Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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EXALTED • BOOK OF BONE AND EBONY<br />
these plates are especially thick near the ground, up to a<br />
height <strong>of</strong> 10 feet.<br />
TOUGHNESS<br />
The war engines <strong>of</strong> the Deathlords are notoriously<br />
difficult to damage. Dead flesh is already tougher than<br />
living flesh (as represented by common zombies <strong>and</strong><br />
nemissaries having 10 health levels [see Exalted, p. 299]<br />
instead <strong>of</strong> the seven possessed by most mortals), <strong>and</strong> it can<br />
be further hardened through mummification. The war<br />
machines <strong>of</strong> the Deathlords can also be fortified through<br />
the reinforcement <strong>of</strong> bones or through sheer size. A war<br />
machine’s base health levels depend on its size <strong>and</strong> the<br />
spell animating it. A necromancer can also imbue its<br />
creation with extra health levels by spending extra Essence<br />
during the animation. The formula for this is: Every<br />
2 additional motes <strong>of</strong> Essence spent on toughness, above<br />
<strong>and</strong> beyond the basic reanimation costs, provides the war<br />
machine with (size class x 1) -1 health levels <strong>and</strong> (size class<br />
x 2) -2 health levels.<br />
Material Hardness Soak (L/B) Resource Cost<br />
<strong>Bone</strong> 3 5/6 None<br />
Iron 4 8/8 Equal to Size Class<br />
Jade 7 14/14 Size Class x 3<br />
Soulsteel 9 18/18 Size Class x 3<br />
100<br />
War machines animated by nemissaries don’t gain<br />
this advantage, but they can benefit from the Intangible<br />
Guardian Presence Arcanos (see p. 91).<br />
REPAIR<br />
Not defense in the purest sense <strong>of</strong> the word, repair is<br />
an after-the-fact way <strong>of</strong> dealing with the damage inflicted<br />
on walking war machines by a Deathlord’s enemies. In<br />
addition to any combat necrosurgeons in the machine’s<br />
vanguard, the support crews that follow in the wake <strong>of</strong><br />
most such war machines will have nemissaries, exquisite<br />
undead aides (see Exalted: The Abyssals, p. 226) or<br />
deathknights capable <strong>of</strong> making necrosurgical repairs.<br />
Abyssal Exalted who also possess the Charms Form-Restoring<br />
Touch or <strong>Bone</strong> Graft Technique (see Exalted: The<br />
Abyssals, p. 188) are especially well suited to these repair<br />
teams. If the mending process is particularly dem<strong>and</strong>ing,<br />
the deathknight may need to cannibalize zombies in the<br />
war machine’s vanguard for parts.