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Book of Bone and Ebony

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edly affected by this spell are more likely to become<br />

mortwights upon death.<br />

If cast within the Labyrinth, the Sweet Voice Familiar<br />

echoes through the twisted passages <strong>and</strong> is repeated by the<br />

black stone there, effectively doubling the radius <strong>of</strong> the<br />

spell. If cast in Creation, the lively Essence <strong>of</strong> the world<br />

there inhibits the unsound <strong>and</strong> psychotic whispers <strong>of</strong> the<br />

dead gods, <strong>and</strong> the area <strong>of</strong> effect is reduced to 250 yards.<br />

VOID CIRCLE<br />

The Circle <strong>of</strong> Obsidian was discovered only after the<br />

fall <strong>of</strong> the First Age — before the rise <strong>of</strong> the Deathlords,<br />

there were none to wield it. The necromancy <strong>of</strong> the Third<br />

Circle represents the utmost control over the dead <strong>and</strong> the<br />

world created by the fall <strong>of</strong> the Malfeans. When spells <strong>of</strong><br />

the Void Circle are invoked, the tombs <strong>of</strong> the fallen<br />

Primordials shake with fury, so greatly is it able to pervade<br />

their grave slumbers.<br />

BIRTH OF SANITY’S SORROW<br />

Cost: 10 motes, 1 permanent Willpower<br />

Target: Caster<br />

For the chthonic entities who slumber beneath the<br />

fruitless soil <strong>of</strong> the Underworld, their two most singularly<br />

defining characteristics are the silent <strong>and</strong> permanent<br />

horror <strong>of</strong> death <strong>and</strong> the sizzling fury <strong>of</strong> revenge. Without<br />

life, they hate all life. This spell embodies both concepts.<br />

It can only be cast once in the lifetime <strong>of</strong> the caster <strong>and</strong><br />

only in the instant before death <strong>and</strong> with a purity <strong>of</strong><br />

malice. The ability to cast this spell is the sign <strong>of</strong> a<br />

personal blessing from an individual Malfean, for only<br />

communion with one <strong>of</strong> the gods <strong>of</strong> Oblivion can endow<br />

a necromancer with this power.<br />

Birth <strong>of</strong> Sanity’s Sorrow takes a month to learn. The<br />

necromancer must sit in prayer, inside the tomb <strong>of</strong> the<br />

Malfean who has chosen to teach her, while the lord <strong>of</strong><br />

nothingness guides her through the process. The result is<br />

a creature crafted from the most brilliant creativity <strong>of</strong> a<br />

powerful death-blessed necromancer <strong>and</strong> an insanely malefic<br />

dead god.<br />

The basic statistics for this creature are as follows:<br />

Calculate the Attributes for the hungry ghost that would<br />

rise from the necromancer’s corpse (see Exalted: The<br />

Abyssals, pp. 61-62) <strong>and</strong> add the necromancer’s Essence<br />

to her Strength <strong>and</strong> Stamina. The form has (the<br />

necromancer’s Essence x 5) -0 health levels <strong>and</strong> a single<br />

Incapacitated level. While in this form, the necromancer<br />

can use any <strong>of</strong> her Charms for a cost <strong>of</strong> 1 mote <strong>and</strong> can<br />

spend a single mote in place <strong>of</strong> Willpower.<br />

A necromancer’s form should also include three<br />

unique powers. These should cost between 5 <strong>and</strong> 10<br />

motes to invoke <strong>and</strong> be vastly impressive — they can<br />

either imitate existing spells or be devised between a<br />

player <strong>and</strong> Storyteller.<br />

139<br />

CHAPTER FIVE • NECROMANCY<br />

THE SHADOWS OF THE AGE<br />

The rapid growth <strong>of</strong> the number <strong>of</strong> shadowl<strong>and</strong>s<br />

in the Second Age can be attributed to several<br />

sources: The general ignorance <strong>of</strong> the populace in<br />

methods <strong>of</strong> prevention, the loss <strong>of</strong> the powerful<br />

Solar sorceries that were designed to eliminate<br />

such flaws in the Tapestry <strong>and</strong> the active participation<br />

<strong>of</strong> the Deathlords have all encouraged the<br />

number <strong>of</strong> shadows that lie upon the Age.<br />

Forsaken Life Engine is a powerful, if costly,<br />

method for bringing the Underworld into Creation.<br />

In the interest <strong>of</strong> balance, its counterpart <strong>of</strong><br />

the Solar Circle is presented here for those who<br />

wish to play the other side.<br />

CLEANSING SOLAR FLAMES<br />

Cost: 50+ motes<br />

Target: One shadowl<strong>and</strong><br />

In the First Age, this spell was needed only<br />

after massive massacres attributed to the Fair Folk<br />

or rampaging behemoths, <strong>and</strong> the sorcerer was<br />

invariably protected by the rest <strong>of</strong> her Circle from<br />

the mad voices <strong>and</strong> obsidian claws <strong>of</strong> the nephwracks<br />

<strong>and</strong> mortwights. To those who can see Essence, the<br />

massing power <strong>of</strong> the spell is an amazing spectacle,<br />

observable from tens <strong>of</strong> miles away as the bright<br />

golden Essence piles ever higher toward the sky. As<br />

the spell concludes, the tower <strong>of</strong> near-solid sunlight<br />

bursts into reality <strong>and</strong> fills the world with a<br />

glow for several leagues around — the tower then<br />

falls, like a dam has burst in Heaven <strong>and</strong> let the sun<br />

shine over the region again. The darkness is wiped<br />

away, <strong>and</strong> Creation is again separated from the<br />

Underworld in that area.<br />

Cleansing Solar Flames must be cast from the<br />

geomantic center <strong>of</strong> a shadowl<strong>and</strong>, <strong>and</strong> the sorcerer<br />

must spend 10 minutes in supplication to the<br />

Unconquered Sun for every 50 miles <strong>of</strong> radius that<br />

the shadowl<strong>and</strong> covers. The spell costs 50 motes,<br />

plus 10 for every additional 50 miles <strong>of</strong> radius<br />

beyond the first.<br />

Birth <strong>of</strong> Sanity’s Sorrow can only be cast, if known, at<br />

the instant in which the necromancer is reduced beyond<br />

Incapacitated. The spell can be cast whether or not she has<br />

already used a Charm in that turn <strong>and</strong> does not require the<br />

normal three turns <strong>of</strong> preparation. If the necromancer<br />

wearing her Birth <strong>of</strong> Sanity’s Sorrow form is destroyed, she<br />

dies remarkably <strong>and</strong> irrevocably, her soul immediately<br />

devoured by the Void, without exception. If the necromancer<br />

survives the ordeal, the form <strong>and</strong> spell are

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