HORDES MKII Field Test Cards.pdf - Privateer Press
HORDES MKII Field Test Cards.pdf - Privateer Press HORDES MKII Field Test Cards.pdf - Privateer Press
Totem Hunter Minion Character Solo TOTEM HUNTER SPD STR MAT RAT DEF ARM CMD 7 8 8 4 14 15 9 FA: C Point Cost: 3 Base Size: Medium Damage: 8 Minion - This model will work for Circle, Legion, Skorne, and Trollbloods. TOTEM HUNTER Advance Deployment Fearless Pathfinder Stealth Hunter - This model ignores forests, concealment, and cover when determining LOS or making a ranged attack. Jump - After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5˝ of its current location. Any effects that prevent it from charging also prevent it from using Jump. Prey - After deployment but before the first playerʼs turn, choose an enemy model/unit to be this model/unitʼs prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10˝ of its prey, it gains +2˝ movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey. Sprint - At the end of this modelʼs activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance. WEAPONS [TOTEM HUNTER] Kelkax [1x] (None) POW: 6 P+S: 14 Reach Spiked Buckler [1x] (None) POW: 3 P+S: 11 end of line Totem Hunterʼs Damage: 1 P
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Totem Hunter<br />
Minion Character Solo<br />
TOTEM HUNTER<br />
SPD STR MAT RAT DEF ARM CMD<br />
7 8 8 4 14 15 9<br />
FA: C<br />
Point Cost: 3<br />
Base Size: Medium<br />
Damage: 8<br />
Minion - This model will work for Circle, Legion, Skorne, and Trollbloods.<br />
TOTEM HUNTER<br />
Advance Deployment<br />
Fearless<br />
Pathfinder<br />
Stealth<br />
Hunter - This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.<br />
Jump - After using its normal movement to make a full advance but before performing an action, you can place this model<br />
anywhere completely within 5˝ of its current location. Any effects that prevent it from charging also prevent it from using Jump.<br />
Prey - After deployment but before the first playerʼs turn, choose an enemy model/unit to be this model/unitʼs prey. This model<br />
gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10˝ of its prey, it gains +2˝<br />
movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.<br />
Sprint - At the end of this modelʼs activation, if it destroyed one or more enemy models with melee attacks this activation it can<br />
make a full advance.<br />
WEAPONS [TOTEM HUNTER]<br />
Kelkax [1x] (None) POW: 6 P+S: 14<br />
Reach<br />
Spiked Buckler [1x] (None) POW: 3 P+S: 11<br />
end of line<br />
Totem Hunterʼs Damage: <br />
1<br />
P