

in 7 mote increments to reduce the creature’s dice<br />

pool; the hekatonkhire loses one die for each 7 motes<br />

spent. Roll the opposed test once each turn until either the<br />

necromancer or the summoned creature accumulates three<br />

more successes than the other. If the caster wins, the<br />

hekatonkhire will serve her loyally for a year <strong>and</strong> a day, or<br />

the necromancer can set it to a single task <strong>of</strong> indefinite<br />

duration. Should the beast win, it will most likely consume<br />

the body <strong>and</strong> soul <strong>of</strong> its summoner <strong>and</strong> return, lumbering,<br />

to the darkness it prefers to haunt.<br />

Hekatonkhire are generally sleepy, like the dead gods<br />

that long ago made them. Although they resent being<br />

bound, they usually take joy in having motivation to wreak<br />

death <strong>and</strong> pain upon the world from which they have been<br />

severed. Some hekatonkhire feel animosity toward their<br />

summoners, but many even forget that they were called.<br />

Hekatonkhire are vastly varied in their might. The weakest<br />

may be defeated by a single Solar warrior or a sworn<br />

brotherhood <strong>of</strong> Dragon-Blooded, while the most powerful<br />

are able to st<strong>and</strong> toe-to-toe with some <strong>of</strong> the most potent<br />

beings in Creation or Malfeas. Whether a match for Ligier<br />

or only members <strong>of</strong> the Dragon-Blooded Host, no<br />

hekatonkhire can truly die. If slain, they reform in some<br />

manner in the Underworld. Some become less powerful in<br />

the process. Others lose none <strong>of</strong> their power.<br />

144<br />

SINS OF THE FATHER<br />

Cost: 50 motes, 1 permanent Willpower<br />

Target: One living person<br />

The mighty necromancer who knows this spell can<br />

lay a curse <strong>of</strong> eternal servitude upon any living creature.<br />

As the spell concludes, the caster lightly brushes the<br />

victim with her fingers, which sear his face <strong>and</strong> form a<br />

scar that will never heal. With the aid <strong>of</strong> an arcane link,<br />

the necromancer can curse her victim from afar. During<br />

the casting, the chanting <strong>and</strong> burgeoning Essence about<br />

the caster become increasingly visible until the climax <strong>of</strong><br />

the spell, when the caster touches him through the link<br />

<strong>and</strong> scars him. Using an arcane link for this purpose<br />

destroys the link.<br />

The burn mark, most commonly placed on the face,<br />

never goes away, despite any attempts at mundane or<br />

magical healing, <strong>and</strong> identical scars appear on all <strong>of</strong> the<br />

victim’s descendants. The curse inflicts no other miseries<br />

while one who bears the mark lives. Once a living<br />

creature so cursed dies, he infallibly becomes a ghost, <strong>and</strong><br />

the mark now glows s<strong>of</strong>tly on the face <strong>of</strong> his corpus. Any<br />

person who becomes a ghost as a result <strong>of</strong> this spell<br />

automatically possesses the Passion Obey She Who Cursed<br />

Me at a rating equal to the new ghost’s Conviction. The<br />

scar also acts as the representation <strong>of</strong> the Fetter Master <strong>of</strong><br />

rating •••••. Finally, a ghost bearing this mark has<br />

absolutely no choice but to seek out his new master<br />

immediately upon his death, <strong>and</strong> he must thereafter obey<br />

every comm<strong>and</strong> given him by that master.<br />

Even the death <strong>of</strong> the caster does not free the cursed.<br />

They instead find themselves bound to the next incarnation<br />

<strong>of</strong> the necromancer’s Essence, although they are free to take<br />

retribution on the original caster should she rise as a ghost.<br />

Obsidian Countermagic can free a single individual <strong>of</strong> the<br />

affliction — even if he is the son <strong>of</strong> the son <strong>of</strong> the person<br />

originally cursed, none <strong>of</strong> his cousins or brothers receive any<br />

benefit. But a victim cleansed is free <strong>of</strong> the necromancer at<br />

last, as are his future children. Adamant Countermagic, like<br />

Obsidian, will free a victim from this doom, but the target<br />

inevitably dies in the process.<br />

The souls <strong>of</strong> the Celestial Exalted cannot be enslaved<br />

through the use <strong>of</strong> this spell. But they can be marked, <strong>and</strong><br />

they pass the curse on to their children. Only through a<br />

petition to the Unconquered Sun assisted by a Zenith<br />

Caste priest <strong>and</strong> a Solar Circle sorcerer can free a victim <strong>of</strong><br />

the Sins <strong>of</strong> the Father without killing the subject or<br />

resorting to the most powerful <strong>of</strong> dark magics.<br />

Creatures without souls or creatures whose souls never<br />

enter the Underworld, such as Dragon Kings or the Mountain<br />

Folk, cannot be affected by this spell.

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