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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

Once the war frame arrives at its destination, it may<br />

maintain its gestalt form <strong>and</strong> attack, much like a giant<br />

warstrider, or it may be ab<strong>and</strong>oned as its component<br />

zombies swarm away from the war frame to attack their<br />

enemies individually.<br />

While a fully loaded thous<strong>and</strong>-corpse war frame moves<br />

slightly over 1,000 zombies, a skeleton crew <strong>of</strong> only 100<br />

zombies can animate it enough to make it walk, although<br />

the zombie crew is all but helpless when doing so as the<br />

thing moves too slowly to be used in combat.<br />

Thous<strong>and</strong>-corpse war frames can take enormous<br />

amounts <strong>of</strong> damage without being adversely affected. The<br />

frame itself is incredibly durable, <strong>and</strong> it’s protected by<br />

several layers <strong>of</strong> undead flesh. Even the zombies doing the<br />

majority <strong>of</strong> the work in animating the war frame are<br />

covered by several other bodies. If a key zombie is destroyed,<br />

its fellows immediately swarm in to jettison the<br />

ruined zombie <strong>and</strong> take its place in the chain <strong>of</strong> bodies.<br />

The enormous strength <strong>of</strong> the war frame comes from<br />

the hundreds <strong>of</strong> zombies animating it. As they are destroyed,<br />

the colossus grows weaker. Every 10 health levels <strong>of</strong> damage<br />

sustained by the war frame lessens its Strength by 1. When<br />

enough zombies have been killed to take its Strength to 0,<br />

it can no longer propel itself, <strong>and</strong> the remaining zombies<br />

scuttle down the war frame to attack separately.<br />

Trying to crawl up a functional war frame requires four<br />

successes on a Strength + Athletics roll (see the rules for<br />

106<br />

climbing in Exalted, p. 252). Climbing a slick surface that<br />

moves <strong>and</strong> claws at you is challenging, however even for one<br />

<strong>of</strong> the Exalted. The flesh <strong>of</strong> zombies, especially in warmer<br />

climes, is immensely slippery, <strong>and</strong> they will be clawing,<br />

biting <strong>and</strong> kicking at the character as she climbs. They may<br />

pull items — like greaves, jewelry or spare weapons — <strong>of</strong>f the<br />

character while her h<strong>and</strong>s are too busy to stop them. Five<br />

zombies get to attack the climbing character each turn with<br />

two bonus die to their attack pools. For her part, the<br />

character is at a pronounced disadvantage with regard to<br />

combat, as all but the strongest characters will need to<br />

anchor themselves with at least one arm (<strong>and</strong> both legs).<br />

Characters climbing a war frame suffer a -10 initiative<br />

penalty. If two or more zombies succeed on a Brawl attack in<br />

one turn, they will attempt to pull the character entirely<br />

into the writhing mass <strong>of</strong> zombies. A character swallowed up<br />

by the mass <strong>of</strong> the war frame’s zombies suffers a -4 penalty to<br />

all dice pools <strong>and</strong> a -10 initiative penalty, <strong>and</strong> she may be<br />

attacked by 10 zombies per turn. Zombies may use Brawl for<br />

a clinch attack instead <strong>of</strong> doing damage.<br />

If the character is climbing the front <strong>of</strong> the war frame<br />

<strong>and</strong> falls, she will not only take falling damage (see Exalted,<br />

p. 253), but she must successfully dodge or be<br />

trampled by the war frame.<br />

As mentioned, a nemissary usually directs the movement<br />

from a compartment in the chest <strong>of</strong> the war frame, but<br />

one can also do so from inside the metal dome <strong>of</strong> its “head.”

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