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HORDES MKII Field Test Cards.pdf - Privateer Press

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Madrak Ironhide, World Ender<br />

Trollblood Trollkin Epic Warlock<br />

IRONHIDE<br />

SPD STR MAT RAT DEF ARM CMD FUR<br />

6 8 8 6 14 17 9 5<br />

FA: C<br />

Warbeast Points: +5<br />

Base Size: Medium<br />

Damage: 18<br />

Ironhideʼs Damage: <br />

Feat: Desperate Hour<br />

Friendly Faction models currently in Ironhideʼs control area can immediately make one normal melee attack against each enemy<br />

model in melee range or one normal ranged attack ignoring ROF.<br />

IRONHIDE<br />

Tough<br />

Grim Salvation - When this model is damaged by an enemy melee or ranged attack, it does not suffer the damage and effects<br />

triggered by taking damage from the attack. Instead, remove one friendly Trollkin warrior model within 1˝ of this model from play.<br />

If there is not a friendly Trollkin warrior model within 1˝ of this model, it suffers the damage and effects of the attack normally.<br />

Rathrokʼs Awakening - This model gains a blood token each time it destroys a living enemy model with a melee or ranged<br />

attack. This model can have up to three blood tokens at any time. During its activation, it can spend a blood token to advance up<br />

to 1˝, make an additional attack, boost an attack roll, or boost a damage roll.<br />

WEAPONS [IRONHIDE]<br />

Thrown Rathrok [1x] (None) RNG: 8 ROF: 1 AOE: - POW: 7<br />

Magical Weapon<br />

Critical Grievous Wounds - On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot<br />

transfer damage for one round.<br />

Thrown - Add this modelʼs STR to the POW of this ranged attack.<br />

Rathrok [1x] (None) POW: 7P+S: 15<br />

Magical Weapon<br />

Critical Grievous Wounds - On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot<br />

transfer damage for one round.<br />

SPELLS Cost RNG AOE POW UP OFF<br />

Killing Ground 2 Self Ctrl – No No<br />

Friendly Faction models beginning a charge in this modelʼs control area gain Pathfinder ICON. Warbeasts in this modelʼs<br />

battlegroup beginning their activations in this modelʼs control area can charge or make slam power attacks against enemy<br />

models without being forced. Killing Ground lasts for one turn.<br />

Vortex of Destruction 2 Self – – Yes No<br />

Damage rolls against enemy models in this modelʼs melee range are automatically boosted.<br />

Warpath 2 Self Ctrl – Yes No<br />

When a friendly Faction model in this modelʼs control area destroys one or more enemy models with a melee or ranged attack<br />

during its activation, immediately after the attack is resolved, one warbeast in this modelʼs battlegroup that is in its control area<br />

can advance up to 3˝. A warbeast can advance only once per turn as a result of Warpath.<br />

end of line<br />

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