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Book of Bone and Ebony

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week. As the week <strong>of</strong> unlife nears its end, the zombie<br />

begins to slow <strong>and</strong> stumble, indicating to its master that<br />

the time has come to reinvest it with life. Reinvestment is<br />

the same ritual as the original animation <strong>and</strong> takes the<br />

same amount <strong>of</strong> time. The only limit to the number <strong>of</strong><br />

times an individual body may be reanimated is the amount<br />

<strong>of</strong> bone that may be ground to chalk without reducing the<br />

subject beyond all usefulness.<br />

There is another ritual called Obstinate Crumbs<br />

(Ritual •••). It centers around the once-favorite foods <strong>of</strong><br />

the corpse’s hun. The animated servant is constantly<br />

leaving crumbs <strong>of</strong> these foods where it walks, though they<br />

can provide no nourishment. Zombies created with this<br />

ritual last for 20 days before they must be re-imbued, but<br />

lose a dot in all Attributes each time they’re imbued, to a<br />

minimum <strong>of</strong> •.<br />

Any Charm or spell that influences the comm<strong>and</strong> <strong>of</strong> an<br />

animated corpse preempts the thaumaturge’s meager power.<br />

SHADOWLANDS CIRCLE<br />

The magic <strong>of</strong> this, the weakest circle <strong>of</strong> necromancy,<br />

pulls at the threads <strong>and</strong> timbre <strong>of</strong> the Underworld to move<br />

it in accordance with a necromancer’s whim. The necromancer<br />

is a figure <strong>of</strong> mysterious power in the sunless l<strong>and</strong>s.<br />

Ghosts simultaneously respect <strong>and</strong> fear him, desire what<br />

he can give <strong>and</strong> tremble at the retribution he can affect. He<br />

is something <strong>of</strong> a contradiction to the dead spirits, for he<br />

can be the door to their freedom or their imprisonment.<br />

BANISH GHOST<br />

Cost: 12+ motes<br />

Target: One ghost<br />

This spell is yet another example <strong>of</strong> the total power an<br />

experienced necromancer can wield over the inhabitants <strong>of</strong><br />

the Underworld. Like its sorcerous counterpart <strong>and</strong> the<br />

various countermagics, Banish Ghost is a quick spell that<br />

goes into effect immediately once the necromancy Charm<br />

is activated <strong>and</strong> the Willpower <strong>and</strong> Essence are spent. The<br />

necromancer <strong>and</strong> his target enter a contested Essence +<br />

Willpower challenge, their players rolling each turn until<br />

one <strong>of</strong> them manages to accumulate a number <strong>of</strong> successes<br />

equal to the other’s character’s Essence. If the ghost is<br />

triumphant, she remains where she is <strong>and</strong> the necromancer<br />

may not attempt to banish her again until the Calendar <strong>of</strong><br />

Setesh has marked the passage <strong>of</strong> three days. If the necromancer<br />

is triumphant, he may do one <strong>of</strong> the following:<br />

• Banish the ghost from Creation to the analogous point<br />

in the Underworld. The ghost is physically unable to<br />

return to Creation until the Calendar <strong>of</strong> Setesh has marked<br />

the passage <strong>of</strong> three days.<br />

• Banish the ghost into her tomb, body or place <strong>of</strong> death<br />

for a similar period <strong>of</strong> time. She is physically unable to<br />

leave the confines <strong>of</strong> her tomb (be it plot or mausoleum)<br />

or body or to stray farther than five yards from the place <strong>of</strong><br />

her death.<br />

119<br />

CHAPTER FIVE • NECROMANCY<br />

• Banish the ghost from his presence for a similar period <strong>of</strong><br />

time. If the ghost is seen by the necromancer before the<br />

banishment expires, she suffers one bashing health level<br />

per turn until she escapes his gaze.<br />

The necromancer may spend extra motes at the<br />

casting in increments <strong>of</strong> 3 motes, reducing the ghost’s dice<br />

pool by one die per 3 motes spent.<br />

Particularly cruel necromantic masters will banish a<br />

loyal servant from their sight through the use <strong>of</strong> this spell<br />

while still expecting flawless service.<br />

BLACK CANDLE VISAGE<br />

Cost: 18 motes<br />

Target: One ghost<br />

Fixing a nearby ghost with his deadly gaze, the necromancer<br />

takes total comm<strong>and</strong> <strong>of</strong> a ghost’s body. Pulling at<br />

his target’s ghost flesh from a distance as a puppeteer pulls<br />

at strings, the necromancer can make superficial or completely<br />

reconfiguring changes as desired. Alterations require<br />

a Dexterity + Craft (Moliation) roll <strong>and</strong> can achieve the<br />

same effects as the Arcanoi Nine Terrors Visage <strong>and</strong><br />

Ghost-Devil Form. Such effects require similar preparation<br />

as detailed in Exalted: The Abyssals (pp. 235-237).<br />

Should he so choose, the necromancer can forego such<br />

sophistry <strong>and</strong> simply cripple his target, distorting the<br />

ghost’s limbs <strong>and</strong> body beyond all use. This can reduce the<br />

ghost’s Dexterity or Strength by one dot per success on an<br />

immediate Dexterity + Craft (Moliation) roll.<br />

Furthermore, the necromancer can lock the ghost<br />

into the form he shapes. Roll the necromancer’s Conviction<br />

+ Willpower against the ghost’s Conviction. Every<br />

success that the necromancer achieves over the ghost’s<br />

total successes indicates one week that the ghost is locked<br />

into the form. Ghosts whose players botch their Conviction<br />

roll may be bound to the new form as long as the<br />

necromancer desires. Ghosts may choose not to resist the<br />

transformation. However, this choice is a dangerous one<br />

because it gives the necromancer full control over the<br />

duration <strong>of</strong> the change.<br />

A ghost successfully bound into her altered form takes<br />

on a black, burnt-wax color while she is under its effects.<br />

Ghosts familiar with Black C<strong>and</strong>le Visage will recognize<br />

the telltale sign <strong>of</strong> necromancy.<br />

There is a Labyrinth Circle version <strong>of</strong> this spell<br />

entitled Willful Flesh Comm<strong>and</strong>s. With this spell, a necromancer<br />

may reshape the form <strong>of</strong> a willing target into<br />

anything he desires over the course <strong>of</strong> a six-hour, h<strong>and</strong>s-on<br />

manipulation <strong>of</strong> the ghost’s corpus. This process is inevitably<br />

very painful for the subject. During this process, the<br />

necromancer may alter the target’s Attributes, decreasing<br />

one Attribute to raise another on a one-dot-for-one-dot<br />

basis or adding dots at an additional mote cost <strong>of</strong> 5 per dot,<br />

to a maximum <strong>of</strong> (the ghost’s Essence + 5) for an individual<br />

Attribute. The necromancer may also create such effects

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