Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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edly affected by this spell are more likely to become<br />
mortwights upon death.<br />
If cast within the Labyrinth, the Sweet Voice Familiar<br />
echoes through the twisted passages <strong>and</strong> is repeated by the<br />
black stone there, effectively doubling the radius <strong>of</strong> the<br />
spell. If cast in Creation, the lively Essence <strong>of</strong> the world<br />
there inhibits the unsound <strong>and</strong> psychotic whispers <strong>of</strong> the<br />
dead gods, <strong>and</strong> the area <strong>of</strong> effect is reduced to 250 yards.<br />
VOID CIRCLE<br />
The Circle <strong>of</strong> Obsidian was discovered only after the<br />
fall <strong>of</strong> the First Age — before the rise <strong>of</strong> the Deathlords,<br />
there were none to wield it. The necromancy <strong>of</strong> the Third<br />
Circle represents the utmost control over the dead <strong>and</strong> the<br />
world created by the fall <strong>of</strong> the Malfeans. When spells <strong>of</strong><br />
the Void Circle are invoked, the tombs <strong>of</strong> the fallen<br />
Primordials shake with fury, so greatly is it able to pervade<br />
their grave slumbers.<br />
BIRTH OF SANITY’S SORROW<br />
Cost: 10 motes, 1 permanent Willpower<br />
Target: Caster<br />
For the chthonic entities who slumber beneath the<br />
fruitless soil <strong>of</strong> the Underworld, their two most singularly<br />
defining characteristics are the silent <strong>and</strong> permanent<br />
horror <strong>of</strong> death <strong>and</strong> the sizzling fury <strong>of</strong> revenge. Without<br />
life, they hate all life. This spell embodies both concepts.<br />
It can only be cast once in the lifetime <strong>of</strong> the caster <strong>and</strong><br />
only in the instant before death <strong>and</strong> with a purity <strong>of</strong><br />
malice. The ability to cast this spell is the sign <strong>of</strong> a<br />
personal blessing from an individual Malfean, for only<br />
communion with one <strong>of</strong> the gods <strong>of</strong> Oblivion can endow<br />
a necromancer with this power.<br />
Birth <strong>of</strong> Sanity’s Sorrow takes a month to learn. The<br />
necromancer must sit in prayer, inside the tomb <strong>of</strong> the<br />
Malfean who has chosen to teach her, while the lord <strong>of</strong><br />
nothingness guides her through the process. The result is<br />
a creature crafted from the most brilliant creativity <strong>of</strong> a<br />
powerful death-blessed necromancer <strong>and</strong> an insanely malefic<br />
dead god.<br />
The basic statistics for this creature are as follows:<br />
Calculate the Attributes for the hungry ghost that would<br />
rise from the necromancer’s corpse (see Exalted: The<br />
Abyssals, pp. 61-62) <strong>and</strong> add the necromancer’s Essence<br />
to her Strength <strong>and</strong> Stamina. The form has (the<br />
necromancer’s Essence x 5) -0 health levels <strong>and</strong> a single<br />
Incapacitated level. While in this form, the necromancer<br />
can use any <strong>of</strong> her Charms for a cost <strong>of</strong> 1 mote <strong>and</strong> can<br />
spend a single mote in place <strong>of</strong> Willpower.<br />
A necromancer’s form should also include three<br />
unique powers. These should cost between 5 <strong>and</strong> 10<br />
motes to invoke <strong>and</strong> be vastly impressive — they can<br />
either imitate existing spells or be devised between a<br />
player <strong>and</strong> Storyteller.<br />
139<br />
CHAPTER FIVE • NECROMANCY<br />
THE SHADOWS OF THE AGE<br />
The rapid growth <strong>of</strong> the number <strong>of</strong> shadowl<strong>and</strong>s<br />
in the Second Age can be attributed to several<br />
sources: The general ignorance <strong>of</strong> the populace in<br />
methods <strong>of</strong> prevention, the loss <strong>of</strong> the powerful<br />
Solar sorceries that were designed to eliminate<br />
such flaws in the Tapestry <strong>and</strong> the active participation<br />
<strong>of</strong> the Deathlords have all encouraged the<br />
number <strong>of</strong> shadows that lie upon the Age.<br />
Forsaken Life Engine is a powerful, if costly,<br />
method for bringing the Underworld into Creation.<br />
In the interest <strong>of</strong> balance, its counterpart <strong>of</strong><br />
the Solar Circle is presented here for those who<br />
wish to play the other side.<br />
CLEANSING SOLAR FLAMES<br />
Cost: 50+ motes<br />
Target: One shadowl<strong>and</strong><br />
In the First Age, this spell was needed only<br />
after massive massacres attributed to the Fair Folk<br />
or rampaging behemoths, <strong>and</strong> the sorcerer was<br />
invariably protected by the rest <strong>of</strong> her Circle from<br />
the mad voices <strong>and</strong> obsidian claws <strong>of</strong> the nephwracks<br />
<strong>and</strong> mortwights. To those who can see Essence, the<br />
massing power <strong>of</strong> the spell is an amazing spectacle,<br />
observable from tens <strong>of</strong> miles away as the bright<br />
golden Essence piles ever higher toward the sky. As<br />
the spell concludes, the tower <strong>of</strong> near-solid sunlight<br />
bursts into reality <strong>and</strong> fills the world with a<br />
glow for several leagues around — the tower then<br />
falls, like a dam has burst in Heaven <strong>and</strong> let the sun<br />
shine over the region again. The darkness is wiped<br />
away, <strong>and</strong> Creation is again separated from the<br />
Underworld in that area.<br />
Cleansing Solar Flames must be cast from the<br />
geomantic center <strong>of</strong> a shadowl<strong>and</strong>, <strong>and</strong> the sorcerer<br />
must spend 10 minutes in supplication to the<br />
Unconquered Sun for every 50 miles <strong>of</strong> radius that<br />
the shadowl<strong>and</strong> covers. The spell costs 50 motes,<br />
plus 10 for every additional 50 miles <strong>of</strong> radius<br />
beyond the first.<br />
Birth <strong>of</strong> Sanity’s Sorrow can only be cast, if known, at<br />
the instant in which the necromancer is reduced beyond<br />
Incapacitated. The spell can be cast whether or not she has<br />
already used a Charm in that turn <strong>and</strong> does not require the<br />
normal three turns <strong>of</strong> preparation. If the necromancer<br />
wearing her Birth <strong>of</strong> Sanity’s Sorrow form is destroyed, she<br />
dies remarkably <strong>and</strong> irrevocably, her soul immediately<br />
devoured by the Void, without exception. If the necromancer<br />
survives the ordeal, the form <strong>and</strong> spell are