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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

immediately scoured from her memory, <strong>and</strong> she is left with<br />

only her Incapacitated health level, gasping for life. The<br />

spell, once cast, is active only for one scene.<br />

BLACK FAITH<br />

Cost: 30 motes, 1 lethal health level<br />

Target: Caster<br />

Screaming obscenities that glorify the Malfeans, the<br />

sole fathers <strong>of</strong> Oblivion, the necromancer cuts himself<br />

across his belly <strong>and</strong> lets his blood spill before leaping into<br />

the Mouth <strong>of</strong> the Void. This act is preceded by half an hour<br />

<strong>of</strong> silent worship <strong>and</strong> prayer, which follows immediately<br />

the sacrifice <strong>of</strong> one ghost’s pain <strong>and</strong> corpus to the Abyss.<br />

This spell represents the final effort <strong>of</strong> a desperate<br />

necromancer. His actions prior to his leap are meant to endear<br />

himself as much as possible to the sleeping gods <strong>of</strong> nothingness<br />

<strong>and</strong> to cause them to dream <strong>of</strong> him as he dives. His fall<br />

is nothing to be taken lightly — as the necromancer plummets<br />

toward the certainty <strong>of</strong> the Void, he slowly dies. His<br />

accoutrements are burned <strong>of</strong>f by the sheer lack <strong>of</strong> flame, <strong>and</strong><br />

his skin <strong>and</strong> bone peel away into shreds smaller than dust, as<br />

even dust dies. The last thing that remains is the corpus <strong>of</strong> his<br />

falling spirit; it boils slowly away as it blurs past the entrances<br />

to the Malfeans’ tombs, Oblivion excruciatingly digging into<br />

the necromancer’s soul until he is no more.<br />

There is a single moment between the final loss <strong>of</strong> the<br />

spiritual vessel <strong>and</strong> the final dissolution. This is the time <strong>of</strong><br />

judgment. If his actions have pleased the Malfeans <strong>and</strong> if<br />

his mission benefits them <strong>and</strong> if they are not angered to<br />

have their slumber disturbed so greatly, they revoke his<br />

dissolution. The act <strong>of</strong> being destroyed, too, is a thing<br />

which, if cast into the Void, can never have been. The<br />

necromancer who dared call so loudly into the nightmares<br />

appears, having never been destroyed. He is most likely in<br />

whatever place he needed so desperately to be, the Malfeans<br />

hearing his plea <strong>and</strong> letting it be so. Sometimes, the<br />

Malfeans decide that the necromancer would better serve<br />

them in another place, <strong>and</strong> he unexpectedly arrives there.<br />

This rarely used form <strong>of</strong> transportation facilitates the<br />

necromancer’s appearance anywhere, from the Labyrinth<br />

<strong>and</strong> the Underworld to the wide, bright world <strong>of</strong> Creation,<br />

spirit sanctums, Yu-Shan or Malfeas itself. Wards have no<br />

effect on his ability to arrive in any given location, since<br />

before being there he was, literally, nowhere.<br />

Should the Malfeans fail to be impressed by the<br />

necromancer’s performance before his dive, he has committed<br />

a rather inspired <strong>and</strong> complete suicide, <strong>and</strong> he is<br />

irrevocably dead. Use <strong>of</strong> this spell is very much a Storyteller<br />

device, <strong>and</strong> it is recommended that players discuss its<br />

use with their Storyteller before enacting it.<br />

THE CLAY OF WARPED DREAMS<br />

Cost: 60 motes (committed)<br />

Target: Area <strong>of</strong> effect<br />

140<br />

The necromancer st<strong>and</strong>s in the Labyrinth with a<br />

minimum <strong>of</strong> three sacrificial ghosts behind him. As a 10minute<br />

prayer to the Malfeans comes to a close, the caster’s<br />

black will envelops the sacrifices <strong>and</strong> destroys them utterly,<br />

devoting the Oblivion <strong>of</strong> each to the dead gods<br />

whose slow nightmares define the place where the caster<br />

st<strong>and</strong>s. Temporarily appeased, the unthinkables that rest<br />

in tombs above the edge <strong>of</strong> the Void gift the caster with<br />

control over that small portion <strong>of</strong> their restless slumbers.<br />

With the completion <strong>of</strong> the Clay <strong>of</strong> Warped Dreams,<br />

the necromancer gains total control over 10 square miles<br />

<strong>of</strong> the Labyrinth, in any configuration he desires. The<br />

l<strong>and</strong>scape shapes itself to his waking dreams instead <strong>of</strong> the<br />

tortured malice-borne thoughts <strong>of</strong> the Malfeans. He can,<br />

with a successful Perception + Occult roll made by his<br />

player, be totally aware <strong>of</strong> any space within his power that<br />

he could not normally see. His ability to shape the Labyrinth<br />

can manifest as physical attacks — swarms <strong>of</strong> tarnished<br />

silver moths fly at his whim, stabbing stalagmites <strong>of</strong> bone<br />

<strong>and</strong> gouts <strong>of</strong> boiling brains. Such an attack is made with a<br />

Wits + Melee, Archery or Thrown (as appropriate) roll,<br />

with additional successes equal to the necromancer’s Occult<br />

score. Additional effects, such as the creation <strong>of</strong><br />

poisonous gases or dangerous beasts or imprisoning a<br />

victim, are possible at the Storyteller’s discretion. Vastly<br />

dangerous creatures can be created by borrowing the<br />

Malfeans’ nightmares, but it is time consuming, <strong>and</strong> such<br />

creatures are highly likely to be swallowed by entropy<br />

when those dreams are reclaimed.<br />

This control endures as long as the necromancer<br />

commits the Essence or (at the Storyteller’s discretion)<br />

until a dead god stirs enough to actively reclaim it.<br />

Deathlords make use <strong>of</strong> this spell in their rare convocations<br />

<strong>of</strong> peers, creating vast <strong>and</strong> affluent palaces beneath<br />

the Manses they keep in Stygia. Often, only a grudging<br />

respect for the vast power a Deathlord’s tentative allies<br />

have, the certainty that each has planned contingency<br />

<strong>and</strong> the expenditure <strong>of</strong> motes necessary to invoke the<br />

spell prevent the host at such a gathering from abusing<br />

his power.<br />

FORSAKEN LIFE ENGINE<br />

Cost: 50+ motes<br />

Target: Area <strong>of</strong> effect<br />

With a simple wave <strong>of</strong> her h<strong>and</strong>, the necromancer<br />

conjures into being a vast engine, with cogs <strong>and</strong> levers <strong>of</strong><br />

bone, pulleys strung with iron-reinforced spinal cords,<br />

oiled with blood <strong>and</strong> bile <strong>and</strong> emitting voluminous clouds<br />

<strong>of</strong> black soot. The engine, twice as high <strong>and</strong> wide as a<br />

yeddim, st<strong>and</strong>s several dozen yards in the air, supported by<br />

heavy iron beams. In the bottom <strong>of</strong> the machine is a wide,<br />

dark hole. When this mysterious orifice is empty, only a<br />

pathetic trickle <strong>of</strong> smoke drips upward from the large <strong>and</strong><br />

soiled pipes on the top. When a living creature is put in

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