Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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week. As the week <strong>of</strong> unlife nears its end, the zombie<br />
begins to slow <strong>and</strong> stumble, indicating to its master that<br />
the time has come to reinvest it with life. Reinvestment is<br />
the same ritual as the original animation <strong>and</strong> takes the<br />
same amount <strong>of</strong> time. The only limit to the number <strong>of</strong><br />
times an individual body may be reanimated is the amount<br />
<strong>of</strong> bone that may be ground to chalk without reducing the<br />
subject beyond all usefulness.<br />
There is another ritual called Obstinate Crumbs<br />
(Ritual •••). It centers around the once-favorite foods <strong>of</strong><br />
the corpse’s hun. The animated servant is constantly<br />
leaving crumbs <strong>of</strong> these foods where it walks, though they<br />
can provide no nourishment. Zombies created with this<br />
ritual last for 20 days before they must be re-imbued, but<br />
lose a dot in all Attributes each time they’re imbued, to a<br />
minimum <strong>of</strong> •.<br />
Any Charm or spell that influences the comm<strong>and</strong> <strong>of</strong> an<br />
animated corpse preempts the thaumaturge’s meager power.<br />
SHADOWLANDS CIRCLE<br />
The magic <strong>of</strong> this, the weakest circle <strong>of</strong> necromancy,<br />
pulls at the threads <strong>and</strong> timbre <strong>of</strong> the Underworld to move<br />
it in accordance with a necromancer’s whim. The necromancer<br />
is a figure <strong>of</strong> mysterious power in the sunless l<strong>and</strong>s.<br />
Ghosts simultaneously respect <strong>and</strong> fear him, desire what<br />
he can give <strong>and</strong> tremble at the retribution he can affect. He<br />
is something <strong>of</strong> a contradiction to the dead spirits, for he<br />
can be the door to their freedom or their imprisonment.<br />
BANISH GHOST<br />
Cost: 12+ motes<br />
Target: One ghost<br />
This spell is yet another example <strong>of</strong> the total power an<br />
experienced necromancer can wield over the inhabitants <strong>of</strong><br />
the Underworld. Like its sorcerous counterpart <strong>and</strong> the<br />
various countermagics, Banish Ghost is a quick spell that<br />
goes into effect immediately once the necromancy Charm<br />
is activated <strong>and</strong> the Willpower <strong>and</strong> Essence are spent. The<br />
necromancer <strong>and</strong> his target enter a contested Essence +<br />
Willpower challenge, their players rolling each turn until<br />
one <strong>of</strong> them manages to accumulate a number <strong>of</strong> successes<br />
equal to the other’s character’s Essence. If the ghost is<br />
triumphant, she remains where she is <strong>and</strong> the necromancer<br />
may not attempt to banish her again until the Calendar <strong>of</strong><br />
Setesh has marked the passage <strong>of</strong> three days. If the necromancer<br />
is triumphant, he may do one <strong>of</strong> the following:<br />
• Banish the ghost from Creation to the analogous point<br />
in the Underworld. The ghost is physically unable to<br />
return to Creation until the Calendar <strong>of</strong> Setesh has marked<br />
the passage <strong>of</strong> three days.<br />
• Banish the ghost into her tomb, body or place <strong>of</strong> death<br />
for a similar period <strong>of</strong> time. She is physically unable to<br />
leave the confines <strong>of</strong> her tomb (be it plot or mausoleum)<br />
or body or to stray farther than five yards from the place <strong>of</strong><br />
her death.<br />
119<br />
CHAPTER FIVE • NECROMANCY<br />
• Banish the ghost from his presence for a similar period <strong>of</strong><br />
time. If the ghost is seen by the necromancer before the<br />
banishment expires, she suffers one bashing health level<br />
per turn until she escapes his gaze.<br />
The necromancer may spend extra motes at the<br />
casting in increments <strong>of</strong> 3 motes, reducing the ghost’s dice<br />
pool by one die per 3 motes spent.<br />
Particularly cruel necromantic masters will banish a<br />
loyal servant from their sight through the use <strong>of</strong> this spell<br />
while still expecting flawless service.<br />
BLACK CANDLE VISAGE<br />
Cost: 18 motes<br />
Target: One ghost<br />
Fixing a nearby ghost with his deadly gaze, the necromancer<br />
takes total comm<strong>and</strong> <strong>of</strong> a ghost’s body. Pulling at<br />
his target’s ghost flesh from a distance as a puppeteer pulls<br />
at strings, the necromancer can make superficial or completely<br />
reconfiguring changes as desired. Alterations require<br />
a Dexterity + Craft (Moliation) roll <strong>and</strong> can achieve the<br />
same effects as the Arcanoi Nine Terrors Visage <strong>and</strong><br />
Ghost-Devil Form. Such effects require similar preparation<br />
as detailed in Exalted: The Abyssals (pp. 235-237).<br />
Should he so choose, the necromancer can forego such<br />
sophistry <strong>and</strong> simply cripple his target, distorting the<br />
ghost’s limbs <strong>and</strong> body beyond all use. This can reduce the<br />
ghost’s Dexterity or Strength by one dot per success on an<br />
immediate Dexterity + Craft (Moliation) roll.<br />
Furthermore, the necromancer can lock the ghost<br />
into the form he shapes. Roll the necromancer’s Conviction<br />
+ Willpower against the ghost’s Conviction. Every<br />
success that the necromancer achieves over the ghost’s<br />
total successes indicates one week that the ghost is locked<br />
into the form. Ghosts whose players botch their Conviction<br />
roll may be bound to the new form as long as the<br />
necromancer desires. Ghosts may choose not to resist the<br />
transformation. However, this choice is a dangerous one<br />
because it gives the necromancer full control over the<br />
duration <strong>of</strong> the change.<br />
A ghost successfully bound into her altered form takes<br />
on a black, burnt-wax color while she is under its effects.<br />
Ghosts familiar with Black C<strong>and</strong>le Visage will recognize<br />
the telltale sign <strong>of</strong> necromancy.<br />
There is a Labyrinth Circle version <strong>of</strong> this spell<br />
entitled Willful Flesh Comm<strong>and</strong>s. With this spell, a necromancer<br />
may reshape the form <strong>of</strong> a willing target into<br />
anything he desires over the course <strong>of</strong> a six-hour, h<strong>and</strong>s-on<br />
manipulation <strong>of</strong> the ghost’s corpus. This process is inevitably<br />
very painful for the subject. During this process, the<br />
necromancer may alter the target’s Attributes, decreasing<br />
one Attribute to raise another on a one-dot-for-one-dot<br />
basis or adding dots at an additional mote cost <strong>of</strong> 5 per dot,<br />
to a maximum <strong>of</strong> (the ghost’s Essence + 5) for an individual<br />
Attribute. The necromancer may also create such effects