Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
EXALTED • BOOK OF BONE AND EBONY<br />
132<br />
CLAMORING SHACKLES<br />
Cost: 21 motes<br />
Target: Two creatures<br />
Holding his h<strong>and</strong>s cupped as through around an<br />
invisible sphere, tiny motes <strong>of</strong> darkness flow from the<br />
necromancer’s palms to slowly form a thin black shaft<br />
between his shaping h<strong>and</strong>s. As the spell concludes, the<br />
shaft sprouts fletching <strong>and</strong> a dangerous point that glints in<br />
the available light. The caster then chooses a target, <strong>and</strong><br />
the arrow fires itself with the speed <strong>of</strong> his dark thought.<br />
The necromancer’s player rolls Wits + Archery for his<br />
attack roll. The arrow inflicts a base damage <strong>of</strong> (Occult x<br />
3) lethal <strong>and</strong> ignores the effects <strong>of</strong> Arcanoi or ghostly<br />
artifacts that increase the target’s soak. If the target is<br />
reduced below Incapacitated by the arrow, she is assaulted<br />
by a swarm <strong>of</strong> dark spots, until she appears only as a<br />
miniature storm <strong>of</strong> flickering light <strong>and</strong> dark. Then, black<br />
chains <strong>of</strong> soulsteel burst from the tempest, locking around<br />
the wrists, ankles <strong>and</strong> neck <strong>of</strong> another ghost <strong>of</strong> the<br />
necromancer’s choice. Treat these shackles as Artifact ••<br />
grave-prison chains (see Exalted: The Abyssals, p. 257).<br />
The necromancer can spend 6 experience points at<br />
the moment <strong>of</strong> casting to make the resulting grave-prison<br />
chains permanent <strong>and</strong> to strengthen the spell to shatter<br />
only when struck by Obsidian Countermagic. Otherwise,<br />
the chains created by Clamoring Shackles remain for one<br />
day per point <strong>of</strong> the caster’s permanent Essence. The<br />
shackles made by this spell are shaped by the will <strong>of</strong> the<br />
caster, <strong>and</strong> necromancers who use this spell repeatedly<br />
may have their h<strong>and</strong>iwork recognized.<br />
There is a Void Circle version <strong>of</strong> this spell called<br />
Blackstorm Wagon. For a cost <strong>of</strong> 48 motes, the necromancer<br />
summons a rain <strong>of</strong> these arrows. He makes a single Perception<br />
+ Archery attack roll that is applied to all available<br />
targets within a 100-yard radius <strong>of</strong> a point within 500 yards,<br />
chosen by the caster. Arrows that strike only earth, stone or<br />
metal quickly dissolve into an acrid black smoke. Any ghost<br />
that is slain by an arrow suffers the same fate as one slain by<br />
Clamoring Shackles, <strong>and</strong> the chains reach out to imprison<br />
the nearest ghost not slain by the attack. Two shackles will<br />
not latch onto the same nearby ghost.<br />
The grave-prison chains created by Blackstorm Wagon<br />
cannot be made permanent, but they last until they are<br />
removed or until a month has passed, whichever occurs<br />
first, before dissolving into the same acrid smoke as arrows<br />
on the battlefield.<br />
The arrows created by either spell inflict only half<br />
damage, before soak, on living targets.<br />
CRYSTAL GHOST SHARD<br />
Cost: 15 motes (committed)<br />
Target: Caster<br />
Taking a step into the air as the spell is completed, the<br />
necromancer’s body becomes encased in a blackly opaque