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Book of Bone and Ebony

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place beneath it, the engine roars into life. Great blackiron<br />

claws grab the creature <strong>and</strong> shovel it into the engine’s<br />

gaping maw, the gears turn, the levers creak, <strong>and</strong> the<br />

smokestacks belch thick black clouds. The creature, <strong>of</strong><br />

course, is irrevocably killed, its life <strong>and</strong> soul used to fuel the<br />

creation <strong>of</strong> a shadowl<strong>and</strong> in Creation.<br />

The spell will create a shadowl<strong>and</strong> centered around the<br />

Forsaken Life Engine with a radius <strong>of</strong> 50 miles, plus 50 miles<br />

for every additional 10 motes spent in the casting. A<br />

shadowl<strong>and</strong> created by this spell is rarely a perfect circle; the<br />

shape <strong>of</strong> the shadowl<strong>and</strong> is determined by the local dragon<br />

lines as the engine taints them with the death Essence<br />

released by the mass slaughter it requires to function.<br />

When the spell is cast, the outermost boundaries <strong>of</strong><br />

what will become a shadowl<strong>and</strong> darken. The engine must<br />

then be fed a series <strong>of</strong> living creatures with a total permanent<br />

Essence <strong>of</strong> no less than 10 times the Essence spent<br />

creating the Forsaken Life Engine. With each life it devours,<br />

the engine becomes a little bit transparent <strong>and</strong> a<br />

little bit less real. Simultaneously, the outer borders marked<br />

by the spell exp<strong>and</strong> inward. Once it has annihilated the<br />

final required life, the engine disappears entirely, <strong>and</strong> the<br />

shadowl<strong>and</strong> closes beneath it, complete. If the engine is<br />

destroyed or if the process is not completed by the time the<br />

sun reaches its zenith, the spell fails, <strong>and</strong> the shadowl<strong>and</strong><br />

fades completely, as though it had never been.<br />

Until the spell’s conclusion, the engine is susceptible<br />

to attack. The Forsaken Life Engine is a robust creation; it<br />

soaks 22L/30B <strong>and</strong> must be dealt raw damage greater than<br />

its soak to inflict any damage at all. Damage that surpasses<br />

soak must be rolled. A full 60 health levels <strong>of</strong> damage must<br />

be inflicted to damage the machine enough that it cannot<br />

function. Obsidian Countermagic will destroy the engine<br />

instantly, while Adamant Countermagic will inflict 10<br />

health levels <strong>of</strong> damage upon the machine per invocation.<br />

The engine can fight back; the two claws that shovel<br />

sacrifices into its body can be turned against attackers. If<br />

the engine is under attack <strong>and</strong> has no victims to attend, it<br />

will fight back. If there are sacrifices to process, the engine<br />

will only neglect its duty at the comm<strong>and</strong> <strong>of</strong> its creator.<br />

Treat the machine as a Strength ••••••, Dexterity<br />

••••, Stamina ••••••, Perception ••, Intelligence<br />

••, Wits •••• creature with a relevant combat Ability <strong>of</strong><br />

•••. Treat the claws as weapons (see below).<br />

If the Forsaken Life Engine is destroyed, it selfdestructs<br />

in a series <strong>of</strong> fiery explosions that can launch<br />

fragments <strong>of</strong> bone <strong>and</strong> iron up to 500 yards <strong>and</strong> boiling<br />

141<br />

CHAPTER FIVE • NECROMANCY<br />

blood up to 50. Storytellers are recommended to simulate<br />

these using attacks at the engine’s Dexterity <strong>and</strong><br />

Ability until the important targets have escaped the<br />

dangerous region. After the engine’s destruction, the<br />

burgeoning shadowl<strong>and</strong> recedes outward, fading entirely<br />

by the next sunrise.<br />

Up to five properly cowed creatures can be processed<br />

by the Forsaken Life Engine in one minute, or one every<br />

four turns. Resistance will slow the process, subject to<br />

Storyteller discretion. This spell has no effect when cast in<br />

the Underworld.<br />

GRANDMOTHER VOID<br />

Cost: 40 motes, 1 lethal health level<br />

Target: Several spectres<br />

As the caster’s silent entreaties to her masters end, she<br />

speaks two words in Old Realm: a brief summons. Once<br />

spoken, her mouth blackens to the color <strong>of</strong> the darkest<br />

starless nights. In a slow instant, the color spreads throughout<br />

the necromancer’s body, clothing <strong>and</strong> equipment until<br />

her entire figure is little more than a silhouette. Then, to<br />

all who watch, she flattens. To all points <strong>of</strong> view, she has<br />

lost any depth she once possessed <strong>and</strong> is now an empty<br />

doorway into Oblivion. Then, the spectres come.<br />

Skin shining obsidian in the ambient light, the spectres<br />

gather, entering the world <strong>of</strong> life through the caster’s<br />

empty frame. Their claws drip red blood, <strong>and</strong> their teeth<br />

bear tatters <strong>of</strong> the flesh <strong>of</strong> men <strong>and</strong> ghosts. Each spectre is<br />

prepared to wreak havoc in the name <strong>of</strong> the Malfeans<br />

under the necromancer’s comm<strong>and</strong>. While they fight,<br />

they whisper in the voices <strong>of</strong> the dead gods that they hear<br />

constantly in the back <strong>of</strong> their heads.<br />

Once the spell has been successfully cast, the necromancer<br />

remains a flat <strong>and</strong> empty figure for a number <strong>of</strong><br />

turns equal to her Essence. Each turn she is in such a state,<br />

two spectres are spawned forth from her being into the<br />

world. The spectres produced by this spell are fully material<br />

<strong>and</strong> have full Essence pools <strong>and</strong> health levels. The necromancer<br />

may dictate the statistics <strong>and</strong> advantages <strong>of</strong> each<br />

individually as it is spawned as though each were created<br />

as a starting ghost with additional experience equal to (the<br />

caster’s Essence x 7). These spectres should never be<br />

treated as extras. The whispering words that the spectres<br />

constantly repeat are dangerous to ghosts — the players <strong>of</strong><br />

any who hear them must roll Willpower + Essence against<br />

a difficulty <strong>of</strong> 5 to avoid their characters becoming tainted.<br />

See Exalted: The Abyssals, page 284, for more details.<br />

Weapon Speed Accuracy Damage Defense Rate Range<br />

Engine Claws -2 +3 +6L +0 – –<br />

Fragment – +0 +7L – 3 100<br />

Blood – +3 +6L – 1 25

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