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Book of Bone and Ebony

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The player <strong>of</strong> the target <strong>of</strong> this spell is allowed a<br />

Willpower + Essence roll against a difficulty <strong>of</strong> 7 while<br />

scenes from the spectre’s life before becoming tainted play<br />

out in shadow. The caster may purchase additional successes<br />

for him at a rate <strong>of</strong> 3 motes per, up to a maximum <strong>of</strong><br />

her Essence. If the roll is a successful, the spectre has been<br />

separated from the whispers <strong>of</strong> the Malfeans <strong>and</strong> is freed <strong>of</strong><br />

his obsessive obligations toward the Labyrinth, other spectres<br />

<strong>and</strong> Oblivion. He could, if he desired, return to his<br />

previous afterlife in the Underworld.<br />

A spectre so severed from the Void retains all the<br />

memories <strong>and</strong> skills from his time as a servant <strong>of</strong> the<br />

Malfeans, <strong>and</strong> he will always after have a frightening insight<br />

into the minds <strong>of</strong> the dead gods. He retains the alterations<br />

made to his ghost flesh, <strong>and</strong> most rescued servants <strong>of</strong> the<br />

Void find operating in the societies <strong>of</strong> the Underworld<br />

difficult, at best, before severe reconstructive moliation.<br />

When cast upon a ghost suffering from the taint <strong>of</strong><br />

Oblivion’s Whisper (see Exalted: The Abyssals, p. 284),<br />

this spell completely expunges from him that black shadow<br />

upon his soul. All his tainted Passions are cleansed.<br />

The Twilights <strong>of</strong> the First Age utilized this spell to<br />

learn the secrets <strong>of</strong> the Labyrinth <strong>and</strong> <strong>of</strong> the Malfeans,<br />

using what secrets they could glean to develop further<br />

spells <strong>of</strong> necromancy. The most kind-hearted would occasionally<br />

enter the Labyrinth on missions <strong>of</strong> kindness,<br />

freeing as many spectres as possible before returning to<br />

Creation. In the Age <strong>of</strong> Sorrows, Deathlords have sent<br />

ghostly agents into the Labyrinth to become spectres with<br />

the knowledge that they can be recovered using Golden<br />

Shadows Cast in Frieze. This sort <strong>of</strong> reconnaissance against<br />

the masters <strong>of</strong> the Void is rare, even for the most paranoid<br />

<strong>and</strong> scheming, for most believe that the Malfeans can<br />

sense the loss <strong>of</strong> a spectre in this way.<br />

GRAY EYES SHIELD AND SHELL<br />

Cost: 25 motes<br />

Target: Varies<br />

The necromancer crouches, <strong>and</strong> when she arises, she<br />

is rubbing her h<strong>and</strong>s with the gray dust that is everywhere<br />

in the Underworld. Mixing it with a dash <strong>of</strong> spit <strong>and</strong><br />

blood from her lip, she dabs her eyes with the concoction.<br />

When she next opens them, her eyes are both a dull gray<br />

in color, entirely unremarkable. More so, her entire<br />

image is struck by a pallor, anything vivid about her<br />

becoming less exciting, more drab.<br />

Her shield <strong>of</strong> gray eyes bars a ghost from affecting her<br />

with any manner <strong>of</strong> Arcanoi. Skinriders cannot grasp a<br />

hold <strong>of</strong> her, the phantasms <strong>of</strong> the dead appear transparent<br />

<strong>and</strong> listless to her bored gaze, <strong>and</strong> ghosts cannot steal her<br />

Essence. A ghost’s self-moliation is the only thing that can<br />

affect her, <strong>and</strong> even then, she is immune to any mental<br />

effects. It is only the great claws <strong>and</strong> teeth that can pull at<br />

her flesh. Ghosts who peer at the necromancer with the<br />

135<br />

CHAPTER FIVE • NECROMANCY<br />

Arcanos Aura-Reading Technique (see Exalted: The<br />

Abyssals, p. 245) see only a dull gray aura, meaningless<br />

<strong>and</strong> unreadable.<br />

Alternatively, as the spell is completed, the caster<br />

may choose to instead expend its power in an instant. She<br />

casts her gaze upon a single pitiable ghost, <strong>and</strong> her gray eyes<br />

flash, glowing with the pearly gray light <strong>of</strong> the spell. Her<br />

player rolls Wits + Occult with an additional three successes<br />

— if the necromancer’s victim fails to dodge, he is<br />

struck unable to use his Arcanoi. Any effects currently<br />

operating cease, <strong>and</strong> he is unable to begin new ones.<br />

Either effect lasts until the Calendar <strong>of</strong> Setesh next<br />

marks midnight.<br />

INFINITE FOOTSTEPS<br />

Cost: 26 motes<br />

Target: One journey<br />

St<strong>and</strong>ing within the edge <strong>of</strong> the dead gods’ dreams,<br />

the necromancer throws out her arm <strong>and</strong> splays her fingers<br />

wide. The Labyrinth around her bends <strong>and</strong> stretches, a<br />

small portion <strong>of</strong> the Malfeans’ slow nightmares bending to<br />

her will. From her outstretched arm flies an infinite hallway<br />

<strong>of</strong> the Labyrinth’s black stone, shored up by the<br />

shining white ribcages <strong>of</strong> long-dead giants.<br />

The passageway is broad enough for seven <strong>of</strong> the<br />

animate dead to stagger abreast, <strong>and</strong> the echoes <strong>of</strong> footfalls<br />

disappear into the distance. This passage, carved by necromantic<br />

influence, directly connects any two points <strong>of</strong> the<br />

Labyrinth that the caster has previously visited or scried.<br />

No matter where they may be relative to the Underworld<br />

above, travel between the two points takes one full day <strong>of</strong><br />

travel. Speedier methods <strong>of</strong> transport will not alter this<br />

time. The tunnel will remain for a number <strong>of</strong> days equal to<br />

the necromancer’s Essence, after which it is as likely to<br />

disappear as any other portion <strong>of</strong> the Labyrinth. It may<br />

remain for a second or a century before it dissolves to make<br />

room for a new dream.<br />

This spell causes a sizable rearrangement <strong>of</strong> the<br />

Labyrinth’s physical <strong>and</strong> temporal representations. Although<br />

the effect avoids running through existing inhabited<br />

locations, it <strong>of</strong>ten comes shockingly close. The nephwracks<br />

<strong>and</strong> mortwights who call such places home may, at the<br />

Storyteller’s discretion, take <strong>of</strong>fense at such actions <strong>and</strong><br />

attempt to make passage difficult.<br />

JOYLESS SPIRIT’S CORRUPTION<br />

Cost: 30 motes<br />

Target: One god<br />

This spell is a ritual that completes a corrupt spirit’s<br />

transition from being a god <strong>of</strong> the world <strong>of</strong> the living to a god<br />

<strong>of</strong> the l<strong>and</strong> <strong>of</strong> the dead. Only the most foul <strong>and</strong> base spirits<br />

<strong>of</strong> decay or death ever choose to follow this route, but there<br />

are some exceptions who have made that choice: Fou Tung,<br />

Transcendence <strong>of</strong> Brig<strong>and</strong>s’ Passing, is the most notable

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