HORDES MKII Field Test Cards.pdf - Privateer Press
HORDES MKII Field Test Cards.pdf - Privateer Press
HORDES MKII Field Test Cards.pdf - Privateer Press
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Gatorman Posse<br />
Minion Unit<br />
LEADER<br />
SPD STR MAT RAT DEF ARM CMD<br />
5 8 7 3 12 16 8<br />
GRUNT<br />
SPD STR MAT RAT DEF ARM CMD<br />
5 8 7 3 12 16 8<br />
FA: 2<br />
Point Cost: Leader & 2 Grunts: 6<br />
Leader & 4 Grunts: 9<br />
Base Size: Medium<br />
Damage: 8 each<br />
Minions - These models will work for Circle, Legion, Skorne, and Trollbloods.<br />
LEADER<br />
Fearless<br />
Amphibious - This model ignores the effects of deep and shallow water and can move through them without penalty. While<br />
completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in<br />
deep water. While completely in deep water, this model does not block LOS.<br />
Bad Juju - This model can use one of the following abilities during its unitʼs turn.<br />
•Dirge of Mists - Affected models gain +1 DEF and Terror ICON for one round.<br />
•Feast - The weapons of models in its unit gain Life Drinker for one turn. (When a model destroys a living enemy model<br />
with weapon a weapon with Life Drinker, immediately after the attack is resolved the attacking model heals d3 damage points.)<br />
•Killers - Models in this unit can reroll missed attack roles against living models this turn.<br />
Blood Thirst - When it charges a living model, this model gains +2˝ movement.<br />
WEAPONS [LEADER]<br />
Bite [1x] (None) POW: 5P+S: 13<br />
Gatorman Weapon [1x] (None) POW: 5P+S: 13<br />
Reach<br />
GRUNT<br />
Fearless<br />
Amphibious - This model ignores the effects of deep and shallow water and can move through them without penalty. While<br />
completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in<br />
deep water. While completely in deep water, this model does not block LOS.<br />
Blood Thirst - When it charges a living model, this model gains +2˝ movement.<br />
WEAPONS [GRUNT]<br />
Bite [1x] (None) POW: 5P+S: 13<br />
Gatorman Weapon [1x] (None) POW: 5P+S: 13<br />
Reach<br />
end of line<br />
Gatorman Aʼs Damage: <br />
Gatorman Bʼs Damage: <br />
Gatorman Cʼs Damage: <br />
Gatorman Dʼs Damage: <br />
Gatorman Eʼs Damage: <br />
1<br />
P