Quick rules... ...3 easy steps. - Jumbo
Quick rules... ...3 easy steps. - Jumbo
Quick rules... ...3 easy steps. - Jumbo
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<strong>Quick</strong> <strong>rules</strong>...<br />
GET READY!<br />
1. Shuffle the 4 decks<br />
and stack each one<br />
into the card holder<br />
in the middle of the<br />
board. You don’t need all<br />
the cards for one game,<br />
so leave about half of<br />
them in the box…<br />
2. Split into 2, 3<br />
or 4 teams..<br />
3. Each team takes a<br />
‘Peanut Card’ showing which<br />
combination of peanuts<br />
they must collect to win.<br />
Don’t show other teams<br />
what’s on your card!<br />
4. Decide which team will<br />
go first.<br />
Push the timer<br />
down when challenges<br />
have a time limit<br />
Use the party-glasses<br />
and the wax crayon<br />
for ‘Cant’s see!’<br />
challenges.<br />
Draw decks go face<br />
down on the board<br />
- one for each<br />
category colour.<br />
Each team gets a<br />
Peanut Card (no peeking!)<br />
GET PARTYING!<br />
5. When it’s your team’s turn, throw<br />
the die The team on your right<br />
takes a card from the top of the deck<br />
that matches the colour you rolled.<br />
Cards are always read to a playing<br />
team by an opponent.<br />
6. If the playing team carries out the<br />
challenge successfully, they win a<br />
matching peanut.<br />
Whether they win a nut or not, play<br />
always passes to the next team on<br />
the left (clockwise).<br />
WHO WINS?<br />
7. The first team to collect all the<br />
peanuts shown on their Peanut Card<br />
wins the game!<br />
Card holder<br />
..<strong>.3</strong> <strong>easy</strong> <strong>steps</strong>.<br />
¡SORPRESA!<br />
Cambiad de “Tarjeta-Objetivo”.<br />
Debéis descartaros de la tarjeta actual<br />
y coger una nueva al azar. ¡Suerte!<br />
LOOK OUT!<br />
• Some challenges have a time limit.<br />
Look for the on the cards. Press<br />
the timer in the middle of the card<br />
holder.<br />
• Every now and then, you’ll<br />
find a SURPRISE! card that will<br />
raise the stakes if you get it<br />
wrong or give the game an<br />
unexpected twist!<br />
WHAT DID YOU ROLL?<br />
QUIZ & Co. Anything between<br />
your ears?<br />
PSYCHO & Co. Think you know<br />
your friends?<br />
SHOW & Co. We’ll bring out<br />
the star in you.!<br />
ART & Co. A picture tells a<br />
thousand words!<br />
WHITE Pick any category you<br />
want!<br />
BLACK The team on your right<br />
gets to pick the category!<br />
Use the paper and pencils with<br />
the ‘Just draw!’, ‘Telepathy’,<br />
‘Word association’ and<br />
‘How well do you know me?’<br />
challenges.<br />
Place used cards<br />
upright in the holder.<br />
Use the ‘Flexpaghetti’<br />
for the ‘Modelling’<br />
challenge.<br />
Help yourself to a peanut, each time your<br />
team wins a challenge of the matching colour.
Party & Co. EXTREME<br />
Bring any party to life with the new, mad, bad Party & Co. EXTREME. It pulls<br />
together challenges that will test your dexterity, your grey matter, your intuition<br />
and creativity. Winning depends on what you’re made of, a touch of strategy<br />
and a little bit of luck.<br />
THE CATEGORIES AND THEIR CHALLENGES<br />
Each card spells out what your next challenge is and how to play it. There are<br />
four categories, each subdivided into three:<br />
Quiz & Co Psycho & Co Show & Co<br />
1. What do you know?<br />
2. Which of the three?<br />
3. True or False?<br />
Any questions…?<br />
Art & Co<br />
STRATEGY HINTS<br />
During the game, you’ll start to see that you’ll have to be smart to mark your<br />
card: filling in the spaces on your Peanut Card will mean rising to the right<br />
challenges and getting them right, but also using each opportunity to scupper<br />
your opponents and grab the peanuts you’re missing by playing the SURPRISE!<br />
cards as cleverly as you can!<br />
CONTENTS<br />
1. Telepathy<br />
2. Word association<br />
3. How well do you<br />
know me?<br />
Card holder<br />
*IMPORTANT: the party-glasses supplied with<br />
the game provide no protection against the sun.<br />
Only use them for playing PARTY & CO.<br />
1. Sign language<br />
2. Who am I?<br />
3. Hum it!<br />
Game board<br />
1. Just draw!<br />
2. Can’t see!<br />
3. Modelling<br />
Die ‘Party-glasses’* Wax crayon ‘Flexpaghetti’<br />
© Diset, part of <strong>Jumbo</strong> Diset.<br />
Made by Koninklijke <strong>Jumbo</strong> B.V.<br />
P.O. Box 2224, 1500 GE Zaandam, the Netherlands.<br />
Made in China<br />
www.jumbo.eu<br />
HOUSE RULES<br />
For many of the categories, you’ll be free to agree how hard or demanding<br />
you want to be for answers to count towards the scores. For instance, in<br />
the ‘Hum it!’ game, you can insist players guess the tune, but also the artist<br />
if this is shown on the card. In categories where words must be guessed,<br />
you can decide whether matches must be exact or whether similar words<br />
or synonyms will do. With the ‘Modelling’ test, there shouldn’t be any<br />
movement allowed with the Flexpaghetti – unless you agree up front that<br />
this is allowed.<br />
WHAT ELSE?<br />
Some answers to some common questions…<br />
What if there’s a tie?<br />
There’s nothing else for it… you’ll just have to play another game!<br />
What if I win a challenge and there are no peanuts of that colour left?<br />
If this happens, you are allowed to take a colour peanut that you need from<br />
the team that has the most of that colour.<br />
What if someone gives an answer that’s not an exact match to what’s<br />
written down?<br />
As we said before, teams are free to agree House Rules, but try to do so<br />
before the game starts!<br />
If you’re ready, then party with<br />
Party & Co. EXTREME!<br />
816 challenge cards<br />
(204 of each colour)<br />
Pencils (2)<br />
Pads of paper (2)<br />
Peanut Cards (10)<br />
48 ‘peanuts’<br />
(12 of each colour)<br />
RN.18057